Hi, folks, and thanks to those of you who support the wiki. We hope it is of use to all and work hard to keep it current and relevant.
Both the additions of Siptah and release 2.1 were massive and very positive for the game; the following is what we have been able to accomplish so far.
First, by request, the combat-capable thralls (Archer, Fighter, Entertainer and Bearer) pages and rollups now include a Bonus Vitality value so you can see the relationship between the attribute Vitality and Vitality Health Bonus. This allows you to determine which thralls get more health per Vitality point. See the appropriate lists here.
Next are the addition of Specializations to the crafting thralls. We’ve added a cheat sheet (with link) that shows the icon, the specialization and the general bonus for each.
The link enclosed in red leads to the profession page, where you will find much more detailed information on the various bonuses for that profession.
Specializations have also been added to the appropriate profession(s) list here.
So, if you really want a particular benefit, you could use the cheat sheet to determine which specialization offers it, verify it does what you want it to by visiting the Profession page and sort the proper Profession list by Specialization to see which thralls offer it.
Next, you could use @Wak4863’s excellent (long, but indexed) video to determine potential locations in the Exiled Lands. Siptah works differently; see below.
Siptah generates thralls in a different manner:
- Evoked surges at a Leyshrine could contain T4s, along with lower levels, creatures and 1 and 3 skull bosses.
- Wild Surges will produce T1 (common) -T3 (rarer) thralls.
All locations are shown on this map.
Third, within a day, every station of the following list will have a chart similar to the one shown below:
Please notice the headers are linked; a quick click will show you the costs to fabricate. Also, the +350% crafting speed for Heat-Efficient is in standard notation, so the base speed is actually multiplied by 4.5.
As usual, requests, comments and blatant criticisms are welcome here. There are still improvements we want and any volunteers would be welcome, it’s quite rewarding. Thanks !