I think we need a decorative armor slot. So we can wear the armor we want but have the look of the armor we like.
This would make all that religious and other armor with no bonuses or anything have a purpose. It also gives a ton of room for new cool looking decorative armor in future DLC content.
maybe with a requirement that it must match the type (light medium heavy) as the main armor for pvp (with server option to shut this off)
Coding wise the hardest part would be the UI of adding the box to the char screen, after that it is just a matter of a few small swaps to the current code and a few new variables.
But the potential such an option would add to the game specially to new DLC as well as the fun factor of being able to have the look I really like while I play and not being stuck to whatever armor I am forced to wear would be amazing.
Could even perhaps expand the option so that armor in that slot suffers durability loss, but reduces the durability loss to normal armor. (but keep such small) thus requiring it to be repaired every so often. (to add to the survival mechanics)
There is so much potential to such a system, and the basic outline and need is definitely there, I am shocked that it has never been implemented.
as the developer of fashionist i can assure you that it is not really as trivial as you imagine it to be. the current system is simply not designed for it and some extensions were necessary until my mod had exactly the functions you described. possible yes, trivial no
It’s kind of annoying that a character or two of mine are themed around certain factions or types of race; but I am unable to look the part because the armour/weapon either gets outclassed by so much or just doesn’t have the stats or enviroment options I want.
I’m not going to pretend it’s an important thing to be implemented when there’s so many other things needing to be addressed; nor will I assume it’s an easy thing to add (I know it’s not); but please add something for armour/weapon transmog at some point.
Transmog is actually pretty easy to add coding wise, altering the UI can take a bit but other then that it would be as simple as changing the line of code that says look here and represent the looks to look at a different box. Of course they could make it actually change the look of the armor itself rather then add a separate appearance UI, but I am less certain of the coding for that.
Can’t be to difficult though given there is evidently a few mods out there that does it
oh not optional on a player basis. optional on a server basis and for pvp servers off or at least with some kind of extra restrictions like armor type lock. heavy armor only allows styles from heavy armor. so you at least know the armor type a player is wearing
I’m sorry, but I’ve never considered this as a satisfactory counter to aesthetic options.
Call me a simple brute, but when I see an enemy, all I think is “time to kill” and to consider that weapon they are using. I don’t need to know what they are packing armour-wise because they bleed all the same; and if they don’t bleed much I will pull out an armour penetrating weapon in a matter of milliseconds.
Now for an imagined scenario where the game has transmog, and the enemy has a dumb hat on that you can get at level 1, and is also wearing the basic Coarse gear. Do you pull out your anti-moron hat killing weapon, and fiddle around for your Coarse set murdering bow; or do you just go ahead and murder them with your best weapon regardless?
yea except they could literally use the base coding from the mods and have this done in a matter of hours, with a single person. It would take soo little time and would allow them the benefit of being able to add a entire new level of cosmetics to the game that might actually make them funds needed to afford to be able to do the very coding you would prefer them to focus on.
Not to mention add something to the game without me having to rely on a mod.
There is a lot of potential, next to no implement cost, and more driving for them a way to make funds from the feature, a lot of PVE/rp players would enjoy some simple DLC that gave some fun outfits (and DLC is what allows them to keep maintaining and supporting the rest of the game)
not really true. the mod logic is not the way to go. mods use tricks, workarounds and a bunch of creative thinking to accomplish the wanted result, but to be honest this is most of the time more hacking than classic developing. the mod way is not an option. therefore a new system or an extended system is needed and this will add a bunch of development time into this feature. far away from next to no implementation costs
the code right now already has everything needed all that is needed is to alter the UI to have a second set of boxes, and the same code moders used can indeed be used for this. Even if they needed to make new code that isn’t hard for a skilled programmer.
As for the looks it is actually as simple and adding a if statement a extra set of variables and thats it. If there is armor in this slot use it, if not then use slot b. This simple logic is added to the same lines of coding that already control the appearance. All it has to do is check if there is armor inserted into the new slot, if no then follow same line of coding if yes then use that for the appearance variable.
I am pretty sure the appearance variables have no other lines of code that call upon them, and no other dependency.
Further like I said, there are plenty out there who would readily buy DLC that was pure cosmetics for there armor if they6 had a active system that allowed you to enjoy such DLC without compromising the meta of the game. Since such cosmetic DLC is easy to make also, it would allow the devs a way to generate more content for players, generating more cash, allowing them to dedicate more to the base game, fixing bugs and implementing core mechanics. So it goes beyond just a cool new feature.
you are right. I give up. sure, it’s me who implemented fashionist and digged deep into the existing system but yes your are right. it’s a no brainer and done in 5 minutes. stupid me, sorry. I’m out. Have a nice day
Great mod, hat tipped. But yes for the same peopel who actualy wrote the game, programmed the code and have access to the core coding not the limited access modders get. This would be pretty easy, to those who can change the core lines of coding not write new coding to try and change the game.
If you and many other modders who have added mods for transmog can do it why the hell do you think the designers of the game would have such a hard time with it?