WHY? Explain it to me like I'm 5!

Before I go on this rant, please keep in mind I’m only discussing Xbox (or probably console in general) and not PC.

THAT SAID…

Can someone please explain to me the mentality behind building gigantic (and I mean comically huge) bases, or worse yet - :sparkles: roleplay villages :sparkles: on OFFICIAL servers?

I’m not talking about giant sandstone boxes because little Timmy is scared of everything.

I’m talking about massive buildings with twenty seven rooms, twenty one of which contain LITERALLY NOTHING BUT PLACEABLES. Nothing of any function. Nothing but decorations. Seriously.

I’m talking about :sparkles: that guy :sparkles: that builds a “viking village” along the entire river in the west Highlands, with fifteen buildings, each with one work table but they actually have six “blacksmiths” throughout. They have individual homes for thralls. All of this, with literally every placeable in the game at the same time. How many carpets and wagons DO YOU NEED???!!

I understand building is fun. Decorating can be fun (TASTEFULLY, and minimally) and whatnot but at what point when YOU are lagging in your OWN hellhole of placeables, do you not stop to think “gee, I might be causing other players issues in this public server”???

Please explain this mentality to me like I am five. Please.

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Bro i feel you, there’s literally no reason for it, i actually wouldn’t mind if they were aesthetically pleasing, but they are architectural eyesores. There’s actually a giant base on my server and the guy put signs around his base that say “do not build within draw distance of this building” because you know the whole damn thing trying to draw in while you are building whatever you are building might crash your game, crazy!
What i think would be cool is if your build pieces exceed a certain amount (y’know when you go to the clan tab you can see your build piece count) all of your stuff just becomes pvp and other players can just go over there and blow it up. 90% of the time their damn city is blocking natural pathways too, very frustrating.

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Literally the best idea ever. Over a certain block or placeable count = instantly damageable. I think the joy I would take in blowing some of these “villages” or “castles” to the moon would bring a tear to my eye!!

ESPECIALLY when these people build these lag machines that make an entire grid square unplayable, and then they stop playing (either entirely or just that server) and literally just refresh the monstrosity for months on end.

Don’t get me wrong I’ve seen some bases that are really beautiful but half of the beauty of them is that they are architecturally well planned, functional, beautifully decorated without being a lag fest. Those are the bases I love to see.

But I swear to God if I dashboard running past another “Viking village” I’m going to go completely insane.

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Because funcom will not actively police their own servers. You can pretty well get away with anything you want.

You can report them but good luck getting anyone at funcom to actually read the report let alone do anything.

The people that do that are inconsiderate, reprobate, and unreasonable. NOTHING said to them will matter to them and rules mean nothing to them. Courtesy should never be expected from discourteous people. The ONLY way to get away from that or prevent it is to have your own server.

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It’s definitely on PC and PS too.

I can only give my perspective: because people can, some don’t care, so many variables, ToC is confusing, etc.,…

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I get that funcom isn’t the best at policing these kinds of things, but I’m still failing to figure out the thoughts processes of the players themselves who are doing it.

I guess I simply cannot wrap my head around why, when you yourself start to lag, why would you not stop? Are these people actually convincing themselves that they are not the producer of the frame drops/lag in their base area that wasn’t happening before? Like do they blame “the game” for the lag?

Like there are some bases that make the mesh around it turn to “mashed potatoes” (what I call it lol) where it’s SO INSANELY resource heavy to load, that the ground itself can’t load. Seriously!! And you literally have built this and think nothing of it?

I just. Can’t. Fathom. I want so badly to understand how these people think.

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They do it because they can get away with it. Its the same kind of person that will veer over to crush someone’s pet with the tires of their car. They’ll get a giggle out of it because they know it irks someone else.

To avoid these people you have to play in situations where they are filtered out. You’re currently playing on servers where they are literally filtered into because they can’t build that way elsewhere. The fact that you are not like them is strange to them.

Please explain what each individual player should be allowed to build. After that, explain why people must adhere to rules you like, and why people should follow what you recommend.

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Whilst I love the look of large elaborate village builds (and having built several myself), they really belong on either private servers or single player only. Same goes for people that build enormous cities,

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I’m not talking about what I personally find aesthetically pleasing. Granted I’ve added some choice adjectives, at the end of the day I couldn’t care less if a building is ugly as hell if it isn’t lagging me to death, dashboarding me, or dropping my framerate to 5fps.

I’m talking lag factories.

I’m talking hundreds of placeables. THOUSANDS. In one base.

I’m talking “villages” that span an entire grid square. WHY!!!???

If this was about “ew why your base so ugly” it would be way different. I’m asking why you need your base to dashboard me because you need 5,829,185,831,957 carpets and torches.

I’m asking why you need to build a viking village with fifty buildings, spanning far and beyond what makes any sense whatsoever.

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Yes, and I asked you what you felt was acceptable, then why people should adhere to that.

What is acceptable: no lag.

What is acceptable: all of your work tables in roughly the same building or “base” instead of one ENTIRELY SEPARATE house for each and every single work table. Who is out here using their blacksmith, running out the door, down their fake walkways, into a completely different building to get to their furnace, and then out another door, down the path, over the river and through the woods to the armorer.
Spoiler alert: they’re not. They have the tables they actually use in a main base. They just have to have these stupid roleplay “villages”

Generally speaking: IF YOU’RE LAGGING, WE’RE LAGGING. FIX IT.

Or maybe because this game was sold with this marketing :

Joel Bylos : creative director of Funcom

:hear_no_evil: :speak_no_evil: :see_no_evil:

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I thought more on this and agree with many thoughts above.

One example is that some players actually believe they have laid claim to a server simply based on longevity. Even on PVE they will bully others when they feel like they’ve been wronged. Command them, demand respect and pretend like they’re the arbiters of its success.

Many still don’t know that there is a ToC. Still, because it is very easily up to interpretation, it can create all kinds of perspectives.

Some arguments in the past was the message in the slogan: “Survive. Build. Dominate.” Heavy emphasis on build seemed contradictory to Official play. Advertised via contests, social media, press releases, new content; oft remarked upon that building large fortresses was encouraged.

You have players who come from SP and privates where either the rules are nonexistent or align with their viewpoints. They transfer the same sentiments to Officials.

To be a devil’s advocate there’s a few things to consider. You can have large builds and has been communicated by staff that it is allowed. They must be functional meaning it is something that is used and not simply decorative/themed/because I need to place 10 of the same type of thing because I have it crowd. Of course, it’s in how it affects players and the server that makes a difference.

When are performance problems server or client side though? Some are obvious. Not so simple though.

Minimum System Requirements changed twice since launch. Once that was announced. The second was not. So consoles can’t keep up and that’s not their fault.

I am a PC player and I had a rig that slightly exceeded minimum; I had many issues. Flying off cliffs, long load times, issues approaching bases of any reasonably large size, etc.,… I upgraded in the fall and I don’t experience these as much. Not eliminated entirely and I find with the Hotfix of Jan. 30 (which I know you don’t have), the performance tanked again, somehow? It’s so weird. My new rig is almost at recommended requirements. With that said, it’s not like you guys can do anything. Xbox got the performance/optimization update in what, 2020/2021? PS never did.

It is my opinion from seeing the communication from the playerbase, their experiences, my experiences, that there should be a new update communicated to minimum. Interestingly, conanexiles.com does not have the most recent information. Confusing. Would the playerbase even see an optimization update on consoles again anyway? PS is been left in the dust.

These servers don’t wipe. Imagine some of these have been operating for 8 years. They might be reset daily but that doesn’t eliminate everything. Still, that’s up for debate; some believe it doesn’t matter and have all kinds of arguments for why it shouldn’t be done. Not a popular perspective to have - going back to longevity and all. I also get why for some points; like losing legacy items and knowledge. Can’t keep your legacy insert tool/weapon/armor/thrall and no transfers anymore…

So what do you do? Live with it, educate via friendly conversations, leave or… report. I can’t say with confidence that reporting is the solution. I hope players really consider all options first before making that decision. Reporting can have devastating results and that has been evident with the quick decline of population of PVP Officials circa 2021/2022, despite the various other factors.

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@Validusernam3 I agree with several peoples points here they havve given us a ton of things to purchase and people are going to want to use it. @Kikigirl and everyone here has good points :point_right: Witch Is why have left official servers and play on my own with my friends. Not saying a person shouldn’t be able to play on official with out lagging but unfortunately that’s reality of course Gportal is no help :confused:

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Ok, then lets advocate for a building rule that we can only live in a 5x5x5 box with 1 station of each kind, no cosmetics or anything like that, no lighting or placeables. Lets have Funcom design the most basic functioning base, and make that a blue print you can place down, and therefor, there will be no impact on other players.

Everyone has the same base. Heck, could even do that on PvP servers too.

Good idea?

Yes because if we can’t have a free for all lets just stand here.
I am so sick of your pathetic arguments.

The easiest explanation is some people grew up not learning to share.
Some people grew up being told they were special so believe rules do not apply to them.
Some people can’t comprehend rules.
Some believe Conan has a block count or a land claim limit and will get a warning when they reach it.
Some people don’t realize there is no active admin so since everyone else builds downtown Dubai it must be ok.
Some people have been here since the servers opened and just add and add and add and since no one stops them, add more.

Some people are in some supervised living condition so in game they have to disobey and question the rules at every opportunity. Because they certainly can’t in RL.

You are being ridiculous.

I am NOT only talking base size here. There are other factors. Size alone only causes issues once it reaches levels of just insanity that nobody could argue, in good faith, is acceptable.

I’m talking about size and hundreds of placeables and tons of unnecessary land claim to build a “village” and general lack of consideration for other players in general.

The only rule I would absolutely 100% advocate for is a hard piece and decorative placeable limit.

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Already exists:
“Official Server Building Restrictions

  • Constructions leading to loss of performance both on client and server side.“

I think you are deliberately misunderstanding this. @Validusernan3 is explicitly talking about official servers for XBox/Playstation where you can’t throw more hardware to mitigate beschissene performance. No one with common sense can see any real benefit in the problem he describes.

On one official server that I play on (PS5), there has been an over-decorated base at Skyholme Ruins for years, which simply causes the PS5 to crash if you approach it coming from anywhere else on the map. After relogging in, you can at least leave again without crash but with slideshow performance and accompanied by massive texture errors. I have never met anyone from the clan online, but the base is regularly refreshed.

Since this catastrophic performance behavior also affects the owners of the base themselves, since the console hardware is the same for everyone, the legitimate question arises as to why someone would do this and not consider rework his building… It can hardly be “fun to play”.

And it is simply against the ToC. I don’t care, I just walk around it rather than report it. Funcom should care but you know…