-500 PvP tohit is a game breaker

They use it, because players in this game are so bad, that they do not focus the ones wearing squishy gear, if anything this is a perfect opportunity for baddies to get some sense into their heads or get spellweave crit Fu*ked in top of hallowed vault ledges :smiley:

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I use it because i don’t have pvp gear on Nec.
:slight_smile: Else i’d stand there naked and would be even squishier :slight_smile:

I have some t6 piece currently on every toon showing just to get reactions out of it, people call you out “using t6” even if its just for vanity slots

Or then they go through your chaos ring buffs and so on, and say its “massive t6 gear boost”
-70 hate decrease
-6% psyhical mana tap, 6% magical mana tap

Sure makes a difference

what was the last time you played non-pug mini tho?

question, do you really think “realistic” PVP is better than what we have now? I personally don’t care how realistic it is, I think the movement system we have allows a high skill ceiling on melee classes.

also whats wrong with rogues? Sin a little weak in organized pvp, but can stomp teams in pugs. ranger is balanced (you could argue about how annoying or boring they are to play as or against though), and barb is one of the most powerful classes in the game (no direct counter in group pvp, and only loses duels to BS,Conq,and Ranger)

Been a while, balance still shouldn’t be done around people playing badly.

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I regularly destroy barbs with my tos but maybe its just me :upside_down_face:

In a group situation? When I’m on my barb, supported by a healer, it’s very easy for me to kill a tos. The damage output of tos isn’t fast enough to take care of barbs going in and out of the stormfield aoe .

Good poms can dominate barbs in group pvp but no good poms anymore

It’s actually probably the most competitively viable on necro. T6 necro gains armor and can go up to 40% protection with maxed out gear and AA (maybe 39?). At the same time, with the added spell pen, it’s probably going to heal roughly 10-20% more from taps.

how is the class with medium armor and ability to do 5k shots on tanks having like 6(?) ccs half of those insta is balanced :smiley: traps should have cast time imo

I actually just checked cause i was curious.

Using t6 armour over full pvp t3 lowers my armour by about 2% and the only way i found to use full t6 and have close to 40% prot (33.6 for holy/unholy with blasphemy and 40.1 for the rest) was to use the prot pvp7 cape + prot arena neck, but i don’t have the t3 crafted staff for the 500 prot.

If i used the magic dmg + prot wb cape and the intel arena neck with pressing/decisive, i had 17.9% armour, 24% unholy/holy and 30.9% to the rest.
If i went as tanky as possible in full t6, with the defensive cape + neck and using immeasurable empowerment and chromatic, i had 22.8% armour, 34.3% holy/unholy and 40.8% to the rest.
Doing the same, but in full pvp gear i had 24.5% armour, 49.7% holy/unholy and 51.8% to the rest.
Going full pvp set + the wb cape + intel arena neck with decisive/pressing i had 19.6% armour, 39.4% holy/unholy and 43.3% to the rest.

These are all with 2 maxed out armour/prot RF rings with armour/prot gems in them and a spec that had the prot in general tree (221).

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Amateurs, my crappy necro has 52-54% prot in pvp gear
(no t3 craft staff either)

or maxed immeasurable improvment (4/5)

All jokes aside, I still don’t see the problem of dps classes doing damage, not like healers or tanks are “lacking” any dmg… like lets be honest, both healers and tanks can kill people fast

I was incorrect about the armor values. I thought I remembered t6 having higher, but I think that was due to someone having the armor general feat and RF armor gems vs a character that did not. Most of the time, I see people using the protection PvP cloak and necklace as well, because of the massive amount of protection on both.

There’s still a differential, but to say that you get melted by any mages burst in t6 is not true. With the t3 crafted, gemmed for protection, you could probably get a very, very high protection in t6. And if you’re a real baller, you could always weapon swap to something with more damage for your nukes then toggle back to the prot staff. :stuck_out_tongue:

The point I’m framing is that it’s not just a “dps” set, it’s straight superior in the majority of practical situations.

According to the armor builder the t6 armor is higher indeed.

If necro and demo dont get melted in t6 gear because less prot, then I guess their targets won’t melt because they have more pen to shred it :crazy_face:
And if every necro / demo somehow gets their hands on the t3 craft staff.
I guess you have to adapt your playstyle then too, and use chromatic warding

@Deukalion
Sure but you are forgetting t6 debuff now for pvp

All I see is you saying "t6 gear isnt better than PvP", but still using it :smiley: doing damage isnt a problem, doing insane ridiculous amounts of it and having enough armor/prot to survive at the same time - is

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All i see is you not using chromatic warding

but what really is insane damage, Is it the fact that barbs as well as bs can 2 shot most clothies in pvp gear? is it the fact that ANY tank can kill a clothie / light armor user faster than most dps classes can :smiley:
Is it the fact that poms have higher burst than most dps classes do.

or is this just tank players being salty that they can finally be killed after 10 years?
there will probably never be any class changes in this game,
So I rather let mages run in t6, I rather let hoxes run in t5 rune, than for everyone to use “fair pvp gear”, which means ridiculous advantage to heavy wearers.
tank gears that have same dps as clothies do but with 6k armor and bunch of prot added on top of it :rofl: :joy:

Made some tests with delred, him in full t6, me in full pvp10. Both of use were using the prot neck/cape with maxed out RF prot rings (prot gems) and decisive/pressing/chilling breath.

This was him doing ice strikes on me:
You absorbed 105 points of damage from Xiangliu attack
Xiangliu’s Ice Strike (Rank 6) hits you for 819 frost damage.
You absorbed 105 points of damage from Xiangliu attack
Xiangliu’s Ice Strike (Rank 6) hits you for 830 frost damage.
You absorbed 105 points of damage from Xiangliu attack
Xiangliu’s Ice Strike (Rank 6) hits you for 829 frost damage.
You absorbed 105 points of damage from Xiangliu attack
Xiangliu’s Ice Strike (Rank 6) crits you for 1900 frost damage.
You absorbed 105 points of damage from Xiangliu attack
Xiangliu’s Ice Strike (Rank 6) hits you for 831 frost damage.
You absorbed 105 points of damage from Xiangliu attack
Xiangliu’s Ice Strike (Rank 6) hits you for 822 frost damage.
You absorbed 105 points of damage from Xiangliu attack
Xiangliu’s Ice Strike (Rank 6) hits you for 829 frost damage.
You absorbed 105 points of damage from Xiangliu attack
Xiangliu’s Ice Strike (Rank 6) hits you for 826 frost damage.
You absorbed 105 points of damage from Xiangliu attack
Xiangliu’s Ice Strike (Rank 6) hits you for 818 frost damage.
You absorbed 105 points of damage from Xiangliu attack
Xiangliu’s Ice Strike (Rank 6) crits you for 1903 frost damage.
You absorbed 105 points of damage from Xiangliu attack
Xiangliu’s Ice Strike (Rank 6) crits you for 1901 frost damage.

And me doing ice strike on him:
Xiangliu absorbed 105 points of damage.
Your Ice Strike (Rank 6) crits Xiangliu for 2013 frost damage.
Xiangliu absorbed 105 points of damage.
Your Ice Strike (Rank 6) hits Xiangliu for 837 frost damage.
Xiangliu absorbed 105 points of damage.
Your Ice Strike (Rank 6) hits Xiangliu for 848 frost damage.
Xiangliu absorbed 105 points of damage.
Your Ice Strike (Rank 6) hits Xiangliu for 838 frost damage.
Xiangliu absorbed 105 points of damage.
Your Ice Strike (Rank 6) hits Xiangliu for 848 frost damage.
Xiangliu absorbed 105 points of damage.
Your Ice Strike (Rank 6) hits Xiangliu for 838 frost damage.
Xiangliu absorbed 105 points of damage.
Your Ice Strike (Rank 6) hits Xiangliu for 831 frost damage.
Xiangliu absorbed 105 points of damage.
Your Ice Strike (Rank 6) hits Xiangliu for 850 frost damage.
Xiangliu absorbed 105 points of damage.
Xiangliu mitigated 728 points of damage.
Your Ice Strike (Rank 6) crits Xiangliu for 1567 frost damage.
Xiangliu absorbed 105 points of damage.
Your Ice Strike (Rank 6) hits Xiangliu for 835 frost damage.

For pestilent blast and worms, pvp gear was doing about 10 more damage per tick.
Kinda makes sense considering you lose about 900 prot for cold/fire/lightning and 1150 for holy/unholy while gaining 875 spell pen.
Magic damage was almost identical, with t6 having 26 more. Critical chance was 0.2% higher on t6, crit damage was 1.8% higher on t6 and hit chance was 2.5% higher on t6.

So I can see T6 being worth it if you’re not worried about being blown up by something not pure physical.

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Thanks for doing some proper tests. I guess we are all fine with tanks blowing up faster than before - they have definitely been over the top for a long time (as soon as they don’t have a flag on their back). The problem is what happens when you use t6 vs non tank classes though.

As in, many of them already died pretty damn fast with little to no counterplay possible in some matchups. I’m a fan of pvp where everyone can die (hate retail WoW with the meta that seems to always move towards extreme tankyness soon after an expansion release) but at the same time it can’t be too fast or it becomes absolutely dumb and uninteresting gameplay (see for example Black Desert Online after they unlocked higher levels and higher tiers of gear on the EU/NA version).

So it’s a bit hard for me to say if it’s good or bad, in terms of balance, when everyone is playing a maxed out character. Just like when Lurvi says he might like the balance better when everyone has RF rings (maybe except tanks) - it’s not an unreasonable opinion.

But what is certain is that fresh characters and new players get shafted really hard because of it, which is definitely not something that we want in pvp. Again, the minus stats are already there anyway, it’s just a question of adjusting the values.

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