What if acid arrows only did 1 damage per second? Would that make them balanced?
It would stop players from healing, and you would have to eat through a thrall’s gas mask with it before hitting them with a poison arrow to choke them out.
What if acid arrows only did 1 damage per second? Would that make them balanced?
It would stop players from healing, and you would have to eat through a thrall’s gas mask with it before hitting them with a poison arrow to choke them out.
If it rolls out as is, it will definitely be a game changer. Think I’ll avoid the forum for a while 
Thralls aren’t op at all. If they don’t have gas masks, they’re as good as dead. If they do, then it just takes 1 person with a thrall slaying archery build to kill a fully armored bandit leader in like a minute or less from a distance.
Smoke arrows do that already and in a large radius.
Acid Arrows should not be aoe is all. Maybe a tiny splash. But not aoe like gas arrows
A high damage DoT would be fine. Single target. Violet cureall should work.
I dunno. I’m PVE C now so they won’t affect my thralls. In PVP though these would suck
I meant do 1 point of health damage per second in addition to the durability damage they currently do.
Oh ok
Misunderstood
Still the armor durability is a huge aspect of what makes them so bad. In PVP no one stays in a cloud. So quite negligable in that sense. But these are a thrall buster for sure.
I guess its a clever way of reducing thralls in bases. Some people have tons and tons.
I guess we will have to wait and see.
Except a single player attacks. The alpha clan sees it on their event log. Come and kill you before you kill the second pet. Only fifty pets to go.