Ive not seen a game update be more misguided and ill prepared since the NGE for SWG. It’s chilling how bad some of the dev choices were. Seriously, who decided these combat changes were a good idea? To say this is a rookiee level dev move would be an understatment. Just wow…
Thralls were nerfed sure but our animal pets were straight up obliterated. Even our leveled up greater wolves were slaughtered when fighting vanilla lvl 1-3 northmen. Absolute madness. And you can forget leveling up a pet now and keeping it alive. Animal pets are seriously not even a viable option post AOW, they have been destroyed. I can duck in and out of a fight and run for my life to stay alive (so much fun really) but the wretched AI pathing the thralls and pets are cursed with usually wont allow anything that sophisticated and they are murdered in short order. Even if you have them on ‘attack nothing’ posture and try to direct them out of danger. No chance.
Missing craft stations, storage containers and crafting thralls on top of this has proven to much, my regualr exiles crew has called it quits and i cant blame them.
Seriously devs what in the name of crom were you thinking? Literally NOBODY asked for this and it wrecks the game. Are you trying to sabotage your own game?
Here’s to hoping someone snaps out of it and course corrects the dev team on exiles. But i fear it may already be to late.
Since they released beta, there were complaints about some changes. I would think that, the whole purpose of beta is to get a feedback, before releasing live version.
If 99 percent of beta test players give feedback about something that isnt good. Remove it or dont change it. Otherwise, I dont understand the point of even having beta test.
Fundation turning, was that a bug? Did that need to get removed? Did anyone ever complained about it?
If that forced my namedian fundation to be turned upon update, that caused stability loss.
I honestly didn’t see nothing wrong with having an option to turn fundation. I could actually make pattern I liked.
I tell you as is, if Funcom removed the option to turn Foundations around I will loose it. I have ingame ocd, I can not have it when things are messy and not in a certain order. I have pattern for towers that face a certain way, I have drop boxes for loot at the entrance of my base so I do not mess up my chests. I clean up my workstations regularely.
if they didnt wipe, but just stopped the test server… it would make sence expanding, and looking forward to test the new stuff in the “other” world… less grinding as you did it once on testlive… and continued in next chapter with what you had… was amazed to see server wiped at testlive start… that does not make a real live game session or real test senario
This one wouldn’t call it a game killer any more than previous unpopular updates. If the Bazaar and Battle Pass couldn’t kill the game, if the server mergopaclypse couldn’t kill the game, this particular bit of unfortunateness won’t kill the game. It doesn’t seem to be drawing in any new blood, and it may accelerate the hemorrhaging of players, but won’t kill it outright.
It’s been less buggy a roll out than Age of Sorcery was.
As for pets, don’t hold your breath for them to ever be viable. That’s deliberate. This one recalls a dev stream where it was mentioned that pets were too powerful and too easy to acquire. That was a couple updates ago. This one doubts we will see anything positive done for the puppies and kitties.
It is reminiscent of another game this one provided test feedback for. At one point, the healing mechanic was well noted to be far too weak. The official response from the Dev team on that project was that they heard our concerns about healing being weak, but that what we actually meant was HP was too high, so they lowered HP across the board so that healing “felt more significant”. This did not come with a lowering of damage at all.
But look, pets have been buffed, because now most humanoid thralls are paper maché, so the pets aren’t as noticeably behind!
As I mentioned in a much earlier thread, why even use up disk space on pets in this game. They should just fully remove them if the devs have suddenly decided they don’t like pets. Save some space on my harddrive.
Once again it feels like the devs implement features just to “check the box” and help with marketing but deep down they didn’t want the features in the first place so they nerf them or make them pointless. Another example being sorcery – how in the world do you not have ANY combat sorcery in a game with a heavy emphasis on combat?
Yeah I realize I risk going down already discussed “bunny trails”.
As for this update being game breaking. I think it has actually made combat against NPC easier (you no longer get zerged and I can pretty much one shot most of them with my SM Great Axe). To me the update is less game breaking than disappointing. I’m more interested in the upcoming chapters and wish they could have implemented some of that in this update. This feels more like “Age of Meh” vs. “Age of War”. I want some actual “War” (vs. spending my time gathering treasure for an unimplemented future update). The customized banner sounded interesting till I found out that you are locked into pre-existing designs — guess it gives them the opportunity to sell more of their own designs for $ vs allowing us to be able to actually create our own.
You answered your own question.
Why waste space on pets…?
Look at the monetization.
The money making model for the game is aimed at those who play with Building Blocks and those who play Dress up.
That’s what the pets are, accessories for playing house.
I own all the DLC, and have bought the Battle Pass since I started playing about a year ago.
I have little ambition to play since I logged in and saw most of my stuff gone because I made the error of liking how Nemedian bases looked…
Why play a game when on any random day, you can log in and see most of your stuff went poof, all because the developers can’t be bothered to test a patch, or even fix it when it causes the player to lose progression?
Age of War also COMPLETELY bricked the game for Linux users. Literally cannot even play it anymore.
The worst part is, it didn’t have to be this way. All Funcom had to do was rest on their laurels, periodically put out a new DLC with a building kit and some new equipment, while plowing the cash into their next project.
Funcom’s developers keep acting like this game is still in Beta development, and not a mature project where users expect it to work a certain way, and that substantial gameplay changes need to be off the table due to this no longer being in Beta. If you want to make substantial gameplay changes, then produce a new game.