What a juicy topic with so many interesting tangents.
How to begin…
While, in concept, this one likes the idea of a Discord, this one isn’t certain it’s going to be the best, or even a better, medium than what we have a present.
Is it the vehicle that is desired, or simply a greater level of engagement with the community?
Even that is a double edged brand, greater engagement in all possibility leads to greater moderation, thus cultivating an echo chamber.
We, as a community, are not always the most pleasant of persons. Now, sometimes it is entirely fair, there are some very legitimate grievances and extremely frustrating situations that arise with greater frequency than this one finds reasonable.
On the other hand, there are professionals whose job are community engagement and management.
Whether pleasant or not, the public face must face the public…
Who would agree to act with restraint in exchange for greater engagement? Who would type with dignity (even if strained) to solicit acknowledgement?
Or do we prefer the wild and frequently vulgar state of affairs? Even if it is someone’s job to be thrown to the lions, is it not a touch disingenuous to blame them for hugging the walls and trying to climb out of the arena? Is the solution to be just a bit less bloodthirsty, so no one needs a hazmat suit and a few months in therapy after a single doom scroll?
This one is at best a mediocre troll and middling jester.
Some of us are downright inspired in our cruelt- expressions of displeasure.
Also, to address @Taemien 's point just a bit, there’s a nostalgia for a hypothetical golden age of Funcom, specifically with Conan Exiles. Many have only this game’s lifespan as a window of awareness and do not see what came before it. They know not the issues of their past games. Or if so, remember them only in feverish nightmares, quickly dispelled with liquid or capsule remedies for rage, depression, and terror.
This one admittedly jabs at Funcent/Tencom with regards to some shifts of the past couple years…
So, the pot recognizes the kettle without accusations. But this one also remembers how bad update time in the middle of summer always was. Some problems are not new, merely conveniently scapegoated. Other problems seem new, but that is, perhaps, also contextual.
Not to be mean, but the game has always had buggy updates. Tencent may have put Funcom on a content treadmill… but many problems predate that treadmill. This one remembers when Siptah was in development and the memory overflow issue on Xbone rendered the game actually unplayable. For months it was not even acknowledged… and after acknowledgement, still left to fester for many weeks if not months more.
More regular updates just give a more dense sampling to draw from.
There are things this one will give Tencent the stink eye over, but that is perhaps a different topic.