Greetings Exiles!
During the announcement stream of Age of Heroes Chapter 1 we gathered several questions from the chat and today we bring answers!
General
What’s the release date for the New Age?
The launch on all platforms is planned for October.
Will the headhunters stay in the next age?
Headhunting will be disabled when Age of Heroes Chapter 1 launches. The event will return at a later date and we will communicate it in advance via official channels.
What’s the goal for Public beta testing?
Public beta testing helps us identify critical issues that can only be revealed in a live environment and adjust the player experience to align with the expected gameplay loop. In addition, feedback from players and content creators is vital in preparing for potential hotfixes and post-launch updates, shortening the time before they can hit live servers. It is also great to get additional bug reports, even for known issues, as they may contain various hints to help us fix them.
Living Settlements
Will the workers consume items like food and other resources from my base?
They won’t consume items to fulfill their needs, but they can be given food and healing wraps/potions as all thralls could before. They can also take food from a thrall pot if available.
Will guards continue guarding or will they wander around like workers?
Archers, fighters, and performers will stay put and continue emoting as you set them. Only workers will have needs and act on them.
Will workers be able to use elevators, open doors and gates?
We don’t have plans to allow them to use elevators. Worker followers will wander on a valid direct path from one place to the other. They will, on the other hand, be able to open doors and gates to go about their business.
What happens to thralls stored in chests/fridges?
Workers that are stored in chests/fridges before the update will remain stored until you place them in the world. Once placed they cannot be itemized again or stored away, equal to the current system for fighters, archers, and performers.
Do we need to place one thrall per station?
As soon as the worker joins your clan (aka. is placed on the ground) their bonuses will apply and they will be visible in all profession-aligned stations within 50m of them. (As a reference, a foundation block is 2,56x2,56 meters.) For example, a newly recruited blacksmith would appear on the blacksmith’s bench, the tinker’s bench, and so on. Therefore, one thrall of each profession is enough to cover several stations at once.
Are crafter thralls that are set to follow affected by the DBNO rules?
Yes. Crafter thralls downed in battle will await for you to restore them back to health. Up to 3 strikes within the system timeframe before they die permanently.
Players usually trade and gift thralls to others while they are still itemized, will this still be possible?
As long as they aren’t placed in the world, they will be an item that can be traded just like any freshly converted thrall.
Will the thrall cap change with the update?
Our team is testing the performance around the living settlements extensively, and if we decide to reduce the thrall limit, we will make sure to announce it beforehand. It would also only be enforced on official servers. At the moment, we’re hopeful that it won’t come to that, as the animations only occur when a player is nearby.
What will happen to existing followers if workers exceed the thrall cap on official servers?
You won’t be able to place workers that exceed the thrall cap. When the update goes live, all crafter thralls will still be inventory items that will need to be placed into the world, which will obey the existing thrall caps.
Could we limit where workers go or have off-limits places in our bases?
Crafter thralls will wander to fulfill their needs up to 50m from the workstations. They wouldn’t need to wander away and access other rooms in your base if they have a campfire, bed, and seating locations near their stations. Building and decorating with this in mind can help you limit access, such as with tavern patrons.
Can we control which beds, chairs, and other placeables we would like for them to use?
There is no direct control or toggle at this moment for this level of control, but as stated above, you could potentially limit their access by planning on where to build your workshop and installations to fulfill their needs.
Could we set up specific behavior for workers - do this, stay here, emote?
Their “need” will prevail over any player’s command. Emoting isn’t removed, but since followers override it almost immediately, they effectively can’t do it.
Is there any particular reason why we want workers to be able to fight?
The purpose of Living Settlements is to make things feel more organic, natural, and immersive. They’re humans just like everyone else, as they always should have been. Protect them, or let them fight, that’s up to you, Exile.
Is the Living settlements feature Moddable?
Yes! All the parameters are moddable. You could create new needs, new objects that fulfill the needs, and new behaviors. Everything is there* *for you to play with and create new awesome features for your mod!
Companions
Does the sorcerer use spells?
We don’t want to spoil the fun, you will be able to find that out soon.
Can multiple people do the quest for one NPC simultaneously in a clan?
Yes, each player character will have their own progression through the quests. And can restart them to recruit more companions as soon as they are over with the previous one.
Will there be more Companions in the future?
Multiple chapters. 2 companions at launch with future chapters introducing more.
Can I have more than 1 companion at the same time?
Yes, you can have multiple companions of the same character active at the same time. You can go through the quests as many times as you want to recruit them.
Are companions more powerful than other followers?
They have unique and new perks, but their power is balanced with existing followers.
If my companion dies, will I have to go through the quests again?
Yes. Their quests are repeatable activities in which you can differentiate their perks by your character’s actions.
Will Companions be added to Isle of Siptah?
No. They are specific to the Exiled Lands map, and their quests and voice lines are heavily based on locations and details from the original map.
Cages in the Exiled Lands
Will the cages in Exiles Lands be accompanied by Jailors as well?
Yes. You can find them around the areas where cages are present and fight them for the keys.
Are the cages going to be adjusted/balanced so that we get a better selection of thralls including T4 in those cages? If so, will this change apply to Siptah as well?
We have updated cages to also dish out barkeepers and crafting thralls, so the balance has changed in terms of what is available, but there is not a higher chance to get a T4 thrall from cages. T4’s have always been possible to get, the chance is just lower. This all applies to Siptah as well.
Exiles thank you for your support while we cook the new Age of Heroes!
Follow-up Q&A
Check out the follow-up questions we’ve gathered from this thread and answered here!