Apparently FC tests console patches. They even have a 3rd party test the patches independently. Thanks for the information @Cattibria.
So my new question is, how does a bug that prevents log in make it to live servers? 2 tiers of testing do not reveal accurate results compared to live server environments. Can someone from FC staff please look into the testing process and figure out where the problem lies?
Paying 2 groups of testers, and paying for resubmitted certification attempts seems costly. Especially if the testing does not seem to be effective.
When a patch goes live and; requires 100’s of players to submit bug reports, requires developer man hours to create hotfixes, causes outbursts in posts, delayes players from refreshing decay timers, etc, etc, etc. it seems like there is a problem. It seems like a waste of time, resources, and funds as a tested product.
I sincerely wish FC would identify and improve the issue(s) that causes these tested patches to behave so detrimentally.
This isnt bait for trolls, not a debate, not an arguement. Its something i feel would improve CE and save FC funds. If patches went live and behaved in a more controlled nature, it would result in a better experience for the players, and a more reliable product for FC, that in theory, would be less costly.
Please forward my concerns to the appropriate FC personnel. I dont know whom to @. I will try @Dana to see if there is a way they can help a member of the community that has a valid concern.
If any other members of the community would like to see FC address the testing process and the result of its yields, please like this post. But please, be cool bro in your comments, help FC add quality to patches. Dont be uncool bro!