When you drink an aloe pot for healing, you should also reduce your thirst, because it is a fluid that you are drinking.
I could make the inverse argument Aloe Vera is toxic though and should dehydrate you, same way salt water or coffee can, so should make you more thirsty.
Given the sheer volume of healing potions our characters consume i’m fairly certain they’re not overly concerned with petty notions of liver and/or renal failure.
Yes but do bear in mind SirDaveWolf that when we get hit after consuming an aloe potion it magically teleports the potion out of our characters stomach. Therefore, any thirst meter gains would also need to be negated.
Sorry for the delay on reply, yes I agree, regardless the materials you use to fix a healing potion, because it is a fluid, a magic fluid actually that restores health, restoring an amount of humidity would be more than logical. Now about the ingredients you use to fix it, I am pretty sure that in real life mixing these ingredients would provide instant death than healing.
So in the course that is is a fluid and it’s good for you , then it’s logical to restore humidity, there for I totally agree.
I like poitons as they are, but if it will quench thirst:
Should restore a bit of water, but you would need to have a water-filled glass flask, not just aloe leaves!
I look at them like drinking honey or maple syrup. Tastes great but its no coffee substitute.
Sometimes I’m glad I’m not a dev in charge of these things, because some of the “solutions” my brain comes up with are downright mean. For example, add 10 salt to the ingredients of every single potion and then say “of course it doesn’t make you less thirsty, just like sea water”
I would make everything cause bleed because clearly if you get cut you bleed lol
Well, if consuming certain soups which are considered food and give you the food buff can also reduce your thirst meter then why not? I see no reason why drinking straight up liquids should not have a similar effect as eating soup does (which has chunky bits in it unlike the potion…at least I hope anyway).
I actually wish they could segregate fresh water and sea water for thirst. Its always weird to me you can drink from the water around siptah and fill your thirst meter.
It would be awesome if a fantastic survival minded mod author came up with a mod for all the nasty side effects of careless exiles…
I haven’t. In fact, I had no idea. Thanks for teaching me something new!
Well this is true, so far we can fix glass flasks and create “purified” water on the stove. These glasses of water, if I remember correctly, regain more hydration than a water skin sip. So it is a bit rewarding to drink this “expensive” water. If we had this separation between salted waters and river waters would be awesome. Imagine filling water orbs from sea water and gain purified water and salt . It would be beneficial to fill your own flasks with sea water.
Pellegrino of the Exiled Lands
They what now? Holy crap, I had no idea. Years playing and I keep learning new stuff. Thanks, @stelagel!
Please please please please… your mods set the mood so perfectly.
Wait, I thought purified water weighs 0.1, whereas a sealed waterskin weighs 1.12, so you could carry 11 purified waters for the weight of one skin. Of course, the Waste Not perk changes the equation, but if you don’t have it, purified water could be more efficient.
The wiki could be wrong, but I can’t confirm that right now. I’ll check it out in single-player after work