Low-tier bone weapons and armor! Let us look like a Pict!
Also, Tier 1 wooden structures!
Other people have liked this suggestion: Funcom mentions first "DLC pack" to be released in June
Low-tier bone weapons and armor! Let us look like a Pict!
Also, Tier 1 wooden structures!
Other people have liked this suggestion: Funcom mentions first "DLC pack" to be released in June
I have some suggetions.
IMMERSION:
I realy like the Idea that Einherjar postet before, I would also like the option to change the outfits of all Thralls.
What I would also like to see:
A option to chose the dance that the dancer is performing, so I could for example let all dancers around a Set temple do the snake dance. ![]()
It would be nice to have the option to place Thralls on chairs and beds to make the base look more lively, maybe let them do a different animation depending on the Thralls, for example guard NPCs would use the basic sitting while cooks would pretend to eat something, and if you place Thralls on beds most of them they would just sleep, while dancers instead of sleeping would use the Seduce emote.
Some slavery themed decoration objects like pillories, steel cages etc. where Thralls could be placed in, this objects could also be added to the towns with random Thralls in them as a way to buy/rescue NPCâs, for RP players who donât like to enslave Thralls, and would like to have a more heroic playstyle.
BALANCING:
I think the Balancing is fine so far except for boss monsters in singelplayer mode, they have so much HP that fighting them is a chore even with realy good weapons, and not a lot of fun, it would be nice of that could be changed in future updates.
For singleplay, use a save-manager. I do that still because i test lot in SP.
This allows me set-up easily different chars with different builds, and even create several chars on the same save if i want so. (google Mikeyâs toolbox, easy to found on the net).
while i agree with your wishes for immersion, if you play in singleplayer, itâs realy easy to achieve this with some mods.
I know it would be fine there would be some options for this in game. Some may be realisable more easily than others. Just to say, you can achieve all listed with some mods if you wish so. Maybe they will add some if these features in the futur, but i doubt all will be implemented. So mods are a great alternative.
why are there no weapons on the body? I think this system will make the character more real. if there are those who agree, support this idea. If you want to see the sword on the back or side, you can come up with belts to carry weapons. I really hope for your help. that my idea will be supported by others. and it will appeal to developers. if possible Please tell me your opinion. the character, who has a belt for weapons or scabbard with a sword, bag with supplies, looks natural and lively.I hope that I will be supported
Hello all, So let me tell you about an idea my group had while playing the game, On our Co-Op campaign we have been, running we have been trying out different styles of ââRoleplayââ and ââImmersionââ in the game, We went with very different styles from Nordic tribes to Medieval Knights and what not and we noticed with the recent DLC the jewel of the West pack we went with the Roman Empire. The style of Weapons, Armor and even going as far to have an basic structure of the roman legion with basic military rank and having a mini Senate, But I do know that this would not suit everyone because of different style of play and immersion to most but, its only an example, but my main overall point is the chance to conquer or to have a chance to take NPC city as a vassal city so to speak.
This is an idea my Group have at the moment.
Now to my main point, the chances of taking over small villages or even the, Sepermeru, City of the Relic Hunters or New Asagarth giving you some Government or leadership role over the lands or city. We noticed with a certain part of the relic hunter city we were able to build and set up basic checkpoints and areas marked with the banners and place and now as we even speak setting up a small Legion garrison barracks and local governors villa and our own thralls there to act as guards or the town guard alongside the NPC City guards that already exists.
Yes I kinda get the feeling some people would not like the Idea of this but lets look at it this way, theses areas offer a lot of promise with both online and offline play, or Co-Op as well.
-Taking over or convening the locals to fall under your banner comes into play with the people of the Relic Hunters being about trade and making wealth seems to be important that can take be a way to rule or install a local government with ties to your own faction but I will list possible options and outcomes of taking the city or having mutual rule.
Laying siege to a city
Setting up a camp on the outskirts of the city to set as a staging area for you and your group to move into the city and strike. The idea of a siege on this is to either to slay enough of the populace or placing your factions banner next or on an important building, with this online play in the mix having enough manpower is very important here as you will need them to help you get to the goal but there is some consequences to taking this action, the locals even if they will submit would begin to riot or take up arms as brigands or rebel force that would attack the city at certain points almost like the purge but not as intense.
Offline players (Solo Players)
Would be able to use there own Thralls in these battles which would need the help of a new station or Pre-built building to have in your camp as well.
Ideally something that doesnât take up space and easy to place like a quartermaster tent or Siege tent with an NPC outside of it in the Armor and colors of your faction (these are also usable in online mode on a server or Co-Op game to help immersive elements and Role-play, If you will think of it as a wheel of pain but a tent with a quartermaster out front wearing the armor and colors of your Clan/Faction. So how would this new item work, it will depend on the level of your Thralls of course! So adding these into the mix would help build numbers of troops who follow you into battle and engage the enemy.
other options - Reputation, Trade, Or changeling the local leader.
So we are on some options as well, you could improve you status with the local merchants by doing small quests for each one to gain notoriety and respect with them to slowly but peacefully take over the city or village giving you the power to have your flags, banners, Faction styled thralls to replace the Relic hunter guards and move about the city as they defend it, this route to be honest would be a bit harder than the Laying siege option as it would take time and resources to win over the local people and accept you as the new leader of the city in question (may differ from New Asagarth). Also another option to have in the mix is to Dual or defeat the local leader in Armed Combat, Ideally either with weapons or unarmed combat, Basically kill the current leader and take over depending on the rules and customs of the faction or group of people in question. but once again these options will all have there pros and cons. I will go into detail at a further date but to answer the pros and cons of defeating the local leader - will improve relations with Warriors and what not but will cause some problems like dealing with splinter groups trying to take you out after awhile (this will be either player/NPCs).
These are all the points I can go through with right now due to the fact I am in work at the moment.
Plus side I also run a YouTube Channel that would love to feature some Conan Exiles content as our road map to expending the style of games we play!
Check us out at
Real Time Commanders on YouTube.
(If any Devs see this, Thanks for making a great game that me and my team enjoy!)
I really, really would love to see a settlement system of some kind in the game, and an alternative to slavery to fill crafting stations with workers.
j know what you mean i tend to only play as a Khitan, having racial passive bonuses would be interesting
I saw a suggestion for additional clothing types so I cannot claim credit to these, but I will put them together since, well it would be awesome. Thats why. 
Cloaks:
Winter Storms:
Blizzards that act similar to Sandstorms, but you have to be wearing a specific cloak in order to be protected from it (perhaps different cloaks would give you different perks or work similarly to the other clothing types).
I could type about bugs and things associated with that which is very important to the community and I am not making less of that. But I prefer to write about something that I know is important to Funcom. The player base. When in the game quite often you will have a player that wants to join a clan. They will ask in Global chat if anyone would join them to theirs. That when I get a little sad because I know that person is at the point where, if they donât start having friends to be with, they are gone. But I canât help. Because I canât trust them. If I could only trust them, I would give them a chance to join my clan. I think the solution is easy.
Make it so you can lock containers separately in the clan so a new person wonât rob your clan blind. So clan members can lock containers from everyone else like normal but also from clan members with the exception of the Clan Leader. Or some variation like that after further discussion in this forum.
I think this would lead to more clans, more clan members, thus more players staying and more people coming to the game.
This is related to other games problems where you let somebody in your guild/clan and all their intention ever was, was to rifle the guild/clan bank.
Hello,
I would like to see dungeon bosses in conan exiles somewhat buffed, mainly being the well of skelos boss
also a better rewards system for killing dungeon bosses, for example unique trophies, recipes or ingredients, otherwise killing them is pointless if you can run in and learn the tablet on walls for recipes
world bosses are just a damage sponges, killing them isnât as enjoyable or challenging just tedious
an idea I had to encourage people to complete the game after getting all the artifacts instead of making a new character with no benefits why not make it not only do they have to level again but they gain a bonus 5+ levels for doing so, but cap it off so no one can abuse it, also maybe offer a unique recipe for gear where people can say they got that from completing the game
also Iâd say avatars should be rebuffed to how a âGod avatarâ should be, a very powerful being but make them harder to get maybe instead of 500 zeal and an arch priest add more things that are challenging to retrieve for example add a unique artifact that you get for defeating a hard boss etc or more zeal
Thanks for taking your time reading this
There is a bigger issue than just the new player nicking stuff from boxes and then leaving ⊠they can demolish all of the structures !!!
Someone posted that happened to their alpha clan ⊠they accepted a new member and next day all their bases had been demolished. Turned out their new recruit was from a rival clan on a second account.
This would be awesome!