OK. they have been working against undermeshing now, but that has been a problem for years.
But bugs like the ones below completely break the gameplay:
*** You can go out of the green wall by at least 3 different ways.
*** Ambrosia is healing while mounted (with the new healing changes, it’s not supposed to happen).
*** There are still holes you can build inside on the old map that is not undermesh but is not intended.
*** There are places you can build almost invulnerable vaults.
*** Sometimes Craft stations produce items instantly.
*** Theres a way to walk underwater and without the needing to breath.
*** You can place chests inside foundations.
*** Some attribute Perks are not working
And there are many other bugs besides those that I reported.
Some are to be expected because it is a sandbox game.
For example item dupes, undermeshing and the like.
But other bugs that are relatively simple to solve and that last for months, like the thralls’ food stack that made them one punch man, have no excuse.
But still my biggest fight with funcom is about the difficulty they have in balancing pvp.
And it’s not even that difficult. I already made a mod with changes that left the game well balanced before this update of the healing system.
it just seems to me that they don’t play the game itself.