There are actually a lot of minor bugs in the building system. Things like not being able to place a wall next to a stair, but if you place the wall first, the stairs will go on there. Not being able to place ceiling tiles above a lot of things, but if you place the ceiling first, it’s fine. And so on.
A few more off the top of my head:
• Support struts only going on in certain directions on wedge ceiling tiles.
• Doors need to be removed to build around them (it’s very minor, but still a bug!)
• Corner stairs are broken (this one is recent, hotfix-before-last I think?)
• Visual bug where you have things “exploding” around you on login
Most of us have probably internalized all these things to the point they don’t even feel like bugs (though they are): if you know about them, you can work around them.
Until you need to rebuild something for some reason, and suddenly you have to tear down half a building because the order you place things in matters.
Note that I rate most of these as minor bugs: They’re annoying, sometimes expensive, but can largely be mitigated or avoided when you know about them.
Yep I have those in all the corners of my castle, really the most space-efficient stair that can be extended to any height (other than the elevators, but I don’t like to use those indoors).
Aside of me not being in need of circular stairs, this looks ugly when I think about using these in some base…
As for stairs I prefer the classic way. Having a stairway going up in some corner, probably dividing some rooms as well.
Well that’s always going to be subjective, but when used internally (attached to a wall) it works quite well and is IMO not an eyesore. Does away with the need for the support column as well.
Sry, maybe I didn’t realize them anymore because I am playing this game now for such a long time and meanwhile I’m using the mod LBPROE from Multigun which allows me to get rid of all the restrictions in building so I can experiment much more with this System continuously discovering new design possibilities which is really fun.
I thank you for answering my question in the stream about integrating more Building pieces for the game. For me I understood: you’re basically not opposed to do it but in fact you don’t want to.
Your reasons:
There are already a lot of building pieces in the game, so there is no need for more
The Less building pieces the more the player has to strive his imagination (ie Minecraft also has only one building tile)
it would take a lot of work to integrate new building pieces in the game because you have to do it for every texture based building tile (every tier and dlc)
For me and many people playing this game the building system is a main feature, meaning if I couldn’t build with this game I would never play it. I appreciate what you have done so far, Conan Exiles gave us a new quality of building in games, especially in building realistic looking beautiful structures.
Maybe the people which are exited by this feature are too immodest but hey it’s a game and it’s a popular feature which made Conan Exiles successful as it is now.
You can’t compare it with Minecraft. Yes there is only one building tile in Minecraft and you can do a lot with it if your open your imagination. But it’s not the same with Conan Exiles. There are many restrictions on building tiles (because of many reasons like PvP, performance…) and you can’t build a realistic looking beautiful castle with only the square foundation in CE. Ofcourse you can build something with blocks (many people in PvP are building Bases looking like a simple cube) but that’s not the thing why builders are loving this game.
For me, the more building pieces you integrate in Conan Exiles the more my imagination as a builder is challenged. I can deal with more possibilities and don’t have to restrict my imagination. It’s an open sandbox game it should be less restricted as it can possible be.
Yes it will be more work to integrate new building pieces to all tiers and DLCs. But this must not be. In my opinion for example you could integrate round pillars only for the Aquilonean DLC or make different window types for different tiers. Not all the tiers must have the same building tiles as they now don’t have the same textures. But maybe it’s easier to do it for all the tiers and DLCs but this would be an argument which would not fit to your third reason that it would be too much work.
So at least I am not disappointed about your answer but it leaves me sad in my interest of building. Restrictions do not always mean an improvement in gameplay.
You forgot one extra, which was resource cost to the server and computer. Oscar talked about that too a bit. And yes, mods of course add all sorts of stuff but when we, the users, download those mods we do so with the understanding that the performance could be impacted (or at least I’m sure most of us do). It’s harder to justify that when your audience is the entire game’s population. Maybe that point will be less relevant if their performance update does what they say it will though (in Oscar’s example where a huge city went from 3 minutes of load time to 20 seconds).
So ya, there are several variables to take into consideration though. You know me BiJay, building is in my blood so I’m always down for more building pieces. But I get the reasoning.
Yes I know and yes I forgot about this fourth point: the resource cost to server and pc/consoles. But this is a matter of optimizing and programming and in today’s times with multiprocessing, fast internet lanes and awesome graphic cards there should be a possible solution for this. And it’s not fair to leave new building pieces only for Modders. It’s not fair for the people which are using consoles and can’t use mods. And it’s not fair even to the pc players because mods are mostly not as optimized as the game and with the performance issues of the game the people which are getting exited about special mods (because they see what is possible with this game) are experiencing lags and other issues because there is an lack of optimization. If you are willing to advertise a game with mods (and as we know mods are the main reason why Skyrim is as successful as it is) then you have to push this feature as far as you can in optimization.
Your Mod Multigun is one feature for me which improves the building system in Conan Exiles massively because it gets rid of the restrictions which are also restricting my imagination as a builder. Look at the buildings of John Bane and you know what I mean. I can understand why they put these restrictions in the game because they have to take care for all people which are playing the game for other reasons like PvP or which want to or can only play on official servers without admin control.
the flaw with integrating more building options (eg round pillars, different angled pieces etc) only with a specific DLCs is that people DO mix and match between tiers. Or they have built their base in a different tier and want to upgrade to the new but would find the DLC incompatible.
For example, how the Aquilonian gate is placed is different from the stonebrick gate. This required my clan-mate to completely redesign his main hall as to place the Aquilonian gate … and that meant that the room on the level above it could not be placed as it had been…so he lost his bedroom that he had spent a fair amount of time decorating. When he placed the gate, it also meant that the ceiling of the great hall also couldn’t be supported the way it had been and had to be redesigned.
On my base I use a mixture of different tier materials for particular looks … for example: insulated wood walls, door frame and doors but with the stonebrick tier roof-tiles, and sandstone ceiling tiles as floors inside the house. My Derkato shrine is on black-ice foundations which I covered with khitai walls (placed walls first then filled in with foundations so they’d be covered by the walls). A lot of my stair cases linking to stonebrick and black-ice are the khitai ones as I like that look for them.
I think you see where I’m going with this … I think Funcom recognises how frustrating it would be if there is too many incompatibilities with the building materials between tiers…
A lot of people plan out their building in sandstone as it’s faster to gather … to have a semi-secure base whilst they play around with the design until they get it perfect whilst gathering material for the higher tiers…now if they do THAT and then find that it doesn’t work with the specific DLC they want to build in…anger/frustration results.
I agree Hope for new things to use is probably what’s keeping any consoles players playing. Even if its not across all tiers and just a little at a time introduced.
Well I do have to say I was a little disappointed by the answer to this question. Not because they ruled anything out (and it’s certainly their right to do no more building pieces, or only do them as DLC!) but because they just sort of passed over some of the most requested, specific additions, like medium-sized gates.
Because I fully agree that leaving solutions to certain problems up to people’s creativity is entirely great.
It’s also 100% true that adding certain types of pieces (like the 45 degree corners thing) means adding SO MANY supporting pieces if they have to make sense, this is a point I’ve made myself on several occasions.
But some things - like the 2x2 gate - I just don’t see how any level of creativity with the existing building pieces will solve that. And I’d have liked a concrete answer to that.
Now I know they didn’t shut the door on it entirely, it was more of a “no we’re not ruling it out, but…” kinda answer - and maybe it’s just because such a large part of the pleasure I derive from the game is from the building system - BUT: a limited selection of additions seems like such a no-brainer.
It’s not like the idea of having certain pieces only available in certain tiers is new - the gate (3x4), for instance, has been T2+ from day one. Which always made sense to me. Crenelations, too, have been T3 only from their inception, which again I was ok with (if only Archers could be counted on to shoot over fences it’d be no issue at all).