The other day I happened to have found an old screenshot of the mission creation window. Which in turn led me to start thinking how value added elements like this add to a fun gaming experience. I forget the specifics why mission creation was removed from the game - other than the usual reason. Exploiting game mechanics. That’s generally why we can’t have nice things.
That said, if we were given the chance to create missions, what would you like to see? I’m thinking about mission modules that include outdoor graphics with hills and trees and elemental effects - radiation damage etc. Increase secret room modules and maze elements that break the all-left/right-doors mission blitzing. How would team mission bosses and rooms be handled and configured? I’d like to choose boss level, species and aura type and minions with special attack features - that sort of thing all nestled in an outdoor canyon module with room to kite or do whatever a team need do to beat the boss. Special missions could possibly use dungeon models like the shadowlands static dungeons or places like the CoH dungeon.
What say you?