I’m running an Xbox Series S. I’m not sure where that stands in terms of minimum requirements but being that it’s current/next gen…
For things that aren’t the players “fault”… I do think that somehow there are some objects that are “worse” than others when it comes to lag issues. Everyone knows torches/lights with “flame” are a problem in large quantities, but I think there may be other objects that are equally problematic. Which ones, I’m not sure.
That said, it seems (and I could be wrong) like selecting performance mode should also toggle things like flame animations.
Another observation that kinda isn’t the players fault - seems there are some building sets that are far worse than others in terms of lag. Like the Lost Dungeon set.
I do realize that some aspects of what creates a laggy base aren’t the players fault, but I still definitely tell the difference. I do a lot of running around the various servers I play in. There are a few bases/“villages” that I literally know that I have to avoid by a GREAT distance or I know I will dashboard. This literally creates a giant area that I can no longer play in. If there’s content, a camp, a boss, anything I might need in that danger zone, I’m screwed.
At the end of the day I don’t think I can be convinced that these people who are building like absolute imbeciles don’t know that they are being jerks. They have to.
If you have a gigantic palace with a village taking half a grid square, a thousand decorations (literally) and you’re causing other players to dashboard on approach, YOU ARE DEFINITELY LAGGING TOO and I can’t be convinced you’re not. It’s at that point that you know YOU have created the lag hole and by choosing not to fix it, you are the A.
I made this post to try to get perspective from their side. But I honestly feel like you guys have nailed it.