2.4 PvP Changes Makes the game less fluid and less enjoyable

You still need to sit in the animations if you want to do the attack combos. But having the options to cancel the animation to have freedom in your movement at the cost of not being able to attack seem like a nice system to me.

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agreed to all #dontkillpvp

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Seeing all these people raging about pvp changes just makes me wanna play even more, I was never very good at the pvp side of things but now that youā€™re all leaving I can finally take my place as the new reigning champion XD

But seriously arenā€™t we all still playing on an even playing field? Isnā€™t this just a matter of adapting to the new changes/system and just re-learning how to smash effectively?

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Absolutely! Its usually fun with changes such as armors/weapons etc. But when it comes to changing core mechanics such as limiting movement and freedom of ur character. Thats when it gets troublesome imo.

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I am sure things can be tweaked in the future to make game play more fluid. I do like the animation of pulling out a weapon is my only comment on this subject at the moment.

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The macro criers are all here. Funny how they never visit the forums until their hacks get nerfedā€¦

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Every update game gets worse and worse lul

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exactly this

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As 1 of the owners of the most Hardcore PvP EU/RU Server
Is a real sad moment to see PvP going this bad, you did 1 great thing that was
remove the 1 Hand animation cancel by using (rope,bindings,shield, e.e).
But this unwield is really really bad if was the 2.3 unwield mixed with this 1 Hand animation cancel block would be so good.

Then there is Healing Part we know Ambrosia is part of the Past but we need 1 kind of Food that allows you to heal wile on
movement, and not as hard to farm as Ambrosia was.

Really hope Funcom Review this changes and brings back the PvP allot of good Players and i mean allot are stoping Conan
as we speak untill a good change comes in hand.

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Most of the PvP community does not support such changes due to the lack of sense in changing the animation for all weapons. People asked to fix the cancellation of the animation with an throwing axe or rope. And in response, we received a change in mechanics that worked for 3 years. This is a big blow to the game mechanics in general and the control of the character, because now it has become simply inconvenient to play this game. There have been many updates to which we have adapted. But this change just doesnā€™t make sense. And please fix the fuс**** poison display bug on the weapon. ty

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Fix ambrosia as the main heal, completely disarm you in a fight against zerg. I say this as an experienced senior zerg specialist

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The problem is that you can get damage before end of attackā€¦latency buffer so to speakā€¦That was the issueā€¦if you cancel at just the right time you get freedom of movement plus the dmgā€¦if it was just canceling and no damage then I can see it as a tactic. 7nstead animation canceling is really a way to get the damage reward without risk of committing to the attack itself.

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Bring Back unwield plzā€¦ it seems like you (Funcom) are treating the game like its still early access. without unwield the fast responsive gameplay is gone and becomes very clunky and slow. Now u gonna stand and look at your charactor, locked in an animation getting slaugthered be 10 NPCĀ“s because u cant get the specific one. you want to knock out.
Offhand animation cancel with rope/throwing axe, shield, Torch was good to get rid off and one of the best changes for a long time to fight against the unintended spamming and use of overpowered macros.
I share the same oppinion as alot of others with 4k to 10k hours in the game and play the game everyday. The changes/removel of Unwield will kill the fun in the gameplay for many. cant change core mechanics like this that makes the game frustrading and slow after 3 years and expect people to stayā€¦

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3 years? Wasnā€™t there an overhaul of combos about 2 years ago? You know where the 2h got a ā€œfinisherā€ instead of kick and shield/throwing axe got ā€œdual wieldā€ animationsā€¦so do you want the animations from 3 years ago as a purest or just the animations that you like?

I want to not stand AFK like a statue after trying to make a kick. I donā€™t quite understand what you mean by talking about some animations that have been changed. After the official release of the game, you could cancel every hit without waiting for the cancellation. There were many changes to combos and weapon animations, but in general, you could always cancel a hit. But for some reason, they decided to change this after 3 years

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yes unwield was never the problemā€¦ offhand animation cancel with rope wasā€¦!

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Here Ye Here Ye I agree ! The off hand needs to be fixed but this was to extreme. PvP feels awfull without basic cancels and no heals.

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yes there was many changesā€¦ but we dont want changes that makes the game less responsive and fewer options in combatā€¦!

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I donā€™t get why people think running in circles for 2 hours until someone runs out of heals is great pvp.

Not a lot of people do unequip/equip on PS4 and people still pvp.

You guys are like ā€œItā€™s so annoying when I can see Iā€™m about to miss with my rifle, I want the bullet back, having to reload is so clunkyā€ lol

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LOL exactly. I missed my spam heavy attack spam right clicking my mouse so I should be able to stop in the middle of the attack and heal. It is so unfair. . . . Gitgud

1 Like