Your bazaar feedback

This all misses my point. What I was explaining is that you don’t need a skinning mechanic for placeables, because they’re crafted from mats. Instead of crafting (for example) an improved blacksmith’s bench and then reskinning it into an Aesir Blacksmith Bench – which would require reworking the game code to introduce a new mechanic – they can simply make the Aesir Blacksmith Bench require 100 bricks and 100 iron reinforcements to be placed, and make it behave like an improved blacksmith bench.

In fact, they already have offerings like that. For example, Magian Chalk Circle is differently-skinned Circle of Power, from AoS Battle Pass. Normally, when you open the list of sorcery crafting stations in your construction hammer, you’ll see the option to craft Circle of Power for 100 brick, 200 bonemeal, and 50 steel bars. If you have that BP reward, you’ll also see an option to craft the Magian Chalk Circle for 100 brick, 200 bonemeal, and 50 steel bars. You can craft and place either, and they both behave exactly the same.

The only reason the Aesir Blacksmith Bench is the equivalent of a T1 is because Funcom made it that way. There’s no reason they couldn’t have made it T2 or T3. In fact, there’s no reason why they couldn’t have added recipes for T1, T2, and T3 variants of the Aesir Blacksmith Bench.

Implementing a skinning mechanic for placeables would not remove the need to add those blueprints anyway. They would still have to add a separate blueprint for each variant.

I hope I’ve managed to explain it better this time.

I suspect you weren’t paying attention, so I’ll just point out that @darthphysicist confirmed that reskinned pets are their own “species”, i.e. they have their own blueprints. The bug I linked is simply a case of botched blueprint, kinda like the Arcane Bookcases and Arcane Curio Cabinets that had 40 rows instead of 40 slots.

The whole reason I pointed that out in the first place was to explain that the pet skinning system does not work the way you thought it did, which why we don’t need a special skinning system for placeables.

Let’s face it: whatever they decide, there will be people screaming about how it sucks. If they make the stats OP, people will scream about P2W. If they make the stats slightly better, even by just 1 or 2 points of damage (e.g. Khitan bow), people will still scream P2W. If they make the stats any worse than what’s in base game, even by 1 or 2 points, people will bitch about “pay to lose”.

As far as I’m concerned, I believe that the only two things they should do is: 1) make sure the paid stuff doesn’t offer any significant advantage, and 2) make sure everyone knows what they’re buying before they buy it. Everything else should be based on what they think will sell the best, and screw people complaining on the forums, because you can’t please them and they’re pretty much the only ones talking in the first place. (The ones who are satisfied rarely, if ever, post about it.)

The problem right now is that they don’t do a good job of either of those two things. From time to time, they still add something seriously OP and it ends up being P2W. To make things worse, people buy things like the Lost Dungeon set or the Aesir Blacksmith’s Bench without having the full information about them, and then get rightfully pissed off that they spent money on something they wouldn’t have bought if they only had the actual freaking information about it.

See? This is exactly what I was talking about above. People are prepared to cry how it’s “unfair” for the smallest details. Yeah, it would be “unfair”, but not nearly enough to make a fuss about it. Dear Mitra, someone paid for a recipe and now they don’t have to do one specific dungeon. That’s terrible, whatever shall we do about that injustice? :stuck_out_tongue_winking_eye:

Long story short, this whole thing is a tempest in a teapot :smiley:

Where is the option to say “It’s all dramatically over priced and needs to be reevaluated”?

They don´t have to be. Its a design choice.

They could make the illussional workstation work with other skins also. You craft an item, lets say a blacksmith bench then you put it together with the skin in the illussional bench and it gives you back the transformation with then takes the stats from the original bench.

This way you could put in whatever Tier your want and get back the same Tier item but with a new look. This would work for armors, weapons, workbenches, chests and also decorative items.

Put in a chest, cabinet etc and then get back the skin version with the stats of the original items.

This are things that would be really improving in the game, because it gives people freedom not make the x combat overhaul. I want a workbench just for looks create one from a Tier 1, I want it to function in my base do a T3 one.

Would it be a lot of work to create such feature, yes. But it also would make the game much better. Which I can not say from other things they are doing right now.

I wonder if asking less money for Bazaar items would’ve made latest update worse…

I can only think of one thing… lowering prices so people stop complaining.

Its pretty simple don’t buy if you don’t like the price. I didn’t buy that arcane table for 500 crom coins cause its not worth it…

Surely Funcom would realise that if they don’t sell it.

If more people like the prices then more will get sold. It’s better to have 200 people buy something for $7 then 100 buy it at $10.

People buy no matter the price, because they want the stuff that is offered and can´t hold themselfs back. That is the hard truth. If their money grab wouldn´t work they would have lowered prices already.

People complain about the prices but swallow and pay in the end. That is why the bazar is FOMO. The bazar is focused around rp, building, decorating. Its aiming for people that want more decorational options so badly that they can not help themself as to pay those high prices, no matter what.

I said it right at announcement day that what they are doing is FOMO and I got blamed as hater. As they always do. But fact is, Tencent is known for their money grab practices and they use peoples fondness for the game to squeeze as much money out of the game before they dumb it.

“If it’s stupid, but it works, then it’s not stupid.”

The only real way to complain about prices is to not buy. End of story my friends :notlikethis:

IMO, bazaar items are bizarre…

Jokes aside, I believe the items therein should have starts and attributes in line with the existing DLC packs:

Crafting stations, storage items: functionally identical to base game, different appearance. exceptions: items that take more build space should likely have more capabilities, whereas items that take less build space vs base items should have less.

weapons and armor: match DLC stats for the iron equivalent and epic/star metal equivalent.

With the exception of Siptah, I recall little to no ‘that’s P2W!!!’ complaints with the older DLCs. So, using their stats as a guideline may be appropriate.

As for the pricing and limited time availability. That drives me away. Obfuscating the cost behind a virtual currency drives me away faster.

:100:

Love that math but not how it works. 1 whale = 10 people not buying in the bazaar. The prices are to off set people like myself that are only interested in building pieces and only when they are marked down; and still 3X what I would pay for them. The store is set up to make the biggest profit off the fewest sales.

Me and 9 others boycotting the store over high prices, misleading sales adds, broken content, and no refunds Is canceled out by the first person that opens the store page and buys everything new.

{then has to immediately run to a PVE server and build it all to show it off}

Your English are way better than mine and you have nothing to be sorry about!
It’s a wonderful conversation so far from the members and i enjoy this topic.
It’s just feedback too. When i have different things to wish, without second thoughts i do it.
No matter what, i have to say what i believe and what i wish.
Thet know better how to react in our feedback and the years that passed show me just one thing. They listen all the opinions of this community and they try to please everyone. So i am not complaining at all, just placing my opinions and wishes :blush:.
Ofcurce members like @CodeMage and @darthphysicist proved their ability of understanding situations better than me through the years, so i always will advice my self with their posts.

How, exactly, would it make the game much better? They would still need to add a bunch of recipes to the game, just like they do now.

In fact, if they did it the way you propose – via the thaumaturgy bench – it would make the game worse, because now you would have to craft the original item (e.g. a cupboard) and the illusion skin (e.g. arcane curio cabinet) and then combine them. More wasted materials, more wasted time. And for what? To please a handful of people who don’t understand how things work and are in love with their idea too much to admit that they were wrong?

Let me ask you a few questions about your so-called better system. Let’s say I craft a small crate (which has 20 inventory slots), a large crate (which has 50 inventory slots), and two arcane curio cabinet “skins”. Now let’s say I combine one skin with a small crate, and the other with a large crate, using the illusion system. Here are my questions:

  • Do they both look the same?
  • Do they have the same name?
  • Do they have the same number of inventory slots?

If you stop and really think about these questions, you’ll hopefully realize what problems your proposal brings.

Honestly just need to make sure that Bazaar items are a copy of a base item…

Now the only issue currently is that when making changes to a base item, the bazaar copy does not change automatically to align on it, which isn’t fully problematic when you are conscientious enough to have a list of items that need to be similar… But the amount of things being overlooked indicates the opposite IMO.

So anyway, I suppose the best way to go about it is to give an additional option to the Item Data Table, which would be the ID of the base item.
→ If the ID is 0, the object is a base item, and thus its stats are as indicated in the data table.
→ If the ID is not 0, the stats are taken from the referenced item.

That sounds a bit clunky to be honest… I guess a better method that would not make the operation in-game, but in-devkit instead, would be for that reference row to automatically import the stats of the base item when saving the data table :eyes:

That way, for stuff like a bazaar blacksmith bench, you could still slap it into the world with the Construction Hammer without having to go through the Thaumaturgy Bench.

Making everything go through the Thaumaturgy Bench would invalidate the Construction Hammer for a fair amount of things as well… So yeah, just need to make sure the bazaar items are a copy of a base item as you mentioned, and also have to make sure that they stay a copy of a base item even when changing the base item; and if the devs are not conscientious enough to keep track of this humongous list manually (which I can understand, there are so many items…) the solution that comes to mind is automation.

This. The devs need to be well organized. When there’s a lot of data to maintain, you need something to help you organize. Automation helps. There are other ways, too, and these different ways to stay organized are not mutually exclusive.

The difference between a crate and a cabinet with doors that open, light sources, flickering flames is more than a simple copy paste. Again, they have unique blueprints.

I’m happy with functionality and stats in premium items. I don’t see it as any different than purchasing a DLC. Like others have said before, I do agree the items cannot be pay to win (or lose). Make them balanced with what is already available. We have a bunch of DLC content already, so keep it similar. And pleas, for the love of Yog, just make everything available in the bazaar. Enough of the timers and waiting to hope I can log on when the item I want is in the shop. Just put it all in there. And one last wishlist ask, maybe start adding in past drop items? I have been wanting the Cult of the Watchers armor since I learned of its existence!

I have stated my opinions of the bazaar in other threads but due to debate some have changed if only slightly.

Firstly the bazaar items themselves should A. Have both a lore description AND a functionality descripion to prevent future confusion. Not to mention end the demands of refunds when the items fail to function in the manner the purchaser assumed they would. Currently many of the bazaar items have deceptive lore based descriptors. B. The items in the bazaar should never exceed the stats of hardened steel tier items. They are intended as cosmetic and should only be used to reskin (illusion) base game items. And C. Bazaar items should be available at all times. The illusion of a limited time offer is a predatory sales tactic which teaches poor judgement in spending habits.

Secondly the cost of items on the bazaar in Crom Coins is quite sufficient, however the price of real money compared to the amount of Crom Coins purchased is very much unrealistic. Currently it is $9.99 usd for 1,200 Crom Coins. By that Funcom claims that their fake digital currency is worth $0.08 usd per coin. That might not seem like much but at what point has a digital currency becomes a higher value than a real world one. So in my opinion if Funcom wants to keep the current prices for the Crom Coin packs the the amount of Crom Coins give should be increased. I would say by double but a 50% increase might be acceptable.

Lastly, IMO items added to the bazaar should not be limited to things that coincide with the current “Age” or story. There are a multitude of social classes, religions, cultures, and mythos in Conan lore that have yet to be hinted at in game. To name a few Vendya, The Black Kingdoms, nobility, royalty, Ishtar, Kali, Wiccana, Dagon, Atlantis, Thuria. The list goes on. Point is when can our exiles start to live and dress in the luxury they have worked so hard to build. Personally i’m sick of dressing in rags and carcasses.

Honestly, I think they should scrap the Bazar system and swith back over to DLC’s. The Bazar is overpriced, for example the visually appealing food decor in the bazar comes out to around $14.00 USD from coverting real money to Crom coins. That’s just robbery; especially since the DLC’s have way more content and are listed flat-out at $9.99. I know for those that already bought these item it would feel like a slap in the face, but man I can’t justify getting a digital table and food for that much.

yeah the dlc at least feels fair price wise

Going back to DLC packs wont reduce the prices, they will just skyrocket accordingly.
Correct me if I’m wrong but to buy a full DLC by piece from the bazaar means the cost of a DLC pack would be some where around $60 us.

The original price of the DLCs was good enough for me to have bought all of them. If they had been $60 I’d have never bought a one.

Yea :laughing:. It has to be a really good armor set now to get me buying it. Plus we have soooooo many armor pieces, soooooo many and vanilla is the most used by me. I am just in love with the dragon hide set and khitan headband.
So no, armors really don’t interest me at all tbh.