I’m new to forums but I have been playing Conan Exiles for about a year now, started on console switched to pc. Until recently I didn’t realize there was a level cap to the game. Upon investigation I came across a forum discussion regarding this topic. So I felt I would input my suggestions for solving this debacle.
First I wanna start by saying I see both sides of the argument, MP vs SP, I can see the pros and cons of both. For MP servers the level cap is not an issue because it forces groups to work together and think carefully about individual character builds. Where as with SP this is an issue mostly due to players wanting to master every feat and max all stats.
So my idea for solving this is simple, to me anyway, increase max level cap to 100, however set feats point cap to level 60 and stats point cap to level 75. By doing this SP and MP still have to choose specs carefully but both will be satisfied. Now as an added edition to this give the silver and gold coins a purpose for instance as a tribute at religious altars, for example derketo would grant buffs or boons to stamina, and so forth with other religions. Another option for the coins would be to have friendly bearer npc’s that act as traveling merchants to which you can trade coins for wares whose tier is allocated to that of the bearer and randomly occurring.
The other option I had in mind would be to have thrall come with preset craftables once placed in a work station, also once again allocated to the tier if the thrall. But in order to balance this all workstations would no longer require feat points more simply unlocked by level. With restrictions on what tier thrall can be placed within them. Last but not least building supplies that can’t be obtained thru crafting could be bartered for in friendly npc cities. The last thing would be to balance coin drops from fights based on the tier of the enemy with named enemies having the 1% or 2% chance of dropping highest tier items.