I think the dodgy part is that they only started offering that bundle nearly two years into the life of the relaunched game and just before development seemingly ground to a halt. If I had bought it at the time, I would’ve done so under the assumption that content releases would continue at the established pace.
You think wrong
This is specifically the part I’m talking about - I understand why your friends leaving would impact your enjoyment of the game but not why “future updates y/n?” factors into your enjoyment.
As far as the 12 month patron bundle, it had as much to do with future updates as paying monthly for patron does - nothing.
It doesn’t. At least, not directly. Have you ever heard of the phrase “end(ing) on a high note”? If or when both of these circumstances come true, I would much rather wrap up what loose ends there are and leave with happy memories and a smile rather than to keep playing until I no longer enjoy the game and risk leaving with feelings of resentment.
You could be right. Maybe only the profits from the sale of glyph imbuers are being put back into SWL content development.
I know you think you’re being clever but if you’re spending money on glyph imbuers and expecting a guarantee of future content in return, I’m not the idiot here
It’d be nice if 100% of the money people spent on things in game went towards development of new content but I think we all know that’s not how capitalism works. Money spent on digital goods and services is almost never an investment, so you shouldn’t treat it as one.
It’s not? Could have fooled me. Games which are still alive get at least some communication from devs on their anniversaries.
It turned out those people were right, SA does look awful.
Just like they offered a $100 super-special edition of TSW when the switch to SWL has already been in the works.
If everyone stopped supporting the game that would guarantee that no future content will be made.
Yeah, and? That doesn’t mean the inverse is also true.
What’s your point? You’re calling me an idiot for supporting the game financially. How do you propose we increase the likelihood of new content being produced? Letters to the producer?
I didn’t say you shouldn’t support the game financially, I said you shouldn’t spend money and then complain when you didn’t get something that you weren’t promised.
Lol at giving Funcom money ever again.
Technically, until Aeryl later admitted to putting money into the game, you made an assumption that they spend money on glyph imbuers while expecting that to contribute to further content production.
I see why you do this; it’s quite fun being persnickity
And I realise this could’ve been based on prior knowledge, but just let me enjoy the moment.
I think it’s a bit of a stretch to say I made an assumption when I posed it as a hypothetical (and a clearly facetious one at that) but go off chief
For the sake of argument, can anyone point me to any other MMO developer that’s having success with a ‘don’t ever admit we’re actually still working on the product’ strategy?
Funcom probably aren’t brilliantly re-inventing the marketing and communications wheel; their not communicating probably really does mean the GID.
To be fair, it is meant to look like a craphole cult compound, so it’s not like ‘awful’ isn’t the right fit.
I feel like plenty of developers opt for the “don’t ask how high every time the forums say jump” strategy
How was that response pertinent to the question whether they communicate they are still working on a product at all? Or did you fail to actually comprehend that’s the issue Funcom probably should consider?
To be fair, devs for most titles don’t jump up and down shouting “we’re not dead”. They announce stuff when they’ve got stuff to announce, and when they don’t, there’s occasional AMAs and bits, but otherwise it’s just silence. There seems to be a longer period than average since SWL’s had that, but the inference that it means the GID is entirely down to your own perspective.
One tricky thing is Funcom’s habit of not sunsetting their titles. AO was looking pretty much deceased for a long time before they announced the RubiKa server, which isn’t really “new” content, but it’s also an indicator that FC doesn’t regard the title as dead. I’ve no idea when AoC last got new content either, but that doesn’t mean that there’s never going to be anything new for it, though it’s unlikely to be suddenly inundated with new stuff.
They can’t really just announce “the title’s not dead” without something to back it up, because there are too many people shouting that without any specifics, the game must be dead. It’ll be interesting to see if anything comes around the Moons of Madness release, as that would be an obvious time to introduce some kind of tie in, just have to wait and see.
Not really. SWL actually is the only MMO I (admittedly mostly don’t) play anymore where the developer has never even said “we actually are working on new stuff for 2020”.
Even Funcom could probably do that, but admittedly, if adding Samhain 2016 to SWL were all they have, I in their place wouldn’t actually talk about what I’m doing, either.
Because the forums have been screaming jump at them since April 1st.
Like, everyone is acting as if it’s a basic fact of life that videogames can only be enjoyed if you’re guaranteed there are more patches coming but we all know it’s just folk trying to establish a pecking order - they think the devs answer to them and they won’t rest until they hear “how high?”
And don’t even try to argue that’s not what it is - why would all these people who steadfastly refuse to take Funcom at their word under any other circumstances feel reassured by a simple “yes, we’re still working on the game”?