Where is official discord?

I saw that stuff when it first came out. I was playing AoC during my time in the Army which was before 2010. I even played on the Cimmeria server when it was still a thing. And no, not all the paid stuff was entirely cosmetic in nature.

I’m sorry to say but your reaction to a ‘little’ advantage here, and a ‘little bit’ there is what causes this stuff to take root. I do remember a time when there was a sizeable portion of the consumer base in video games that didn’t even like paid cosmetics and wanted everything in a game to be included into its purchase price. But they were eventually worn down.

And while I have seen development teams do paid cosmetics well, for each one that does, there’s 10 others that get greedy and push the envelope. Right now, the Lead Designer of CE does a pretty decent job keeping a leash on the greed. But what happens if he retires or moves on to other prospects, will his successor keep that same vision?

This stuff is always precariously near the edge of becoming absolute garbage. A concern @Kikigirl is right to be concerned on, to that I will give them credit for.

And what reaction was that exactly? I absolutely despised the very concept of the shop in it’s entirety. I mean, for one thing they had literally stopped developing the game in any meaningful way years prior to that point and had even broken their promise for an updated crafting overhaul so no, I most certainly did not react positively to the implementation to the cash shop. Nor did I in this game either.

Yeah, which is why I never spent anything in the Age of Conan shop, nor the Conan Exiles shop. :stuck_out_tongue:

Stay on topic please. Discord hmmm. I like discord for so many other things but I was never a fan of an official discord for a big community. I prefer forums for bug reports, official communication with nicely organised sections especially if it is well moderated. It is easier to provide feedback and follow a discussion.

Discord introduced these forum like channels now so it is a bit better but the general chats are still a nightmare for a big community. Even when slowed it is virtually impossible to follow a discussion or even moderate it properly.

If Funcom wants to communicate nothing stops them from doing it here.

Discord is for random chitchat and player to player help in my eyes. The only channels I am following in all the game discords I am in is the announcement channels.

The official unofficial discord is not much different in the official discords except maybe being a bit heavier on the moderation side.

@Mubelsjeden what exactly are you looking for and how do you think an official discord would help.

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What a juicy topic with so many interesting tangents.

How to begin…
While, in concept, this one likes the idea of a Discord, this one isn’t certain it’s going to be the best, or even a better, medium than what we have a present.

Is it the vehicle that is desired, or simply a greater level of engagement with the community?

Even that is a double edged brand, greater engagement in all possibility leads to greater moderation, thus cultivating an echo chamber.
We, as a community, are not always the most pleasant of persons. Now, sometimes it is entirely fair, there are some very legitimate grievances and extremely frustrating situations that arise with greater frequency than this one finds reasonable.
On the other hand, there are professionals whose job are community engagement and management.
Whether pleasant or not, the public face must face the public…

Who would agree to act with restraint in exchange for greater engagement? Who would type with dignity (even if strained) to solicit acknowledgement?
Or do we prefer the wild and frequently vulgar state of affairs? Even if it is someone’s job to be thrown to the lions, is it not a touch disingenuous to blame them for hugging the walls and trying to climb out of the arena? Is the solution to be just a bit less bloodthirsty, so no one needs a hazmat suit and a few months in therapy after a single doom scroll?
This one is at best a mediocre troll and middling jester.
Some of us are downright inspired in our cruelt- expressions of displeasure.

Also, to address @Taemien 's point just a bit, there’s a nostalgia for a hypothetical golden age of Funcom, specifically with Conan Exiles. Many have only this game’s lifespan as a window of awareness and do not see what came before it. They know not the issues of their past games. Or if so, remember them only in feverish nightmares, quickly dispelled with liquid or capsule remedies for rage, depression, and terror.

This one admittedly jabs at Funcent/Tencom with regards to some shifts of the past couple years…
So, the pot recognizes the kettle without accusations. But this one also remembers how bad update time in the middle of summer always was. Some problems are not new, merely conveniently scapegoated. Other problems seem new, but that is, perhaps, also contextual.
Not to be mean, but the game has always had buggy updates. Tencent may have put Funcom on a content treadmill… but many problems predate that treadmill. This one remembers when Siptah was in development and the memory overflow issue on Xbone rendered the game actually unplayable. For months it was not even acknowledged… and after acknowledgement, still left to fester for many weeks if not months more.
More regular updates just give a more dense sampling to draw from.
There are things this one will give Tencent the stink eye over, but that is perhaps a different topic.

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There is only 1 Conan discord worth being on. Most all the big dogs from here; hard crore, knowledgeable players, are there. And still arguing with me.

Quite true. I cannot recall a single update to Age of Conan that was not full of new bugs if not the return of old bugs as well. Sound familiar?

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But in the past, Funcom basically shut down for the month of August.
So those massive bugs deployed right before their national vacation period would infest for weeks on end.
This most recent summer shi- post consumer food fest was addressed with alacrity.

But yes, Necro infestations are a long term problem.
This one speculates that this is a result of the raw volume of custom assets in the game and the near complete turn over of dev team since early access.

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