Why am I being purged while I'm offline?

This happened on official PvE server 1090. I’m the only member of my clan.
Day 1: Purge meter full. I log out.
Day 2: I log in. Part of my base destroyed; purge meter empty; event log says that damage was caused by NPCs.

People are claiming again and again that the purge only hits you when you’re online. Don’t believe them.

Why does this happen?

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Because official server purges are set to hit you when “0 or more” players are online. IE, when you’re offline.

I have no idea why this would be considered fun, though.

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For some reason that defies me, its set this way. Very frustrating for level 60 players who want to experience it.
Almost game ruining for someone at low level who just got started not having the opportunity to try and save what they have worked for.

Don’t quit because of it though, you’ll miss out on a great game. Once you can build t2 and t3 structures most purges won’t do too much damage.

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I do wish that it required one player from the clan to be online for them to be purged, purges shouldn’t be a secondary decay mechanic they should be a fun PVE based event where you get to defend your base (which honestly what else would you even do on a PVE server, you can just make your base sandstone from start to finish otherwise). I mean there’s always private servers but I swear most of those wipe every couple weeks which means you can’t build anything fun, it’s just zerg rush pvp… or you can rent your own server and have it be dead all the time aside from your personal friends…

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NPC can destroy vault !!!

I though Officials were where offline raiding was accepted and encouraged? How is NPCs doing it different than players? I mean with NPCs you can put dummy foundation walls up to distract them.

Or are official players not full of the grit and determination that steels them against offline raiding and such like they claim to be?

The OP said it was a PvE server, so no danger of players attacking.

That said, many view offline raiding as a cheap tactic. People tend to prefer being able to defend, regardless of PvE or PvP.

Additionally, i’m not sure if this has been fixed yet, but during my last purge my Thralls did nothing. They would attack any NPC that attacked me directly. But those NPC’s attacking my base were not touched by my thralls. It’s one thing to be purged when yoi csn defend. It’s another if you are purged off line and the forces you worked on to defend your base do nothing at all.

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If it were by design, I would be fine with it. But the official word is that purges were designed to only hit you while you’re online.

I agreee with the opener, the purge system really needs to be reworked.
I’d love to fight way more purges, clearly when I am online, and have to repair less for purges (99% of those I had) while I was offline.
More purges when you are online would be way more entertaining, make them stronger if you like, give us some serious army to fight, but leave us alone when we are offline and purges are really useless except from breaking a few walls.

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Really? Because I think the latest stream directly stated offline purges was by design?

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Yes in the last stream it is by design…not a bug ps funcom dont give in leave that as is …helps get rid of buildings .

Yep, offline raiding is officially sanctioned behavior on officials.

Well… I’m going to answer this as if you are not being sarcastic, even though I’m pretty sure you are… and the difference of course is that offline PVP raiding is a direct function of both sides being human players. As such, real human players are going to be inconvenienced no matter what you do. Whereas purges consists entirely of NPCs, who by definition can’t be inconvenienced…

But, it’s (apparently) part of the game design to lose your stuff while offline. I’d be okay with that if I could confidently expect my thralls to defend when I’m not there. But I can’t. If they did, it’d be my problem to equip, feed (soon) and post thralls in strategic spots to repel attacks on my territory, even when I’m not there. Sounds awesome! In practice, however, it usually comes down to (defensive) thralls standing around passively until I get hit. If I’m not online to get hit, well… I guess they just continue to stand around.

The purge is actually RNG with anyone on the server who is eligible for a purge. Online or offline…yes I am one of those who gets hit when I’m offline, no way for me to get those really rare purge only thralls.sux…yes the purge is supposed to help wipe all the abandoned buildings, but isn’t that what’s the decay system is for now? Thralls are broke now,they don’t defend crap for most players,new patch should fix that…also,is it true that there is a purge blacksmith that can repair legendaries?

The truth is that the purge does a terrible job about cleaning the abandoned buildings on servers (is not designed for that at all), so that is not a valid argument to justify offline purges.
For a medium size base will take 5 to 10 strong purges to be completely destroyed, I took note of this watching my neighbour base getting purged again and again (in the north) without having him repair anything, few walls and few foundations here and there everytime , and also, tall constructions didn’t even fall when their foundations were destroyed for 3/4, defiying all laws of physics (seem that building physics rules do not apply when damaged by npcs)
So, the purge should be (and I guess was originally designed for this purpose , except doesn’t work as intended) for our entertainment, to find rare thralls, to give us a “tower defence” game, which would be extremely cool and would give infinite longevity to the game…if would work.
There is really no point in offline purges as they are now then, especially because most of thralls do not attack when you are not around (and getting hit), and any abandoned decent size building will decay completely weeks before any purge can deal any serious damage to it.

Also , I feel to back up what “taemien” said, you can easily fool purges, placing dummy sandstone foundations near the spots they usually attack, because they tend to attack the same spots all the time.
I did this in one of my old bases in the south, where silly imp kings kept destroying statues and flags with some wood fence in the same spot, I just placed a ton of sandstone foundations a few meters away, not even closing the path, just as bait…since then they destroy the quicky replaceable sandstone foundations.

Yes there is. I caught one for a friendly clan while helping them fend off a nude dafari purge.

Shame my only human purge happened at a 6 foundation building blocker by the obelisk at the mounds of the dead.

While I was offline.

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+1

The game was released how long ago? 4 months? 5 months ago? You know how many Purges I actively defended in all this time? 2!! TWO!! … ONE… TWO, thats it! I play the game for 4 months and participated in TWO Purges (Long ago, when they were still bugged, ending before timer, mobs not damaging structures, etc…)

Since then I was only hit when Im offline… AWESOME mechanics Funcom! Me and everybody else LOVE not seeing it! Im sure the countless hours invested programming something nobody sees was very worth it! Developing something stupid like offline Purges, that serve no other purpose but frustrate the players, is a obvious success!

I’ve been a bit luckier than you. I’ve had 4 while online.
1 hyena which bugged after the first wave, 2 grey apes that worked.
And a silent legion that worked. This one was fun as the kingscourge showed up at the end.
I’ve lost count of how many I’ve had offline.

What’s worse is, a new player around lvl 30 had a hyena purge the other day… Well sort of.
It too bugged out after the first wave with no ending message. He logged out 2 hours later.
He logged in the day after to discover his base further north had been hit by the boss scorpion purge. Destroyed most of his base despite the fact that his purge meter should have reset.

Instead of walking like a gaggle of zombies, it would be nice to see some unique behavior from humans in human purges. Things like using trebuchets to attack, throwing orbs and bombs, setting explosives, using beasts to help attack, etc.

Also, purges on official PvP servers should be limited to raid times.

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When they started bragging about the purge during EA, I had exactly this in mind.

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