Where does everyone play and why?

You’re right, I’m not saying that open source should imply non-profit and I don’t think it should. I think that open source is open source, that each project should decide if they want to somehow monetize some aspect of it or not, and that each contributor should decide how they want to earn their living.

Having said that, I admit that I’m a bit confused, because everything you said after that is an example of people doing things not for profit, but for other reasons. And again, I’m neither criticizing that nor saying that’s exclusively how it should be, but I’m wondering whether there was something else you were trying to say that I missed or misunderstood.

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Thanks for the follow-up. Not every scenario I described was non-profit: the cart aftermarket people made bank back in the day.

I got into/was forced into open, unflavored carts (OSCart, OSCommerce and OpenCart) because I needed a cheaper/free alternative to the purchasable ones. Out of duty to the system I paid back into it by offering labor. There was no requirement that I do this, though.

The point was to show how community software need not carry the onus of less capability, in fact, I think open software can bring all interests together.

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This exact post, minus the 3 players who left, I’ve never admin-powered so far, and different mods.

I mostly play Solo/Single player, but I also keep a private server up to play with a couple of friends. Tried official PVP briefly but I was shamefully bad at it…

Same. This is the beautiful thing about Open Source that makes it make sense. A large part of me wishes that we could go back to a world where that was the way everything worked :stuck_out_tongue:

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Private RP-PVP server; been playing there about 2 years now (with minor breaks)

As for mods; I think I might have lost interest, if not for mods; the added decor, armors, weapons etc.
I still recall the vanilla chatbox with some dread

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Same, RP PVP serv, tru gameplay as intended <3

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How I play: Single player, and private co-op PVE. In both, gathering yields are tweaked, along with turning off decay and a few other minor adjustments. With SP, I don’t use a lot of mods. Right now the only one that I run is the Undead Horse mod because one day I will build my necromancy palace. On the server, we use a ton of mods that generally augment building and give us a variety of placeables for decor.

Though now I might the Fashionist mod because I’d love to be make the armor set that I want with the stats/temp that I want.

Personally, I don’t use mods much because a lot of them, for me, just add too much, or change up the game in ways I don’t really want. I may, for example, like the placeables a mod offers, but don’t really want the expanded crafting, additional loot/etc that comes with them. (This, by the way, is not a knock to modders. It’s solely personal preference.)

As for charging for mods: Meh. I don’t see the value added to companies or modders. Most of the modders that I’ve spoken with start off because this ‘one thing’ about a game they love annoys them so they learn to change it to make the game more enjoyable for them and offer that to other people who want that change. Sometimes that desire grows into making more or bigger changes for various reasons.

The benefit for the modders is a more enjoyable game experience and perhaps introduction/experience in a field they might not have considered otherwise. The benefit for companies is a broader play experience for a larger group of people without needing to retool fundamentals of the game and support of content whose quality they cannot directly control.

Putting into place a team whose job it is to evaluate mods on pure technical level drives resources away from other areas and the money a company makes off of mods might simply not pay those bills. I like the Undead Horse mod, but how much money am I willing spend on a minor change? Is that amount across the people who also like it enough to purchase it going to be enough to justify the time spent evaluating the mod, etc, etc. For a small mod like that, should Funcom get the same amount per dl vs comprehensive mods like AoC?

As it is, companies get to say ‘we support modding of our game, but when it comes to the actual mods, they aren’t ours and if they break your game, you need to talk to the modders’ nor do they have to take into account hundreds of mods when they make changes to the game, deal with mods whose creator is no longer supporting the mod, and a list of other factors that would all require money to properly administer.

Btw some modders do end up making money from modding though not directly. I’ve seen some studios hire some people who mod their game because those modders did such a great job and have a proven, visible track record.

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Based on those numbers, it makes me wonder why the outcry of nerfing of weapon stats, when that is–by far the easiest–mod to do?

ps4 pve private servers w no password
ive played on many now and until most recent, am always the one puttin up maprooms and fish huts. then eventually an open epic base giveaway. now on the server where ive spent the most time, im admin putting up lil outposts and blowing up decayed sandcastles.

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Currently PvE can loot other lootbags. Also from other bases…

So when you blow them up, you can loot them :wink:

I assume that the most of the outcries came from player from official server (like we see it for PvP).

It would be nice to know, when ever someone is writing here at the forum, where he/ she is playing the most time (PvE/ PvE-C/ PvP, Official-, Private Server, Solo/ Coop) just to better understand the background of the suggestion/ complain/ outcry.

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I play on single player / co-op but have played on private servers also. PVP well will not get to that here.

I use mods oh yea I do , I even use AOC as it adds to MY game, awesome mod , love modders btw ( you all rock ) , it makes it harder and I like my game hard such as purge on 6.

I do not play on PVP because of the wankers on officials, the cheaters, the under meshers, the all around pain in my ■■■ players so I enjoy the quiet play time, some times my boy friends will join and we will adventure or build whatever takes our fancy that night.

I not only add mods but I own every single DLC from Funcom and have did my best to support them but mods fix a lot of issues Funcom have not. Like giving me back the old weapons animations as I hate hate hate the new ones.

The fun thing is we can all play different as long as we do not push how we play or how we enjoy our play on to others. That is the great part about an open world game.

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Private whitelisted PVE server with 5 or 6 mods (mostly QOL and reduced grind). Rates are a little higher than vanilla (2x harvest, 4x XP).

I like co-op, and I would play on other servers, but I like knowing I will always have a server to log in to and play… and it’s better than a single player game with tether (hate that in ARK). :slight_smile:

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Single player. I’m not really interested in playing with other people, what with all the griefing potential.

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what’s stream sniping?

Especially such a huge and intricately crafted book with wonders everywhere, just waiting to be discovered and kill you.

Watching somebody streaming and taking advantage of knowing what they are doing, how and when they are doing.
I have about a minute latency because I’m from a 3th world country (italy) and my internet is not so good so they know well in advance where i am in the base, if and when i’m getting purged, how much materials I have, how many are we in the base, and so on.
Like playing poker while watching your opponent cards deck.

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Official pve, several servers by now. I tend to leave when comming across stupidly large bases and general overbuilding. Did try out private servers, quite a lot of nice mods out there, but i have grown to like the constant flow of new players on official servers. And whenever i feel like i got to much possesions, i do questline exit and restart. Thumbs up for the thrall levling, keeps me busy.

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Guilty of overbuilding :joy: need to on official servers tho … think we broke our pvp official server … been there since day one tho so had nothing else too do… 6 grid base … runs fine but no one attempts to raid it when they see the size of it :slight_smile:

Pardon my naïve question, but wouldn’t it be easier to breach a massive base, because it’s harder to defend it? I’m sorry if it sounds dumb, but I don’t play PVP so there’s probably something I don’t know.