50+ Mods...hardly crash

Problem is there are a few top of the line rigs with the latest GPUs that have a hard time even loading Conan.
Check the forum.

Thing is this is a daaaaaaaaaaaaaaaaaaaaaaaaaaaaa post
A “No shirt Sherlock”

Or

Oh really your brand new rig will run the game better then my 5 year old rig, really? Whoda thunk.

Yes, they upped the game minimum a while back. My rig is far below that, runs the game fine out side of the well know bugs that are not rig dependent.

Yes the public server are crap, guess what? Not my rig. Nothing I can do about it but find a privater server on a good host and deal with a crap ton of mods; which can be more problematic then the server host. Or can just vanish when Bob looses interest. Or could be like you see here on the forum, server hosts shutting down several hosted games.

Sorry @XEnigmaX but your post sounded like braggitry to me. Most people can’t buy a new rig, a new rig wont fix the bugs in game and wont fix funcom. Most all gamers know

“Better rigs make better gaming”.

actually has been discussed and isn’t really that simple. The post sounded like bragging to me, tbh.
And yes, you are right, I could, but didn’t, that’s how the internet works

sorry if I’m mistaken, but weren’t you the one complaining about big bases causing your framerate to drop drastically?
I’m no Sherlock, but since I have yet to encounter said issue, it might be a problem at your end afterall.

Please show me were I ever claimed other wise.

I was griping about the over use or animated ornamentation and pointed out it was probable my potatoe. So your attempt at a dig was a

FAIL!

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not probably…definitely. But also, you are right: No excuse for Funcom and their lack of optimisation.

But I distinctly remember your suggestions for server optimisation in order of effectiveness even…
None of them were about upgrading your computer…yet, that would have been an “easy” fix for a lot of the issues.

Just out of morbid curiosity: are you guys really going to start an endless discussion about whether someone should drop hundreds, if not thousands of dollars on new hardware so they can play a 7-year old game and still experience a ton of bugs?

I mean, good for @XEnigmaX, I’m glad that their setup is working fine. I’m not so glad they had to troll the whole community by using inflammatory language and feeling entitled to tell people who are affected by real bugs over which they have no control that they shouldn’t complain so much, but as they said it themselves, “the same thing happens everywhere”, i.e. there’s always someone who thinks it’s a great idea to dismiss others’ misfortune and then acts surprised when they get some backlash.

Anyway, sorry, got a bit sidetracked there. The point I’m trying to make is that “it works for me, get a better rig, and stop the endless complains” isn’t exactly something that should spark yet another thread where people bicker about whether better hardware will somehow absolve Funcom of their responsibility to put out the dumpster fire they let Conan Exiles turn into.

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Well if you want this to be a conversation I have, on a few occasions said I was looking forward to getting a RTX 3060 12gig because of the huge price drop. Still will be summer.

But that wont fix the bugs in the game now will it? All it will do is make the game run smoother on my PC. But I will point out, I often point out I do not blame the game for my loss of FPS because of rendering complexity. I know you are desperately trying to push your narrative, but it falls flat on it’s face.
The facts do not support your narrative.

Nope just pointing out some one talking out their hat.

GPU won’t fix issues of loading assets either…
It will give you better resolution with higher framerate…but it wouldn’t fix issues connected to loading bases and their assets. Faster RAM and CPU would do that.

Just be sure that next time you explain to people what needs to be done to increase game performance, you add: “upgrade your hardware somewhere”.
I mean you said yourself that it is obvious…

bugs and performance issues due to old hardware are really apples and oranges…
abbysmal frame rates near huge bases is not a bug…it is an optimisation and hardware (not even GPU) issue.

I made that exact argument in one of the discussions about reporting people due to lag. I made mention that its not right if someone with a potatoe PC walks by a base and it lags them out, while the owner of the base might have a top of the line PC and see no issues in the game.

Its happened, and it will continue to happen. As pointed out, as a 7 year old game, we likely wont be seeing any fixes.

Client is me. If my PC meets the new games specs there is no reason your build should lag me unless it is done intentionally.
And yes there are people that will.

Youre not wrong. Some people will purposely over do builds solely to lag people out.

That also means that people with low quality builds report bases that are fine for others. I did a test, I asked I cant remember who, for a couple servers that had these massive builds. I logged in (I want to say 1540 or 1530). I asked on the server for the worst two areas that lag people out (Deserters Gutter and Sinkhole.) I had zero issues, no lag, nothing. Pieces loaded in as they rendered in and away I went.

I have a higher end PC. This test proved that quality does matter and can lead to false reports - although PC quality shouldnt be an issue

I’ve never read a post on here about someone getting banned for causing lag.
And by this time I think it has been very well established big builds of them selves do not cause server lag.

A higher end PC will be effected by server lag the same way a low end one would.

I’d argue with you about the interpretation of the rule, but you have nothing to teach me in the exchange.

I mean server lag and drop in framerates are really two seperate things…
A lagging server might manifest in input delays, rubberbanding, … Nothing better hardware can solve.
Going near huge buildings and experiencing a stutter when you look a certain direction is a hardware and optimisation issue

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Thats unprovable because Funcom never tells people why exactly they were banned.

All Im saying is:

Im not saying it results every time in a ban/suspension. Im saying people get reported.

Yup, and some people will encounter that and report that player for a base too big, which could yield a ban.

My lord I am not going to miss your bullshit.

To be fair, he’s not wrong.

Take an average player – well, “average” except that they actually bothered to read the TOS – and think about what they’ll do if they stumble upon a base that makes their client suffer a framerate drop.

If they’re not ideologically allergic to reporting other players for TOS infractions, then it’s highly unlikely they’ll stop to consider the difference between client and server performance. Hell, it’s highly unlikely they paid attention to that nuance in the TOS wording.

So it’s true that some players will report a player for having a “base that is too big”. And it’s also true that their report could contribute to triggering an administrative investigation, which could result in a suspension or a ban, albeit for infractions that have nothing to do with that report.

That said, people usually draw the wrong conclusion from the chain of events I just described :wink:

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Because not one single person has incorrectly reporting anything right? Theres all kinds of people out there, as were all well aware of.

And I could be driving to the city and brake down at just the right time and place for Michael Rodriguez to be cruising by and give me a ride. It is possible.

You know the mind set of most players, ignore it and move on.

A false dichotomy, also known as a false dilemma or false binary, is a logical fallacy that presents only two options as if they are the only possibilities.

Your opinion is valueless to me, you have nothing to teach.

I don’t, actually. But even if I did, it doesn’t matter if they’re the majority of the players. What matters is if it happens often enough to be a problem.

Still, like I said, people tend to draw the wrong conclusion from the whole discussion. The problem isn’t with the idea of having TOS (which is one popular take) or with the system being based on reports (which is another popular take), but with just how badly the Funcom is running the system.

Anyway, we’re way off topic now. I’ve got too much on my plate to keep going here. I don’t think you and I disagree a lot on this issue in any case :slight_smile:

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Why, he is actually right on that one