Wow, so many new (“new”?) faces today on the forums!..
Because you can slam someone in the face even when they cancel animation. Amazing, right?
Huh? Doesn’t answer why have details in combat if cancel removes them from equation…
Im confused now, are you saying animation cancel removes a weapons damage and ap?
I just said that you can hit/damage people that do anim cancel. People that do that arent invincible gods.
Wont even bother trying to discuss with you anymore :,D
Add a healing totem to game and you have ALL your pvp problems resolved.
We already have totems in game, just make one to be legendary and heal in a small sized radius…Will give the other player reason to switch dmg from you and give you time to chug a potion.
But i really wonder, REALLY, how many of you do 1 vs 1 on officials?! I have around 1k+ of pvp on official servers and i cannot remember when i saw/participated PvP done 1 vs x…Times where you would never walk alone! oh we got horses some time ago, no more need for walking!..time passes fast, seems like yday :)).
Have you all been using 2h Hammers and Swords only? Because here is the main issue from what i have seen myself…
It had to be done. Get over it.
Who cares now game is completely dead on all platforms they’ve failed and it saddens me cause I use to play 24/7 in a 20+ clan and they’ve all quit in a year cause of how slow they react with updates especially on console
No it removes the need for varying, as being able to cancel means everyone will run best ap/dmg weapon. Then uses cancel. So different numbers mean nothing. Called risk reward. Higher dmg/ap should equal higher risk (animation time, iframes, etc). With cancel you don’t have to worry about the risks…cancel the move if you think you missed timing of attack, no consequence.
Basically I am saying of cancel animation exists, then why waste all the secs time on weapon balance. give them all the same exact stats by tier, and just let weapons be cosmetic at least.
Here is the bases…
Cost to get goods.
Stamina usage or animation time is the cost.
Dmg+ap is the goods.
ex
if I pay 20 stamina and 1 second of animation I get 40 damage from 2h.
If I pay 15 stamina and 1.5 seconds of damage I get 40 damage with hammer.
if I pay 30 stamina and .5 seconds of animation I get 35 damage and 1 bleed for daggers.
Then for some weapons you build in hyperarmor during animation to balance Stam and timing to get a certain damage in those ranges.
With cancel though we get
Pay only if you feel you have high chance of getting damage. Thus everyone meta to highest dmg/ap amounts. meaning all the hard work of each weapons is really not needed.
i have at least 7k, all my clanmates have at least 3k~5k. you don’t really know what you are talking about.
2.4 pvp is lame and clunky.
Horses are still meta. i can solo 1x3 with my horse + venom spear or a lance (which hitkills using frenzy wine).
That’s a bit simple and disingenuous.
You are ignoring reach, stagger, knockback, debuff order and DoT weapons that ignore armor or the need for engagement. Trades still happen with canceling, and you can’t cancel and run away faster than some follow-up attacks (but not all), so someone who commits to a good trade and a fast combo will still trap and dominate you, canceled anim or not. Besides, both sides could cancel anims. Some didn’t always need to and it was better to let their natural anims reset ( 1h weapons mainly) unless they were deep into a combo. There’s probably even more that isn’t coming to mind right now.
In the case of all that, canceling was a ‘soft’ out with zero defenses, but low costs as opposed dodging, which was a ‘hard’ out with high defenses, but high cost. Everything you could do with cancels, you could do with dodges AND MORE, at higher cost.
So, what is wrong with doing less than a dodge and paying less for that in return? Are in-between options bad? Is it either the 2h-hammer or the daggers? No 1h axe, mace, sword options? Because that’s what canceling was in actual application, without bending the facts to suit a narrative: A cheaper but also weaker ‘get out’ option than the dodge, and it had its place in combat.
That’s rich, coming from a person who created a new throwaway account a few minutes ago to specifically insult one particular community member via their username ![]()
Gotta admire the level of pettiness involved.
a lot of people on here don’t understand the difference between, animation cancelling which allowed you to use offhand to spam light attacks rapidly, which is broken and everyone agrees it should be fixed, and being able to cancel an attack by unequipping your weapon which gives you a quicker recovery of movement, I’m getting the impression that the people who are crying “macro spammers” on this thread have never truly played pvp
u have one option now… poke and roll. poke and role… u cant even hit 2 times with spear and switch to sword by a simple press on the hotbar… gameplay becomes boring and limited… and im talking about pvp fighting npc´s and farming. Does it change anything for the pve community - No…
For pvp community - YES - I just saw my friend who has one of the best most popular pvp server going from full to emty over night… once this patch arrived. its depressing. so funcom ruined his wipe with this patch… He used all his time and efford to build up a pvp community and suceeded and now it all gets squashed down the pipeline.
and its not about adapting to new things… we do that all the time.
Offhand Canceling is good its gone - huge improvement
Unwield and normal switch in the hotbar - needs to be in the game for the sake of the gameplay
i dont know why the draw animations from weapons needed a change - they looked cool and felt fluid and responsive and was never a problem.
I hope funcom will listen and address this - we dont complain alot. but when its this bad we have to. just like we did in movement momentum patch - and u listen back then.
afterall its our favorit game we play everyday - dont take this from us!
I wonder if we can find out which official server they play on. I’d wager it wouldn’t take much for them to say something stupid in game that would get them banned off officials. Then they’d have to pay Funcom money for throwaway accounts there. That would be irony right there.
haha you think any hardcore pvpers play official?, most of the guys on here play private because at least we can fix some stuff ourselves with mods but RPcom always find a way to ruin pvp for the groups that truly love it
at least 1.4 million copies sold, 8k still play, 6k are RPers, 1k are hackers the other 1k play pvp, which means almost 90% of people should not get an opinion on combat changes 
i get ur point. but there is nothing to master in a playstyle thats limited to poke or roll (ofc there is but…) this is what drew in alot of the pvp´ers. a fast responsive dynamic gameplay that was fun to play) with multiple options in combat. im only talking about unwield and switching weapons in hotbar.
We do like the offhand canceling is gone cause it only maked OP spamming and the use of macros a thing - love this update.
I can relate to this reply . I hope staff team work on betterment of the game take suggestions from experienced players. People will always have different opinion on the game. Every decisions #updates matters for the players we are the customers .
i think JJmoron is right