I personally hate this. This happens all the time in video games where they make it easy-mode to run everyone up to the end game thus ignoring the early portion of games. You see it constantly with WoW or SWTOR where you just get a level 60/80/120 character straight away. In PvP I suppose the case can be made, but for the PvE crowd most seem to enjoy the gradual climb to 60 I’ve noticed.
I like to think that the real PvP starts when you join a new server and go out with stone daggers at level 5 in some grubby gear and take on the buffed up siptah transfer OP god of memes and somehow manage to bleed them to death.
Thank god we can hit through the God Bubbles now. Protecting against GODS should have been the /only/ purpose of well… God … Bubbles. lol
And the lock on working in the darkness definitely seems to negate the purpose of said darkness spell. PvP might benefit from removing lock on?
Thanks for reviewing it for all of us mooks who haven’t the time to get in and really test 3.0!
Hakeem of The Sapphire Shores