Oh you mean the stream 2 months ago lol. Yea the one they said better more open communication then just stopping having them at all and not another one for over 2 months. I know people who can not talk and have brain damage that have better communication skills then funcom.
Yea, I realised that it isnt that many players that plays PVP in here.
Impugning motives is not recommended
Many of us private server owners/renters only ever ask for options that we can set, so that the pvp players are left alone. My game experience should not affect yours. We only ask the same in return.
I guess thatās the problem, the PVP players that burn for PVP is playing on private ones. And is talking what they dont like in that discord instead of showing it.
I do that a lot aswell, but it dosnt help because funcom does not even read their own forums but bigger chance they do it than a discordserver. And to be honest people can troll as much they want, i dont care.
As a private server operator, I can tell you that with and including this TestLive build, there are so many options at our disposal that the entire PvP subset should be taken offline and reworked. Like make an amnesty period where we vote on or suggest settings that will benefit PvP.
PvE is simple, we restore the Player List, tweak the XP to 4X like PvP (which is very successful), and some other improvements. Iām not sure we need to just keep plowing on with vanilla for both.
Iād imagine that theyāre all on lockdown for communication due to the Tencent offer. If you look at their investors page thereās lots of movement going on with stock option vesting and so on.
The next deadline/date is the 16th March for the offer. Iād guess weāll see Jens and co back streaming again after that.
Hopefully with some new updates as itās been too longā¦
Please show me the data you have obtained? Post on forums? statistics you have gathered? There has been a few threads, but not near we got for some of the other changes.
As for the dodge roll, I for one PVP. the dodge roll has made combat at least something between 2 players and not 1 player lag-dodge-rolling thru a group of 5 players poking away and then running to safety. And since you obviously watched the stream with Alex, did you miss the part where they said they weighed the fun of 10 v the fun of 1 . They want the 10 to have as much fun on the game as the 1. And the old roll was counter intuitive to that goal. In other words, if they offend/upset 1 person (who may quit) but gain 10 players who will stay, then they made a good business decision.
And Steam Charts show otherwise, as even though last month they slipped slightly, They are still higher over a three month period since release. And the first month was the new system, then a few player requested tweaks, and here we are, at 2x the people this Feb compared to last Feb., and 3 of the top 7 average per month, the top 2 being may release and the following June, and 2 of the top 5 peaks, again top 2 release and following June⦠So data says more people either liked or were indeffernet to the dodge, movement, and other changes in December.
Jens no longer works at funcom.
Iād missed that and itād explain why heās not doing funcom streams. Good luck to him.
Any idea where he went?
No clue, said his goodbyes here on the forums about a week ago.
I think that the marketing team was not happy with Alex answers⦠He told us way to much, which most marketing teams deems as ābadā (yeah, telling customer things before hand, is a bad thing for marketing - I also get scolded from the marekting team in our company from time to time, when I tell clients too much infos/details).
He hinted the map expansion and in the same way sorcery
PS.: I still dont get it, why its condemned ābad behaviorā if you tell your customers things before hand. IF things are 100% coming anyway. Not āmaybe things will comeā - this is bad! I can understand thatā¦
But then again, the Oil of agony is still advertised false at the CE blog and its still not correctedā¦
Quote: "Oil of Agony ā Either increases weapon damage by 10% permanently or increases weapon damage by 25% temporarily " - just for info: Not even on the Testlive servers, the oil were like that
Tencent offer. When a big thing like that happens at a company, everything else becomes secondary until the situation is resolved one way or another.
Did he ever say that the document was for the players, instead of the team? I would be very surprised to find out thatās the case. A lead game designer is supposed to write documents like that for the team, not for the public.
Sadly, we wonāt
I had not thought of that. After all Tencentās probably already calling some shots.
and they will have to sell minimum 500 DLCs per GM per month to pay for them
Actually most changes are for PvP. To claim that they do not make changes for PvP is either you being a troll or just completely ignorant of the facts. Either rate your claims are false.
Ok, they nerf a lot of stuff. Thats true but what more? Thralls? No. PVP now days is more TvP noobs running behind their thralls hoping their thrall will get a hit and end u. Thatās exactly how it is now. Back in the days people actually fought back without thralls.
They had a peak when they released the mounts. Now their player count is back to what it was kinda. So I dont agree.
And you want me to show stats about people dont like the recent updates? Thatās not my job, but I see what I see. Alot of people (PVP players) dont like the updates. And alot already swapped to other games, me included, and just playing some with the hope it will be fun as old days again.
That is the fault of the PvP player, not funcom. But then again, most āPvPā usually ends up being āGvPā or Group vs Player which is again the fault of the PvP players. Itās the same sad story on every game.
Ooh, this is gonna be goodā¦
ā¦wait for itā¦
ā¦waaaaaait for itā¦
ā¦and there it is! Now we know why these forums are so poisonous.
No, I think this post was very, very enlightening.