Witch Hunt event gives too good items far too easy

I think it’s kinda weird that 20 lvl players can farm witches to get legendary tier items that normally require killing world bosses and level 60. Also, end game thralls are so easily obtainable.

I think Witch Hunt needs to be either the end game event or it should give items and thralls based on the player level. What do you think?

I hope devs will take this into consideration when creating future events since it ruins character progression if you can obtain the best stuff at low levels.

2 Likes

Yea, the rewards are a bit silly, though that’s not going to change so at this point might as well roll with it :man_shrugging:
Chapter 3 is almost here and then more than likely these events will be disabled and gone along with their rewards, but yes for future events some consideration to this would be nice.
I think the devs kept bumping up the progression rate so much that at this point they are mentally locked into their “instant level 60” lower level gameplay doesn’t get much consideration.

Just recently we were talking about how a 0.2 xp rate is what feels “normal” and where things should be, it’s so skewed at this point…
With their current default progression it’s not that big of an issue I guess… since you can get to level 60 in like 3 hours if you focus on that… which is altogether silly

2 Likes

Do note that half the people in the current list of official servers had to switch servers due to the merge. That left that group with only what can be carried. Is this still easy?

2 Likes

Yeah, the thing is that we run a challenging slow progression (0.3 xp, increased enemy damage) PvE server where effort and skill is rewarded. It can take weeks to reach max level, prepare for boss fights and start getting legendary stuff. This event ruins progression since you can get the best stuff early on.

Extremely! Those poor sorcerers never had a fighting chance. :sob:

Now, this could be part of the reason they decided to make the rewards as good as they are, but this is funcom so we will never actually know.

3 Likes

I think we have to consider that while Conan is a survival game it’s not pure in that complete sense.

It can be an unbelievably unforgiving game for those who are new. There are people who quit because of the mechanics and difficulty; nevermind the lack of game sense and experience let’s say in a PVP environment (only mentioning this as it can get very brutal for noobs).

Does it benefit everyone though? I guess it depends on your perspective and expectations.

For myself I appreciate the ease to get started in a PVP environment because time is everything. Factor in long standing players/clans and their wealth, scouting and allowance to raid anything and everything it is a bonus. The T4 worker thralls are not exactly the greatest though, you can’t get a blacksmith and the fighters, while appreciated, won’t really give you that much of a leg up.

As for legendaries well, it’s not like they’re really that great either. Couple the fact that you can defeat a 3 skull at low level and anyone can open the chests with a key it’s not really that important.

3 Likes

You can get Dalinsia, which is pretty much the best thrall in the game. You need level 60 to open legendary chests.

We don’t do PvP but PvE experience on default settings is not hard even for beginners who have experience in other survival games such as Ark.

Yes but with the change with thralls for 3.0 they’re like paper dolls unless you’re specing in authority all the time.

So, don’t do the event material. With posts like these, I do not understand how anyone else getting a boost makes any difference to you at all. You’re playing PvE so you aren’t even competing with other players. How what they’re doing detracts from your enjoyment of the game is beyond me.

6 Likes

Not really, we had to increase enemy damage by 400% to thralls so they could not tank bosses at max authority. Even then they can fully tank weaker world bosses but harder bosses require a lot more planning and commanding your thralls.

I’m not sure what you mean by “we”. Are you talking about a private server?

I’m sorry I don’t understand your reply or what it has to do with what I’ve written.

Yes he is talking about a private server.

See Bloodsmith, you are looking at this as though Funcom only would take your specific servers settings into consideration when implementing updates / changes. Well, they won’t. They don’t care about your specific servers settings. They care about the ENTIRETY of the game and what is best for the WHOLE, not just one niche server. Not that there is anything wrong with niche servers mind you, they can be great! However, to complain about an update like this because it “ruins progression” on your specific server’s settings is disingenuous.

2 Likes

Thanks for clarifying! I definitely misread that reply.

I also agree with what you’re saying.

OP can always look into making a mod to remove events, no?

You realize level 10 players can do that normally right?

A naked exiles with a stone club or knives can easily kill World Bosses like the Crocodile, Scorpion, Elephant, Rhino, Spider, and even Tiger. The chests haven’t had a level 60 requirement for a few years now. Don’t even need level 10 for this. If you look at the speedrun world records, one of the strats is to get a legendary in this manner.

For top end thralls, you have Relic Hunter Treasure Seekers for the best combat thralls and Lemurians (who have double the rate of named spawns) for crafting. You simply need to be level 10 to unlock the tools for this.

The event isn’t granting anything the base game doesn’t already allow. Its also why many of us consider Skeleton Key weapons as low-mid tier weapons, not endgame ‘legendaries’. The tag Legendary is simply faux flavor text at this point.

Actual high tier weapons are those that exceed the capability of skeleton key weapons. Steel, Harden Steel, and Star Metal weapons are kind of just for newbies who haven’t figured out they can kill a world boss as easily as they can.

The last character I leveled up had a full large chest of ‘legendary’ weapons before they were even 60. The exp rate of the server is 0.5x, and on Savage Wilds which doesn’t have the event.

1 Like

This topic is about the overal game experience.

Or maybe these events are designed for official servers, not for the general Conan Exile players base?
I’m pretty sure less than 10% of all players are actually playing on official servers, which is more niche than the general audience.

If you are a beginner Conan Exiles player and want to play the game as intended, I’m pretty sure accidentally getting end game items would not be a pleasing experience.

The point is simple: events should be balanced with the base game experience no matter what server you are playing on.

Wut.

Have you ever demolished a packed decayed base?

The heavens sing and the endorphins flow XD

The beauty of this game, since it is a sandbox, is that you can choose many paths. There’s no static intent.

2 Likes

I’m going to have to agree with Kikigirl here. Newbies have been getting endgame gear ‘accidently’ for years now.

Conan Exiles has a SLIGHTLY fancier progression than Minecraft… but otherwise still kinda does. You can skip over (and SHOULD) most tiers. The tiers are just there to fill in gaps for the unlucky. Unlucky because they couldn’t acquire higher end stuff. Or unlucky because their base got zero’d and looted in PVP and they use the latest unlocked feats as a new base line to start with.

To put it shortly on that last one. Lets say you’re level 30 and you get wrecked in PVP and lose everything. You start with iron/steel gear when you rebuild rather than stone. You’ll need a stone pick obviously to get that steel pick, but you won’t have to grind up for it.

But in all reality it isn’t going to take a newbie or unlucky player much to get back up to speed with how the game is designed. But that is on purpose. Great equipment is easily lost. Should be easily obtained.

If the game was designed around meticulous item tier progression then we wouldn’t be able to loot each other as freely. It doesn’t make sense for an item to take hundreds of hours to obtain only to lose it in minutes.

3 Likes

That’s weird. I thought legendary boxes were for level 60 players since I could not open chests using keys at lower levels.

Well, one way or another, I consider base game progression based on the armor/weapon tier you craft at your current level. Since you can craft the highest damage weapons at level 60, then legendary weapons fit the end game items category well.

Thats not normal?

Normal is lv30-40 getting those items. To be fair… getting to 60 isn’t even a issue on base setting.

Farming Harpies for blood tools isn’t excatly “fun”… drop rate can suck. And repeats. Not like someone can’t drop you star metal axe. Harden Steel is fairly common drop from alot of enemies in North.

Basically ya. counter point to counter point…

Itlest it requires going into locations to get Sorc, compared to Metor event… which handed out Star Metal items like candy with no combat required. XD

I get you wish to promote a more survival based game that truly challenges the players. But as others have said, it’s not just about that vision but about the entire player base and I got to say, getting these things before your ready gets you giddy and over confident. Meaning they will lose said item because they believe they can take on the world when in reality, they can take on a wolf…and God have mercy on them if that wolf happens to be corrupted

1 Like