Why do I have to download 60 GB of Siptah when I do not own it?

Half of the 60GB is the main game modifications, and the rest is assets from DLC which are also all used in the main game. The only thing that is unique to the expansion is the new map data and a couple of exclusive map assets, which is probably not even 20% of the total size, since most of the content is just reused/re-skinned from the main map.

You are basically complaining that they did what everyone asked for and took their time to refactor some fundamental code/asset/data structures, because now you have to download it all.

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Completely agree - and I’d like triplets thank you :wink:

Have you noticed a big dip in server CPU usage and Bandwidth @Mikey ? On all my servers post-update there’s a huge drop in both. Very impressed with the update myself - and it’s only early-access too!

Off topic completely, and funnily, when my Windows package updated last, it was almost the same size as a full install? Apple does it too - and two other big Steam games that updated this month also did huge updates. They also had core changes. Fancy that! :wink:

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I am really hoping that they will remove the unnecessary assets and Sipta for those of us who do not own it. I already asked Ignasis a couple of times but he doesn’t answer. Which brings me to the conclusion that they probably forgot what Glaucon said.

Windows needs to die in a chemical fire. Several times now, completely by surprise, it’s used my entire months worth of data to update itself despite being set to not auto update due to being on a metered connection.

I used to be in the IT profession. Windows is not for you to use, it for them to gather information with.
I had a knock down drag out with a guy that used to work for them. He said we need to control your PC so yo do not stop our software from working, as was done in the past.

I told him, Yo ever wonder why PC owners alter you OS?
Because they do not want you in their business.
He said, own the software, and are mandated to protect it.

I get bumped out of Conan and other things Im doing because their updates take priority over your work.
I lost 6 pages of a white paper, hours of work, they dont give a hoot. The software is safe.
Thats what they thought. The AI keeps punishing me by corrupting Conan (the most used program) to teach me a lesson. I just wait to the next forced update, and mess with it again.

The reason everyone has to get the upload is because its alters the game. both maps. A lot of folks only paly and they were in for a shock when nothing worked when they went to play exiles. I got several texts complaining.

I told them to come here and complain

I wasn’t concerned about patches being big, but rather if the entirety of its content was necessary for everyone, including non dlc users. That would be annyoing. But at least from what multigun said, every vanilla asset they change also needs to be redownloaded, so it might be just that we are redownloading a lot of reworked files instead, which is understandable.

Shhhhhhh! @Raeil - I am on a Windows PC right now and I think They are listening… :rofl:

It’s a fair ask as its highly likely that Funcom knew this would he a large update. They should have warned everyone that this was going to be a big update.

I mean, they did call it a massive expansion, but that came off as marketing speak and not ā€œhey, we’ve touched most of the files in the game, do you should expect a large update.ā€

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Hey there,

As some players have explained above, this patch does not include Siptah assets only, but many changes to the base files including new granite bakes for base game assets.
It is true we could’ve sent an additional announcement informing about the size of this patch, but it has been out in Testlive for the good chunk of a week where its size was roughly the same as the final update. It was no particular secret.
Future patches will affect both the Siptah map and the Exiled lands as they are part of the same game. Balance updates, bug fixes, all will continue to apply to the Exiled lands as well. Future patches will likely not be as big in size as this one, but that’s also why this was called update 2.0. There’s been a lot of optimization that, while not looking as flashy in the patchnotes as other changes, do have a significant impact on the game, as some server admins have already noticed.

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In which Games you Found this normal? Its not all about the patch Size…
It is about breaking the main Game in so many was… that now they are forced to patch it on a Daily Basis…
Each Patch might fix some things but will also ā€œunfixā€ things…especially for the Base game(Exiled lands)…

I have not been able to play the game since 2.0 release…yes, i play with Mods…so what? Does that mean i cannot play the game because of the almost Daily Patches? It seems so…

Thank You Fancon for being this greedy and Ask from us to pay for something that absolutely does not Worth 20 bucks. And mostlikely 40 at release…

I cannot beleive the way Funcom chosed to go with this ā€œexpansion/dlc/NEW gameā€.
I bet Fancon does not know themselves what it is
…

Not to mention what that dev said in the live stream…we started development Last November…and they want to release it early 2021… this ā€œcloneā€ of yours does not Worth the money and the Time…Fancon…

Does that include making it unplayable?..

I wonder, does this mean you get better performance / CPU usage in single player as well? I couldn’t really play the game on my PC yet, only saw the new update elsewhere.

No, incompatible mods has been an issue with prior releases as well. This is why we add a disclaimer in each patchnote released.

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Only if that would help. They are to sttuborn…without the modding community they would not have a game by now…

I thought maybe it was similar to ARK where it shoves in maps and content for DLCs however

A) You can’t opt out of that content in Steam properties for the game

B) Of interest these two folders found here :

C:\Program Files (x86)\Steam\steamapps\common\Conan Exiles\ConanSandbox\Content\GraniteSDK\Baking

My system (and the others I know who updated) = 75GB
On a person who didn’t update = 59.8GB

Inside, all files showing as 16th September are 1kb
The .gtp Gina Trigger Paks are from 15th September(must have started updating last night for me)

None seem to be over 100mb a piece, there is however lots of them and

My computer = 4,073 .GTP files
Non updated computer = 3,906 . GTP files
-----=

C:\Program Files (x86)\Steam\steamapps\common\Conan Exiles\ConanSandbox\Content\Paks

My system = 26GB
On a person who didn’t update = 18GB

Within Paks :

DLC_EXT_DLC_Siptah.pak - 3.3 GB

Not sure where rest of space is accounted for.

In summary there’s almost a thousand more .gtp files, of which sometimes are almost 100mb in size.

Anyone figure out where all the space went or which files are expansions specific so we can delete them, please do

So for those of us who do not own the expansion those assets bloat our HDD, can we expect those to be removed since we dont’ need and have access to them ?

The assets such as dlc building pieces are required so as they render on your client when built by other players. They are part of the core game just not accessible to craft unless you have purchased them. You can utilize dlc items crafted from other players and/or spawned in by admins who own said dlc’s. The large patch changed so much that there are hundreds of mods that unfortunately are no longer updated, are now permanently broken. Sadly if you used any of those mods you will not be able to use them anymore. I feel for those who have slow and metered Internet connection’s but as keeps being said optimizations in a lot of things is where a large portion of this download are. The assists have to be reinstalled in order to work properly. You can come scream and cry and throw other games into the tangent but the thing is the devs are fixing things that have been broken for a long time. I’m wiling to wait a few extra hours to play a game if it runs better than it did before and so far after removing the mods(a lot of them I really enjoyed) I have had very few issues.

I entirely stopped playing CE just for this:
massive load of content that i’m no interested in use, basically a paywall I’ve no interest to break.

And by the way:
ā€œnormalā€ does not always mean good.

Are patches this large sufficiently efficient and cost effective versus smaller, more spaced out patches to offset losing players with marginal connections, which it seems are likely a very small number, might be a question for Funcom to ask itself. Assuming they haven’t already.

I’ve no dog in this race anymore so just saying.

An expansion of this magnitude probably falls in the category of things that would be prohibitively complicated (read: expensive) to split up, and I question to what degree it’d be practically possible in any case.