While I personally do like and support the idea of two seperate potions I do not agree to the idea of a cooldown.
The already existing cool-down or buffs do not show how much time you have left you just see you are bleeding or you got increased stamina but not for how long. (Please mind I do not refer to food timers or such)
This seems to be more of a PVP problem than it is a PVE one, I mean why should you care whether someone in PVE is respecing every minute?
As a PVE player I do not like the idea of compromising the PVE experience because of PVP reasons.
A previous poster mentioned everyone could use it so it is the same.
Me playing in a small clan I sometimes need to respec because the limited points I can spend. I do not want to wait for my collegue to come in a day or so just to create a crafting station or a different weapon.
The current implementation (with the timer) is sufficient for me. It does not limit PVE players, at least it does not limit me that much except for the wait to cook the potion, nor enables it PVP players to simply respec in an encounter.
Despite the fact that the new encumbrance notification does block out the Encumbrance line so you will have to wait several seconds not to waste more points than you plan to spend to adjust it right.
I do not really like the idea of nerfing something because others, in PVP or wherever, create themselves a unfair advantage while using macros or the likes.
Please do not get this wrong, I was a long time PS3 gamer myself, but maybe if you are too concerned about, let us call it unwanted user-inputs, it might be an option to switch to consoles for competitive play, without having the chance using mods or mouse/keyboard.
Maybe FUNCOM should think about expanding the server settings to split certain things can be totally different between PVE and PVP instead of trying to make both sides happy with the same set of options.