It was about 1 player being able to take on a group of 10 players in PVP situations. Here’s a quote from @Multigun ’s recap , because I’m too lazy right now to go skippity-skip through the video looking for Alex’s explanation
The result of that, prior to the Riders of Hyboria patch, was that players could combat groups of other players by themselves. Alex used an example of 1 player versus 10 players. The one player obviously is very experienced in using the available game systems in this example. Alex believes that, while the one player is probably having a fun gaming experience, the 10 other players are probably not. Funcom has to look at the experience of the 11 people as a whole, and weigh that entertainment value. With the movement changes, the PvP experience is now more skewed towards favoring the group of players, rather than the individual.
Alex later talks more about this 1 versus 10, or 1 versus 5 dynamic. He once again clarifies the point that Funcom needs to look at the overall gaming experience, and not so skewed towards the individual as it was before. He said that the cause of that to begin with was Funcom did not do a good enough job of providing the tools necessary for handling the individual. That is through a combination of mechanics, systems, and often (as Alex puts it) bad oversight on Funcom’s part.
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