2.4 PvP Changes Makes the game less fluid and less enjoyable

Feels like a twitter thread in here with a bunch of empty “I agrees”.

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“Whenever you come against a player that’s more experienced than you, you’re at severe disadvantage. Because they know how to abuse the system” - Funcom

That’s how life works, you get beaten in anything by people that are more experienced than you. Animation cancel isnt abuse of system, it was core pvp mechanic for years, more like a perk that gave little more depth to combat.
You killed pvp with this patch.

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I wouldn’t call it empty if it’s true.

I don’t know how toxic or not the meta is in PvP since I only PvP in a pretty controlled environment… but you can use similar skillsets based on canceling to great effect in PvE, weaving through and between boss attacks or in and out of range just teetering on the edge of where you’re able to hit them and get back to safety.

That kind of style is very difficult now, even if you have a roll and grit-focused build. The fine-tuning toward precision and responsive combat is gone for a lot of weapons. The weapons that the ‘nerf’ was meant for were barely nerfed, and apparently the glitch still exists.

I’ve found pretty much all of that applicable to PvP as well, so I get what people are saying when they say PvP won’t be as fun, because the boss fights are definitely less enjoyable now and I’ll probably find it more unpleasant as I try fighting more and more different bosses to see how the fights feel.

Honestly, since I’ve owned this game, this is the first time I felt the need to log on, create an account and complain. For me at least, it’s that bad.

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This…right…here. The idea behind not canceling is to commit. And like I said I will give FC time now to try and give unique feel to all weapon classes. I’d they can make each weapon have varying pros and cons compared to each other it will depth and variety for different styles…aka tanky,defensive,tanks, etc based on Stam usage animation time damage reach. With cancel you basically found the weapon with most damage and canceled until you got a clear shot.

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And FYI, canceling is not needed on pve. Kite 2 or 3 enemies in a row, start 1h ax combo early to insure 3rd and 4th knockdown…pause then full combo as npc gets up. For bosses poison bleed takes care of any real combat. Undead are probably the hardest due to immunity, so just use a fully leveled t3 or above fighter and combat doesn’t even really need thought.

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I’m all for removing animation cancelling. Everyone can complain that the game is supposedly “more clunky” or “slower,” but that’s simply because it’s something they’re not used to and have had animation cancelling for years. Players almost never accept change, even if it’s healthy one in the long run.

Like the devs said, it would allow them to better balance the game properly, which is a great thing and personally, animation cancelling, IMO, is LESS skillful gameplay as players don’t have to commit to an attack unless they know it will hit. Go for a hit - miss - animation cancel to safety with almost no consequence or retaliation from the opponent. Now that players must commit to an attack, they must be more “skillful” and precise when throwing said attacks because their opponents can retaliate with real counterplay.

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What I will say is that if Ambrosia goes, then remove the movement penalty of potions. I’m all for animations, as it still gives counterplay options, but players CANNOT be forced into a 2.5 second animation ON TOP of -90% movement speed just to get a decent heal in. In-combat healing, especially for PvP, is absolutely essential (reference SirDaveWolf’s clip above for as to why it’s necessary). Potions already only stack 10 and are heavy to carry in mass. Keep the animation, but remove the immobilization.

2.4 Update overall was a great update for the pvp community in my opinion so good job to Funcom for that. They did so many good fixes and changes like nerfing horses, removing offhand animation macro spam etc but everyone is focusing only on the bad. Many people will have issues with the animation changes due to it being used for years however it’s been taking away for a reason, a good one. The biggest issue that should be highlighted in 2.4 for pvp would be the healing situation. The healing situation isn’t the best at the moment, catering more to numbers than skill. The game is constantly being updated and changed so it’s not even the final product, just give it time and have a bit of faith.

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Im the King of Conan i have 15k Hours and i agree this update destroyed the pvp scene even more then it already was #bringbackherbalteaforhealing but yea good point in removing the animation cancel but for real pls fix the heal i bet you will bring back alot of old players.

regards from the King of Conan

Lets be honest, most of these people have just created these accounts ( probably one or two people ) to spam this thread with GG and I agree. Its almost like. . . macroing.
While I completely get your point, and I think they should have left ambrosia alone, I dont think it makes it more clunky.
If anything, you are going to need more skill and timing for your attacks instead of just wading in and spamming left click / cancel / heal.
If you are 2x1 then yes, you may have to run. . .lol.
I thnk what it does is even up the playing field for casual PVPers and new people to the game, and the hard cores do not like that because it takes away their advantage.
Just my opinion, I am sure one of the “new accounts” will come along and flag it.

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Boom

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Reminds me how Age of Conan pvp was like… you start an attack at the wrong time… you paid the price being stuck in the animation of the elaborate swing.

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I did not know there was animation cancellation in this game until all these posts. I thought only ESO had that mechanic. As you can tell, I hardly PvP in CE (first game with PvP that I did not really PvP).

When I started, I joined my friends clan and they were all hardcore PVPers. I played almost seven months on PVP servers, but when my BF and his friends in the clan got deployed, It turned boring.
I was planning on going back after they fixed undermeshing and duping, but apparently the drama queens took over PVP, so that’s a hard pass now…

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Are you suggesting that they are macroing the forums because they can’t macro in game?

Such a conspiracy theory! :rofl:

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I strongly dissagree. I personally don´t care what people do on an privat moded arena server. If they like to do button and healing spamming all day long have fun. No problems with that. But as soon as this people start to go and invade every decent populated casual server that resently got wiped and kill it within days my tolerans for this ends. Everywhere the hardcore crowd goes the server dies within days, because of their remorseless, respectless and abusive playstyle. Dictating and forcing others how they have to play and giving new people zero chance to grow and survive is abusing the system. You drive away decent casual pvp players, taking the fun to fight out for them every day and wonder why servers are more and more empty. I call this abusing the system. But I don´t expect you to be insightfull.

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What you’re talking about is not “abusing the system”, you switched topic to toxic behaviour and sad people who play day and night to wipe out other casual players. Because they take joy in outnumbering others and offline raiding.

On that part I completely agree with you. In their mentality “it’s just a game” and they dont care if they drive out all the casual players and kill servers. Tis’ bad, I agree.

Butt.
I absolutely disagree with you that animation cancel is abuse of the system. It’s been core of pvp for years and anyone can learn it. You could say that horse pvp was also abuse of system. Of course some weapons do need balancing by tweaking either hyper armor or damage. Also, running away forever in open map just to heal and be able to engage in combat again isnt fun.

Ahaha,that macro pro gamer,without skip animation can’t show any of his skill

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You mention balance hyperarmor yet animation cancel removes that need. Why waste time balancing combat numbers (Stam usage,ap% etc) if you can cancel when you want?