Where the real sorcery? And why is health and stamina reduce if we use components?

Why is health and stamina reduce for corruption? Makes zero sense to reduce health and stamina for sorcery the spell list uses components and not corruption. Conan doesn’t fear funcom sorcery. In fact he laughs at it. For the weakness of sorcery out weights the positives of sorcery.

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I feel Sorcery is a massive handicap. Thirteen “spells” in total. Pouches used instead of corruption. Only 2/13 spells can do damage. Now onto golems.

Golems are worthless. No self heal or ability to repair golems makes golems worthless. Golems take up a thrall spot. You are better off using thralls over golems. Stone golems and Iron Golems are useful for starting up. Mid to Late game golems fall apart. Golems lack proper damage. Making them useful to taking damage and killing low threat enemies. Golems are worthless in PVP.

Hi Bryan.

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While this one is a firm proponent of corruption as the gateway to Sorcerous power in this game, this one must agree that Sorcery could use, shall we say, further development.

There was mention that more spells were planned, but who knows when that will be.

This one had hoped (always a mistake) that the Age of War would see magics like in Hour of the Dragon, curses that afflict enemies with disease and cause calamities.
How that would be reflected in game?

This one has a few ideas about environmental impact spells, similar to the darkness spell, that would fill the targeted land claim with choking miasmas that inflict the already in game disease effect.
Of course, this would inspire the residents to insert steel into twisted sorcerer hide with quickness… which is setting appropriate.

A lower tier of Harvest Resources that just despoils the area, removing the resources, but not harvesting them. A real jerk move. Perfect for Hyborian Sorcery.

Weather manipulation could be expanded upon.
Perhaps a spell to summon the Sandstorm.

This one would also like to see more on the spot summons, conjure a MiGo or a Blood fiend. It isn’t your friend or ally. It’s just there and aggros on everything for awhile.

To represent mind control/hypnosis a spell that works not unlike a single target purple lotus orb, sapping concussion (or stamina) over time.

But this one must agree, with a small number of exceptions, sorcery spells aren’t worth the trouble.

But the things that came with it, Transporter rooms and illusions, this one uses constantly.

Perhaps, the thing that this one bemoans the most is the lack of a spell to summon a mount.
Summoning at home, in your base is so limited.
If one needs an emergency mount, it is usually far afield. This having a spell that calls for a short lived one would be a huge quality of life improved. Even if it disappeared after taking a single strike.

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sigh While I don’t totally agree with Bryan here, I have to reiterate:

FC, Sorcery is incomplete and underwhelming.

You have yet to demonstrate a meaningful power exchange of life/stamina for access to the current selection of spells.

In addition, there is no significant alteration to the core playstyle for dedicated sorcerers. I still find myself going in for stabby-stabby/clubby-clubby/choppy-choppy because my minions are inadequate for the task (especially true if I take the Demon Lord perk).

I’m not asking for anything server altering or earth shattering, I’m asking for things that thematically make sense as well as feel rewarding.

That doesn’t mean fireballs and lightning blasts from my fingers. It means summoning swarms of insects to bite and harass our foes, sapping the energy of my enemies to leave them exhausted and ‘crippled’, not sweating the death of my minion(s) because I can summon temporary (but weaker) skeletal replacements on the fly (for pete’s effing sake, we had unstable animations before and you took them away, WHY?!?!), engaging in rituals that trade the lives of unwitting victims for extra strength, agility, or vitality (which persists until death OR engaging in a different ritual), even being able to encase myself in a dome of rock to shelter myself from the danged sandstorm would be better than the ring of stone!

I’m sorry if I sound a bit aggressive about this FC, because I just reviewed my original sorcery post and I’m actually amazed about how much you actually implemented (I’m not taking credit, but I do chuckle at how many of my concepts came true), I just feel like you can and should take this further. Seriously, if you’re worried about balance, well the weight of the pouches in-game definitely prevents me from spamming spells because I can’t cast much if I want to carry anything significant and they ritualistic nature of casting prevents spell-spam anyways.

Please, FC, I’m begging you, take another look at Sorcery.

“power requires sacrifice”. Was this not the motto of sorcery? The components are just foci to harness the will but the power comes from the netherworlds, the void. Its not from this world. This takes it’s toll on the sorcerer in the form of corruption. Corruption affects your physical body.

However the power gain in the released spells dont warrant the sacrifice needed. I wanted them to flesh out more but they have moved on and sorcery is now just a quaint option but not a realistic one.

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And there is the million dollar statement.

Because Sorcery was a seasonal content and it’s no longer cost and time effective to develop any further. New spells require much more dev time to implement that some tweaks of already established system or development of age specific mechanics.
Same treatment awaits new purge system.
Team lacks resources, manpower and time to implement anything outside of 3 months box they given for the next chapter.

This one does not like how accurate your statement seems.

Also, with consideration to that reality, that’s why most of this one’s suggestions tend to utilize already existing in game statuses, effects, or assets.

Currently, we are in Age of War.
Yet one of the bigger in game shuffles has been dungeon lay outs. Perhaps it is not entirely unreasonable to hope for something other than just whatever is listed on the Age?

Sorcery offers very little and cost so much. The balance issue with sorcery and corruption is that sorcery is weak. You lose max of 50% stamina and health for utility. Age of sorcery was a big disappointment. The only good thing from age of sorcery was battle pass.

Yes, it’s illogical.
Animals affected by corruption are much stronger and healthier than their normal counterparts.
Is it the other way around for humans?
Why on earth?

Sorcery was intended to be utility focused thats why most of the spells suck. You missed the golden age of sorcery (when it was released). The Abyssal Armor used to not only be viable… but extremely good for its price and the fact it never needed to be repaired (just kill stuff, the timer didnt tick while offline either).

Then the stamina changes came with AoW and made basically all corrupted builds useless IMO as the tiny boost in power you get isn’t worth reducing the amount of attacks you can do in a combo by half. The half health was never an issue as the corrupted traits made you EXTREMELY tanky.

So why have sorcery reduced max health and stamina if it is utility. Why use pouches if it is corruption base? Those armors can be worn by none corrupt players. The armor and weapons you talk about has a timer on them.

The spell list is short and weak. You are better off none corrupt build than sorcery build. Sorcery was supposed to be this major update. Sorcery was supposed to be powerful. Sorcery is just awful. Better off not using it. For both PVP and PVE.

I wrote here in one of the threads that I expected combat magic from this Age, and categorically expressed my rejection of what was provided to us. I wrote that I don’t use anything. It turned out that I was wrong, and the potion for changing the perks of thralls is a very useful thing. I farm it a lot. Well, I had to use a spell to search for resources; on Savage Wilds it is impossible to find blood crystals without it. That’s all, actually.

Golems are worthless right now. A max out thrall is easier to get.

I never seriously considered golems; in a single-player game, they are completely useless even for collecting resources.

You’re confusing sorcery with corruption. Through using sorcery you gain corruption but the amount varies depending on what you’re doing. Equipping the armor or weapon instantly fully corrupts you to 50% and their timer is refreshed by killing enemies.

If you look at the stats of that armor it kind of makes sense why. The timer on it doesn’t tick while you are offline so as long as you never die or go over an hour without killing anything you never lose it.

To me it still is temporary timer gear. Sorcery still worthless. Pouches and corruption is overkill for a utility ability. Corruption builds are also weak.

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