With the introduction of keeping thralls fed I think it’s only natural to extend this to light sources since that’s the only thing missing that doesn’t consume anything over time.
The torches we can wield have durability, so why shouldn’t the light sources we place follow the same pattern?
The lights should have slots for fuel just like any similar workbench:
- Torches require coal.
- Braziers and wall lanterns require oil.
- Candles just burn out eventually and have to be replaced.
- Fireplace will take any wood.
- Witchfire and radium light sources will require witchfire powder and radium gems. These items should therefore be taken out of the crafting requirement.
I see this concept being expanded upon even further in the future.
The decay system is one thing, but I think everything should require maintenance.
Even if undamaged by purge or other players, all things would need to checked with the repair hammer now and then.
Consumables! There are still lots of potions and healing items that don’t spoil.
Healing wraps, alcohol, breating potions, etc.
Even tools, weapons and armor should lose durability constantly.
All this running around and my pants are still in pristine quality?
Please… That’s not very realistic.
And it’s hardened steel, not stainless, so it should naturally rust.
Iron even more so.
Since days go so fast ingame, I say 12 hours is a good starting point for how long a iron weapon should last.
Faster if you’ve been swimming, even faster if you swam in salt water!
In summary, I think Conan Exiles could have a whole bunch of mundane and timeconsuming mechanics which is what we players really want.
Gaming shouldn’t be about escaping reality, it should be about mimimicing the chores and repetetiveness of real life as much as possible…