Funcom seems to be adding more and more content for end-game, which is fine. I personally don’t really like the prestige mechanic in games, but its a cheap mechanic to implement and the more mechanics the better.
I was thinking of two different ideas, the first one is more like the conventional version of prestiging. But you get to keep your character, it just resets all your levels, like a more extreme version of a Yellow Lotus Potion. In my head, you have to head to some altar that absorbs people’s experiences and memories in exchange for some kind of boon. Maybe a permanent attribute point/level.
So you go to the altar when you’re max level, you donate your exile life’s worth of memories of attritubes and feats and you keep your character and your possessions and gain some kind of boon.
The alternate idea is something similar, instead of donating your whole life, you donate a portion of your levels. So you can do this at any time. But you have to donate a chunk of levels maybe. So you donate 10 levels in exchange for some kind of valuable resource of sorts maybe.