Al Mera yah is removed? 😭

Conan doesn’t actually have instanced dungeons.
Everything is on the one map
 so when you go into a dungeon with a teleport, say warmakers
 you actually get teleported somewhere else on the same map, it’s simply underground in the north-east part of the map, but it is not a separate instance of the world or anything like that, it shares the same world space as everything else.

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Yeah I know it doesn’t. :rofl: I was just saying that would be the best case scenario. :wink:

Would be more profitable for the game and the players if al mera ya was a dungeon in a hidden dimension where players could Via exile lands/siptah map to teleport to it from specific Stygian camp in the maps ?

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It absolutely isn’t a shame - it never should have been implemented in the first place. It was horribly designed and wasn’t interesting or fun.

:astonished_face: I agree.

You do realize that this sentence is specifically referring to content in general, not Al Merayah, right? It’s always a shame when developers remove content from their game, regardless of whether you like the content or not.

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No, it is not. When the content is poor or simply doesn’t suit the game it’s not a shame at all.

It is, true, you’re absolutely correct.
But it’s not the first time neither the last if we are going to see more updates in a game that remains in UE4.

My sadness has nothing to do with reality. They are not straight, they always use excuses. I can’t blame them, in each profession the best lie is always better than any truth.
Al Mera yah for me was a good content and best than any other dungeon exile lands have in terms of excitement. It was the only activity that could kill you easily even in single player with zero performance issues.

But one bird doesn’t bring the spring!

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I understand what you are saying, but your statement isn’t true for most players apparently. Especially when your game is on decades old consoles too.

More importantly, the gameplay didn’t turn out they intended it to be. Jumping and climbing walls was the way most people approached this content rather than making use of siege mechanics.

I still hope they bring back a shrunk down version as a cyclical event.

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It could have been amazing. The way I see it, it should be like an event. Smaller fortresses showcasing the several construction sets, placeables, armors, weapons and so on.
In the end, you got to keep the fortress until it disapeared. Once defeated, another would pop up, but each player/ clan could only hold one. You could repair and use everything. That could encourage the players to buy the sets. Otherwise, they would use whatever pieces they wanted. After a couple of months, the fortress would decay and a new theme would replace it. New fortress, same rules. For pvp, the loot would be the main reason, since these fortresses are easy to raid. Still, it could work.

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I would one up your idea with a suggestion. Make the boss have 5 spots to spawn in and rng his location. You have to find him in the fort vs cheesing your way straight to him because YouTube showed you the most efficient method.

Loot could be other map specific items like you get Siptah legendaries in exiled lands and things like ancient Lemurian axe and redeemed SL on Siptah creating even lasting demand to do it.

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I’m not super sad to see it go as I typically avoid that path of the savannah these days. However, I recently began playing with a friend brand new to the game and, knowing the raid was going away, we decided to tackle it so she could experience it before it disappeared. We approached the “legitimate” way and actually had some fun. Enough fun that I can see the potential (it’s just missing the follow through).

  • Infinite respawns - problematic. While reinforcements are logical, give some breathing room.
  • Barren - other than the actual boss, there’s little going on with the rest of the base. No reason to break down more doors and explore, etc.
  • Size - given the above point, the size of the base is pretty enormous with no real function to most parts. Maybe you could trap doorways to barracks which could prevent respawns. Maybe you could free prisoners who’d basically act as mercenaries and help fight.
  • Location - there are open areas outside the ghost fence that could work better for this. Hop on a wagon somewhere to travel to the base, after finding a map on a patrolling invader (or something like that). Would move it away from player bases and hopefully help with the rendering issues.
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No it wasn’t the only, it was just another efficient way to do it, the fortress had way easier ways than YouTube showcasing, but yes people tend to rely on comfort zones in this game and hardly try to do something on their own.

I play on PlayStation digital edition, or shall i call it pstato?
3 persons playing on pstato, on a far distant server for me, it was LATAM and i am Greek (living on a village of Rhodes island, my internet connection sucks), on a server that was overwhelmed from buildings and people, we summoned a god on Al Mera yah and it worked, @Wonka can provide you the video :woman_shrugging:t4:.

There’s some questions however

Did you try to create zombies from stygians? (they were equal to Berserkers)
Did you try to use the endless spawn and farm ritual blood?
Have you used them as cauldron users or purge casualty?
Have you used the endless spawn for religion harvesting?

My best was the second yard before the main gate, it was freaking unstoppable, you could slay for an hour non stop, i even challenged my self on single player to stay alive for an hour there without healing potions.
But then
 Fatality last update
 Bye bye fun!

For almost everything in this game :laughing:.

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no, to all of that. I only did the keep twice, via sneek in. Which was the least effort for the same reward.

Also, I never experienced any performance issues either on any official I play. From a 2011 built PC to a 2023 high end gaming laptop. Never any issues appart from, well FUNCOM made issues.

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I would have to disagree with you on this one. If the content is negatively effecting the game itself than it is not a shame, but rather a necessity. Sometimes content has to be cut for other reasons as well. But the point is, there are times when content has to be cut (the loss of a license for the IP or what ever).

It might not always be fun for the player, but there are time when the reasons behind the cut outweigh the “feelings”.

You still can get plenty breathing room, please try this next time.

Before you decide to explode the first gate kill every single spawn outside the walls (all around) , after this you’ll have plenty breathing room.
Do the same before you try to explode the second gate, but now you have to kill every single archer around too, you’ll get your breathing room but not as big as outside.
On the final yard the difference is significant small, but you’ll get a bit lowest spawns if you kill again all the perimeter.
The problem however does not come with spawns, but with the fatality #@%/&# that can outplay you, loose battle control and die.
For example today i was doing some lvl 9 purges on a private server alone. Although i killed the starcallers on time, they were going on fatality mode, other npcs were blocking the interaction, the game was proceeding on the meteo shower because the star caller was practically not dead yet :rofl::rofl::rofl:.

I surely blame them that we all end up in agility builds, bow and cauldron showers on purges. The fighting aspect of the game was exciting and they practically destroy it.
Now they’ll bring back the old stamina system
 But not the old dodge, neither the old thralls :thinking:.

I am looking forward to get excited and upset once more :laughing:.

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That’s true. But, there are also cases where Al Merayah didn’t cause any problems. I didn’t experience any lag or other overly disruptive performance issues near the fortress. (Player bases are a whole different story!) My biggest gripe with Al Merayah was the excessive number of enemies. But I could live with that. So, for me, and probably some other players, enjoyable content is cut. And I think that’s a shame. However, I also understand that plenty of other players avoided the Steppe because of the lag and therefore also couldn’t enjoy content of the game! So it’s definitely a double-edged sword! But let me reiterate here: I support the plan to remove Al Merayah!

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Either we support it or not, it will be removed, that’s a fact.
I am not against their decision either, i just felt sad and needed support from my fellow exiles.

I feel way better now and i am ready to go ahead, thank you it’s really appreciated :sign_of_the_horns:.

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I’m not finding that “fact” here on the forums. I checked the letter, just in case, but it was a forward-looking vision and not a fact.


That least breath for stygians is fascinating on the field. Turning them into zombie beserkers. :nerd_face:

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@Raudl here it is: https://www.youtube.com/live/Q6K8PZVwOxw?feature=shared&t=4080

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