It’s happened to loads of my thralls on an official server on PS4 we’ve had thralls just die randomly and just disappear we’ve had a few lians disappear with top gear and sword of Croms and we’ve rescued a couple And haven’t been able to get there loot back and they just keep vanishing so we’ve stopped doing it now or what happened to me last night levelling a snow hunter and got her to lvl19 she had 9k health out of 12k and then she just dies instantly checked eventlog didn’t tell me how she died since the update this game has become even more buggy then usual
Yes like I said we rescued them before but there gear is nowhere to be seen and it keeps happening to the same thralls even if we move there position and no I didn’t see her die it just came up on my screen saying snowhunter has died following you but the last time she was with me was 10 seconds and we had no enemies near us we had killed them all and what do you mean by the culling of thralls so if your over a certain number of thralls the game will just start killing them off
What is the limit
Yeah, I was trying to make non-IT people aware of certain difficulties they might not have thought of. And while rollback code is par for the course when it comes to client-server software development in general, in game development it’s a special case of “throwaway work” and all studios try to avoid throwaway work like a plague.
That would be a real disaster. Yes, there are many players complaining about the problems they had. But do we have any idea about how many have had no problems at all during these several days? Do we have any idea how many players would log in and find all their progress undone for something that didn’t affect them at all – hell, for something they maybe didn’t even know was a problem at all?
this game has become even more buggy then usual.
Kinda true.
I don’t fully agree, because I experienced updates that you almost can’t play anymore after installing it.
It’s still buggy, but less fundamental.
Yeah I know that the gear drops but we’ve had a few archers disappear then when we rescued them there gear dropped where they were standing when they disappeared so we hoped it would do the same as well for the lians because they were in our base not moving and there isn’t anything showing what the limit is on PS4 I just looked
But do we have any idea about how many have had no problems at all during these several days?
Million dollar question
Yeah I know that the gear drops but we’ve had a few archers disappear then when we rescued them there gear dropped where they were standing when they disappeared so we hoped it would do the same as well for the lians because they were in our base not moving and there isn’t anything showing what the limit is on PS4 I just looked I’ve looked at the server setting in the options it says overpopulation cleanup interval 60 so does that mean the limit is 60 thralls
Nobody asked for a server roll-back. I’m saying a patch roll-back. As in removing the patch and taking it back to test-live. It’s like when you run into problems from a bad driver on your computer, and you roll it back. That doesn’t make a document you just typed out go away. It just makes the component use the older driver again.
I’m starting to feel like nobody is reading what I typed. I never suggested a server rollback. Where are you all getting this from. The title? I asked for the patch (Not the DLC) to be taken back to the test server. That means nobody loses anything, we just wouldn’t have access to the patch anymore. Nothing else would change. It’s the same thing as a driver rollback.
That is kind of the same mentally that you would tell these people who do not care about thralls/pets, if they lost their base or their gear or something they truly worked hard for to just suck it up if just disappeared. I don’t know the actual number for who plays or doesn’t play with thrall/pets but I would assume there would be at least some common courtesy to all who played to at least look into the situation. The OP of this post wasn’t saying to get rid of everything, just merely suggesting for funcom to put the new pet/thrall system back into testserver to try and fix the situation. The rollback would have no effect on characters current progress.
I’m playing on a official PS4 server and with one other person in our clan and that isn’t what I have on my screen That picture is what I have in my menu
No, I’m not advocating for that. At any rate, what you’re saying would be literally impossible. Considering different companies run different servers for Conan Exiles, and I doubt Funcom has the ability to force them to roll their servers back, and even if they did and they said “No”. What is Funcom gonna do? Take them to court and spend months or years trying to get them to do it? By the time that happened the patch would’ve been fixed anyway. No, no, that’s never going to happen. Regardless, as you hinted, patch rollbacks aren’t unprecedented. It happens every day. If Funcom didn’t prepare for such an obvious eventuality, then…well that just kinda proves the larger point, this never should’ve left test and should definitely be forced back.
Forgot to reply to you so you’d see the my message
That might be the case we’ve just culled a load of thralls and animals we don’t use anymore so hopefully it goes back to normal and they address the falling under the map glitch soon thanks for your help tho
The simple point of what I was saying is that I just wanted to be able to take my pets out and have fun. I do not need them but it is part of what I personally enjoy. I’m also not advocating for Funcom to mess up everyone’s progress just because I personally am having an issue with using my pets. But when the patch is based around thralls AND pets and its has a lot of issues, it would be nice to have them fix it since people do not want to risk their thralls and pets. The DLC looks amazing and that should stay, just fix the issues with pets/thralls.
That’s not what I “hinted”. What I pointed out is that a patch rollback might not be feasible because there is a possibility that the patch has resulted in applying irreversible changes to the game database on every server.
And that’s why I said that, if that happens to be the case, the only surefire way to roll back those changes would be to do a full server rollback. And yeah, I agree, it won’t happen, because it’s generally a terrible idea that should be only used as a last resort in most extreme circumstances.
Oh, well I was just trying to give you credit, where I felt like it was due. haha Out of respect, I’ll delete that portion since I misunderstood. If it is however true that a company doesn’t even back up their previous patch…that would mean if it somehow got erased the game is literally gone. They would have to go to someone else with a copy and cobble it back together. This happened to Diablo 2, and I had hoped other devs would’ve learned from it, but perhaps you’re right, perhaps not.
As far as rolling back the servers, they don’t control all the servers, several different companies do. They can’t do that. So it’s not really useful to even consider or discuss.
That’s not what I said, either. I’ll try to explain it better.
What Funcom updates and patches is the software and the assets that come with it, such as the 3D models, the textures, the audio, the data tables for all sorts of things (e.g. loot tables, NPC blueprints) and things like that.
What does not come with the software is the game database. The game database is the file that holds the state of the world you’re in. Each server has one and each single player game is saved in one. The game creates one for you if you don’t have it and populates it with the default state of the world.
This game database is why you can build a castle on server X and it won’t show up on server Y. And this game database is on the server, it’s not part of the patch. When the patch is applied, that changes the software that works with that database. The software, while it runs, keeps changing the database. Whenever you build something or place a follower, that changes the contents of the game database.
Patches can – and often do – change what the software writes to the database and that can result in certain changes that are not automatically reversible. Let me explain that with an oversimplified hypothetical example.
Imagine, for example, if your day job was to keep a table in an Excel spreadsheet and that table had several columns, among them foo and bar. And let’s say your table had three rows, say foo=11 and bar=31 in the first row, foo=7 and bar=10 in the second row, and foo=206 and bar=180 in the third row.
One day, your boss comes up and says “we’re not tracking foo and bar separately anymore, we’re just gonna replace those two columns with one called baz, that holds a sum of foo and bar”. And you go and make a change in your table, so now those three rows have a column that says baz and the values are 42, 17 and 386 respectively.
A week passes and you’re just writing baz whenever you would have written foo or bar and now you have 5 rows in your table, with baz values of 42, 17, 386, 69 and 420.
Now the boss comes to you and says “you know what, lumping foo and bar was a terrible idea, we’re getting rid of baz and going back to the way we used to do it” and you’re completely screwed: even though you were a smart dude and saved a backup of your Excel spreadsheet before the change, you didn’t think to write separate foo and bar in your table for the new values. Your Excel backup can tell you that 42 baz was 11 foo + 31 bar, and 17 baz was 7 foo + 10 bar, and 386 baz was 206 foo and 180 bar, but what the hell was 69 baz and 420 baz?
So the only thing you can do is restore your old Excel spreadsheet and lose the new rows, because your boss didn’t tell you to “keep writing foo and bar just in case we need to go back to the old way of doing things”.
That’s why updating the software is not always enough. Whenever there’s some persistent file that isn’t bundled with your software and whose format can change, you need to make sure that the changes to it are reversible or your only rollback option becomes restoring the backups.
With my example above, it sounds easy enough – just keep track of foo and bar until you’re sure you won’t ever need to roll back – but real-world databases are always more complex than that and game save files have their own special kinds and degrees of complexity you don’t see in most other software.
On top of that, game studios are extremely averse to writing code that might never be used or might only be used once – “throwaway” code – and the idea of writing reversible patches often falls into that category.
Does that help?
I’m not sure you understand what I’m saying either. We might be going over each other’s heads. It’s fine though, nothing we say here really matters. They aren’t going to take any ideas and run with them. It’s just totally pointless to discuss one way or another. I was more just wanting to feel out how many people would be in favor of a patch rollback, not to be confused with a server rollback.
We will just have to see what Funcom does. From my vantage point though, nobody that used a bow before the update is happy now, and people who make liberal use of thralls and pets are definitely not happy. Here’s hoping they hotfix the pet system at minimum. Considering a simple patch rollback appears to be alien technology lost to the ages around here. lol