Or, and hear me out, people who want a Tolkien-derivative game could either opt out of Conan Exiles, or opt into using mods developed for that purpose.
There is really no good argument for alienating a big part of your existing playerbase just so you can potentially attract an allegedly lucrative market segment.
Every now and then, people come here with ideas on how to “make the game better” by throwing the source material away, and the arguments always boil down to the same two: popularity (i.e. how many people play this game) and revenue (i.e. how many people would flock to throw their money at this game).
Let’s take a look at popularity first. The most popular game on Steam right now, according to SteamCharts, is CS:GO. Therefore, we clearly need to add pistols, shotguns, SMGs, and rifles to Conan Exiles. We already have grenades. Oh, and make the maps smaller, clutter them with buildings and other assets, to provide cover. And no more of this building stuff, and dungeons, and logging in and out, let’s have matches.
What? No?
Okay, okay, but money, right? Money’s good, yeah? Damn right it’s good! You know what game is among the top sellers every year? That’s right, Madden NFL. So, no more of this barbaric crap, no more building, no more fighting. Football!
No?
Look, here’s the thing. People say “niche” like it’s a bad thing. “Conan Exiles is a niche game, it could be so much more!” Hell yeah, it’s a niche game. That’s why I bought it, because it fills this niche!
There are so many games out there, an astonishing variety of them. I don’t go tell people playing those other games that their game should be more like Conan, that they should have more sword & sorcery content and not high fantasy or sci-fi or whatever they’re based on.
Maybe, just maybe, if someone starts behaving like that here and they’re gently told that this is our niche and we would very much like it to remain that way, they and people who think like them could take the hint and respect that, instead of doubling down?