2.4 PvP Changes Makes the game less fluid and less enjoyable

The fact is that by slowing down the cancellation of the animation, people still run for 2 hours in a circle, and this does not change the situation at all, but just makes PvP awkward.

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Then thereā€™s apparently no need for insta-heal :stuck_out_tongue:

CE pvp (fighting) has always been awkward :man_facepalming:

I love the pvp side of CE. I love scouting, raiding, defending, the risk, the rewardā€¦ But the fighting? it sucks lol.

just need to add more healing to food. like x2. and heal must be interruptible by dmg
ambrosia was to OP cuz of that
also i think potion healing need to be interruptible by dmg too.

agree with you, good suggestion

Iā€™ve adapted on every patch that has come out until now. This is gonna break the PvP. This will be the end of the hardcore pvpers out there. You simply cannot do this without listening to those who actually see this game for what it is and have been here since the start. This is by far the best PvP game i have played for many years. You are about to destroy it. Not only for me but for most of the PvP community out there. #pleasechange

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This update once again feels like they were searching for the easiest fix for a problem. Taking away unwield is NOT a fix. It was never a problem in the first place. So many others explained it before.

Also, you will never ever be able again to get away if you get chased by multiple people even though you might have killed them before because of pvpers get forced to play with role play animations. Just put the healing you took down from ambrosia onto the combination between setfeast(or some other kind of food) and herbal tea. In real fights there is no time to heal with an animation that long and now itā€™s the only thing healing you.

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One of JJDancers previous comments was made hidden?? Srsly??

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I will allow myself to link this post here because I think it is very relevant even though it is written from PvE perspective:

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@Chaoruk Yes, it is possible, the shield (holding Q to block) was fixed but the rope not yet. It is not the same animation cancelling as before, you canā€™t double tap the rope, you will have to have it permanently equipped.

Kind of, you need to get the timing right otherwise you will perform the 2nd hit of a combo. Of course, the timing can be always perfect with a macro :slight_smile:

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i have better suggestion:

100%true

Did I miss something here?
When could someone heal in the middle of a fight?

Before 2.4

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Agree with him 100%

I agree 100% on this and my whole clan actually quit the game for now because of this overdone change.

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Amen to that!

All true, the lack of movement and healing makes pvp a joke and lowers the skill ceiling to the ground, the ability to take on multiple opponents with skill should be something every game has, this game had that before healing was changed.

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@No_macro_RIP @boggyD could you please try to be civil, we donā€™t want to have our thread locked because of this kind of crap.

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Totally agree 100%. This new patch is just gamebreaking for the PvP section of conan.

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