So, I need to slowly upgrade my Bonfire skills to be able to even use a Stove, let alone an improved stove, but can’t cook my regular meat on it even though they use the same burning fuel and thralls.
It cooking meat when you wanted to make meals isn’t an answer, because there’s a stop button on every type of crafting table. It makes no sense to have to place a bonfire or campfire outside the house you’re using as a “tavern” ( or make it look extremely strange by putting it on the inside of a house.) just to cook raw meat if I don’t feel like making meals constantly.
I mean, let’s be honest, even if they made you select the “cook meat” option on the stove to separate it from all the recipes, that’d be perfectly fine. and yes, I know, “It’s not hard to get salt or other stuff” it’s not the point of it being hard to find other things, it’s about simplicity. I’m just trying to get my hunger back to full the simplest way.
It just simply makes the most sense for a stove to be able to cook everything that the things underneath of it can. The only table that doesn’t include things from the lower end, is the Armorer’s Bench, and that’s because the Improved Armorer’s Bench list would be massive.
I do as well, when I’m on the go. but when I’m in my town/base, where I already have stoves inside a building, I just don’t feel like I should be required to place/use a bonfire or campfire as well. It’s a stove, they’re made to cook things, you shouldn’t always have to combine things to cook on a stove.
I found that I could simply place the campfire on top of the stove. No extra space needed in say, small builds. Looks cool too. I personally enjoy the variety. Very much like different gadgets in the kitchen to do different jobs. Beginners do not have access to stoves so this feature allows for them to be able to cook as well as everyone cooking in the wild.
I’m not saying that campfires are pointless by any means, all I’m saying is that an upgraded version of something should be able to make the things underneath of it. Barring the Armorer’s Bench because that would be such a ridiculous inventory. I don’t see how my thoughts would take away from any form of game play, but would actually increase game play. Having too use a fermentation barrel for brews makes sense, having to use a campfire instead of a stove just to simply cook raw meat doesn’t.
I do appreciate your viewpoint as well. Just added how I deal with it as it currently stands. Choices are always nice.
I enjoy your suggestion and actually think it’s a solid way to go around the stove not doing what it should, and actually will probably be implementing it myself, but I still feel like it’s a change that definitely should be made, even if they have a selection on the stove for cooking meat to avoid anyone accidentally making cooked meat when they wanted to make a meal.
Mine are in seperate rooms in my main home, cooking pit is next to fish/crayfish baskets near water. Along with press. I usually toss meat in ice box with fish and bugs. Cook when I’m doing rounds about house.
Then move cooked meat to icebox in kitchen.
It is kinda weird you cant use stove for it… but I kinda get it.
Cause…
Some of recipes use raw meat, others cooked. And Stove would end up needing a recipe icon to cook meat, so you didnt cook raw meat you were using for a food recipe.
Or it would need to do thing in certain order.
Seems a Dev figure it was easier to use two cooking stations, instead of the one.
I agree the stove should cook basic meat and also gruel.
But the campfire does look like tavern fires from other games such as Skyrim, you can put it on the floor and it occupied roughly 2 square foundations, good for the tavern center fire, to provide heath and cook food.
I mean, like I said in the original post, they put a stop button on the workbench for a reason.
because the same could be said for furnaces, somebody forgets that steel is in there when they want to make star metal, put black ice in with steel, well, there’s some hardened steel being made before you get your star metal.
and like you said, and I said before you, all it takes is a button that is for “cook meat” to be separated just in case. so the devs “figuring it was easier” is just simply not an apt excuse.
I mean, for now I’ve set bonfires at the side of the stairs outside the building, and m probably going to use Toggles idea of putting a campfire on top of the stove. but having to use two separate benches to make something that should be able to be made on the increased version of that bench is just kind of tedious.
Sure it, Thats the point… Why fix what isnt broken. Its not a game breaking issue. Its weird, Yes.
Everyone else has gotten around it, and I’m sure at some point, they had a choice of redoing coding, or what not. But why.
Even with stop button, I’ve and many others have over cooked, or done wrong thing…
Or maybe I’m just to use to it since i’ve played so long.
I’m on the “its working, lets never touch this” side… >_>
maybe they can make new hair styles, or place-able tree I want then touch a working menu. XD
You’re right it is an excuse, just a rather lazy one. it may not be broken, but why not put something in that makes a fair amount of sense and would, even in the slightest, increase game play.
I’m on the side of the fence of “fix the stuff that needs fixed before adding new stuff” personally, but I don’t see how this would be a difficult task or something beyond reason to do.
I take this perspective, it never used to be important to close or destroy a loot chest for it to respawn its items, but this recent update changed that. People found a way around them not respawning by destroying the chest or closing the lid, and it’s not game breaking, but they’re still fixing it.
Not doing something that probably, and fairly logically, should be done because it’s “easier” and they could be putting out more DLC kind of comes of as money hungry. (Edit: I don’t think, or want to think, that Funcom is being money hungry or lazy, which is why I keep playing and waiting on the bug fixes that they do work on, if that were their excuse, then I may slightly feel that way, but I don’t believe that was their excuse, I believe it was just an oversight they never thought about.)
I rather enjoy this game and would just like to see any increase in playability right now, as the game has plenty of bugs and flaws. adding DLC just seems to create more bugs where there were none, on top of the ones that are already there.
And I’m not attempting to bash anyone or anything here, because all games have their flaws, but it just seems more important to me to fix things rather than add more. Which this could count as “adding more” so I’d be willing to wait until the other smaller things were fixed, but I still fail to see how this small addition could cause anything but easier cooking.
I mean, how much easier would it be to click a button, that cooks how much meat you want, directly on the stove that you’re gonna be using to make a recipe with that meat?
Like I said thou, I cook everything in side room near my fishing stuff since I’m throwing shrimp on there anyway. xD
I got my set up going… It doesnt really effect me.
“sounds easy” are jinx words… Devs will hear you, add it, and then we get reports of people cooking meat instantly and going to putrid meat instantly again. xD
And then we wounder how they messed up something so easy. XD
Again… i’m not trying to be mean to funcom or staff… I’m just still mad punching during building made it to live game… and then took 3 months to fix. I’m having trouble letting that go away.
So you know… “easy” just has me going… ya…no… Keep free updates coming and dlc to keep lights on… and pray the game doesnt break again. LOL
=3
You keep mentioning that people will overcook things, but if a button for each meat is added to make things, just like every other bench, overcooking would 100% be on you, because it’d work like every other workbench that you could just as easily mess up on.
I’m all about new stuff for the game too, just like what I’m suggesting, but I’m just not seeming to grasp how you think that this idea, of all things to add, would cause more problems than each DLC/update release has seemed to, or any future DLC/update release may cause.
I’m never attempting to sound mean to anyone when I type, and I only say this because I know how easy it is to misconstrue someones typing, and not to mention we all have our own opinions, but the game is still broken in many ways, so praying it doesn’t break “again” from more updates just doesn’t feel like the way to go for me.
Thanks for posting! This has been bothering me for a while too. I just want to have a stove placed and be able to cook simple steaks and haunches on it. It should be made possible.
i vote yes
And what if Fireplace and Hearth could be used as a regular fireplace? It would be way more immersive I think. Hey modders, what about this idea?
It’s not a bit of a problem. There are recipes of all the cooked fish and meat and gruel with their ID’s and icons but they are added not to our feats but to working stations such as campfire. Devs have to take all those IDs and add them to the Stove Feat and to the Stove itself as a working station - it’s a simple addition of some lines to a couple of tables and that’s all. So you’ll have some more recipes in your Stove initially and will choose to cook your fish and meat in a campfire or in your stove. IRL I don’t have any separate place to cook them, just my ordinary stove, so it looks weird in game.
Perplexing isnt it? How can you have any pudding if you dont ‘heat’ your meat?
^^^^no