One of the ideas I had would have applied to regular PVP. The idea was that vaults, chests, and the new hoard would have a check to see if there was a path through doors, gates, hatches, and empty space to outside (to prevent burying).
Then buff walls and foundation health to a great amount. Something like 20-50x. Something like requiring multiple trebs firing at the same point for several minutes just to take a single piece down. But doors themselves are not buffed (maybe even nerfed). The idea here is raiding would be about taking people’s stuff. Not destroying the base. You’d have to break in through doors and gates to get what you are looking for.
This way people wouldn’t be losing bases in raids, and wouldn’t be penalized so much for not building in one of a half a dozen locations. But attackers would still have an incentive to raid. Couple this with 24/h raiding with DBD on with a decent timer (like 30 minutes).
The only issue with this is you wouldn’t really be able to use PVP to remove offending bases for PVP reasons. But the siege damage slider might be able to help with that for servers that want that as an option.
I think the other obvious problem with that idea, is ‘Pickup.’ PvP players don’t need to build doors if they don’t want to, they can simply pick up a wall, enter, and replace the wall. I would hate to see ‘pickup’ removed for PvE but it would have to be at least disabled on PvP servers, for your idea to work.
So I guess I’m misunderstanding, you’re saying the building buff is done on the fly. If the player doesn’t build any doors (no path is detected), than that particular base is just ‘unbuffed?’
Would there be a way for the attacking players to know (other than trying a bomb) whether the base is buffed or unbuffed?
So if the treasure room is built and chests are placed while the player has a wall ‘picked-up’ (a clear path is detected) and then tries to enclose the hoarded treasure, the game prevents them from placing anything but a door to enclose it with?
That’s how I understood Taemien’s idea. It sounds like it could be fun, actually. One could build a multi-layered maze with narrow corridors, hatches, elevators, secret doors etc.
Think of the ancient Egyptian pyramids. I built something like that in one of my earlier Single-Player games. (I barely ever visited my own throne room because I would get lost on the way.)