Any ideals on a strong roof

@NORfem To have 400 hundreds of these that means you abused the building rules since your footprint is huge enough to create issues. To fix 2 or 4 towers decorated this way, is not a big deal or a think to have conversations, to create however 20 towers like that is another conversation isn’t it?

Seen and “have” are two completely different things…

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Nope. Improved beehives.

I know right? Lol

Unless they have patched it, which I don’t think they did, build one single floor roof space and fill it with improved beehives. You can fit 9 to one square roof tile. You can put a roof tile on top of this too if you wish and make another layer.

So in my base, I lined my roof twice with improved beehives, and each wall on the sides of my base once from top to bottom. It was a horrendous amount of noise, but trust me, it will take forever to even get close to breaking into your base.

I used to log in to find people had tried to raid me, but gave up. Never actually got raided when I was doing pvp lol

So improved beehives have an insane amount of HP

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Looking at the rest of the thread, I can see @TeleTesselator already quoted the post that says that “circumventing the stacking fix with other means to achieve the same goal is still exploiting the intended mechanic of the game”.

That’s where you need to start, really. It’s pretty clear from that statement that you shouldn’t do anything to make your builds as dense as they were with the old stacking. If you find something that allows you to do so, and you use it with that intent, that would be an exploit.

Now, bear in mind that this is a reply from a Funcom Community Manager somewhere in an obscure thread. It’s not something you can find in any announcement or pinned post. This isn’t something that should matter, but we’ve already seen that it does matter, when Hugo said that stacking wasn’t an exploit and Ignasi later said that it is.

The whole situation is beyond silly these days. The quote @TeleTesselator provided sounds like the intent matters more than the technique itself, but that same logic could have been applied to fence foundation stacking without removing it from the game and making it impossible to do some legit builds with that technique.

Here’s what I think is going to happen: the more we talk about ceiling stacking, the more attention it will get from both Funcom and the players. The more attention it gets, the more likely it will be abused at scale, and the more likely it becomes that Funcom will remove it from the game, too. They might even decide to do so preemptively if people keep discussing it as an alternative to foundation stacking.

Feel free to call me a pessimist, but that’s just how much faith I put in Funcom these days, and I think their actions justify my pessimism.

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I just don’t see ceiling stacking is as bad since it’s very specialized on what you can do with it and how much you can stack. The fence stack can be abused for hundreds of memory munching doors while ceiling stack isn’t that feasible to do the same. Heck I only use it to give some cush in ceiling bases, create camouflage and give the ability to lock up a vertical elevator.

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I can’t speak to how effective or efficient it is as a PVP strategy. All I can offer is my interpretation of what Funcom has said so far and my interpretation of how they have behaved so far.

They seem to be unwilling to say things like “using X isn’t bad by itself, but it’s bad if you use it to accomplish Y”. Maybe they feel it would open a can of worms they don’t want to deal with. Or maybe that’s not how they think at all, maybe for them it’s a binary thing and using X is either bad or it isn’t, and they reserve the right to change their stance on it without ever clearing it up sufficiently.

As far as I’m concerned, they shouldn’t have removed a building technique just because PVP players didn’t want to stop abusing it, but that’s how that went down, and it set a precedent for the future. Whether they’ll repeat that is not something any of us can predict.

When it comes to ceiling stacking, I’ll keep using it for aesthetics in my PVE builds as long as I can. If they end up removing it, I’ll complain with everyone else, for all the good it will do.

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Thats begging for a permaban, can’t you read?

Beehives are bannable? Lol

It’s been mentioned several times in this thread, so here’s a screenshot of the PM that was sent to me:

It’s pretty clear that Funcom views anything that affects the server performance to be a concern. They mention these things specifically:
1-Building Pieces
2-Placeables
3-Large amounts of Thralls/Pets

So ceiling stacking, while not explicitly banned, can be considered a bannable offense if Funcom deems it negative to server performance.

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It really bugs me that they go that far. Especially stacking thralls to get them closer together. I mean seriously it makes no sense. Realistically tho if I was a solo or due trying to stay small I’d probably disregard some of this because no ones going to report a small build

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It was too pervasive in the servers. Almost every base in the gutter had over 50 doors. and the Dam Bunker was the same.

and maybe that is where the line is drawn for implimentation of engineered fixes vs ToS edicts. How big is the problem. I can guaranteee that fence stacking was a bigger problem than ceiling stacking.

Plus unless you actively drain the server resources, this isn’t that enforceable since detection has been regulated to the reporting (IE players are the detection of ToS violations) and only when you start blowing into a base will you see stacking to report. If you are blowing into the base, the only reason you would report is if you didn’t cut through it and couldn’t continue the next time and so then you report it to zendesk. And to be clear here…if you have stacking chains long enough to stop a full night of raid, then you need to be reported on.
I just don’t see how this can be a negative on those of us that do reasonable amounts.

I also don’t feel the FC enforcement crew is out to nail people in a binary way just from our interaction with @Umborls . For instance, when I build treehouses I do a ceiling stack into the treehouse foundation and have 6 fence foundations overlayering the treehouse foundation in a manner that allows me to have a hatch door on the top layer and a vertical elevator on the bottom (when placed ). This basically means that the elevator is locked and if someone rides up it, they will be stopped and fall down the 30+height…hopefully learning something in the process about being too curious. My foundational imprint on the server for these bases are less than 1500 and placeables are less than 200. I have little to no fear of being removed (which is why I am literally poking the bear of FC moderation in this post) even though I am doing a taboo stacking method because 1) I am building with respect to the other players in that I am trying not to be a jerk 2) I am building with respect to the server because I hate lag and lag in a base that is 30+ foundations up…that could be a deadly issue (and has been in the past with poular servers during Maelstroms…which is why I support their actions in culling the memory hoarders).

The reason why they are hesitant on providing these black and white specs is because of people like me or you or over 80% off the forum regulars that actively play the game with the enjoyment of others in our minds (They can correct me if I’m wrong here). I don’t believe they take any enjoyment out of limiting our play because some players (the 3% Aholes) that ruin things and force the hand of regulation down on the rest of us.

So to continue my prophet style reformation rant. The ToS is simple. Keep others in mind when you build and don’t get carried away. If you cannot or will not do that, move to a private server because you will be removed from official servers eventually. Quit focusing on the letter of the law and start acting out with the intent of the law. It’s actually easier to have fun that way.

This is what I had to say in regards to their Byzantine rules regarding stacking vs server health:

The quote here cuts my text off, but please read the whole comment that I made. It sums up how I felt then, and how I still feel now.

And that definition would make ANY build (even a single foundation) a potential offense which is why I’m saying we need to look at the context here. Mayra was simply explaining that there are lots of things going on and our builds have affects on the server. The engineered fixes are there for a reason, don’t try to be all creative to continue doing it.

They reversed their stance on fence stacking for a reason, they engineered a fix for the same reason (and noticed their labeling did little to stem the issue). Mayra is warning everyone don’t continue down this path because it will be nothing but pain. And truth be told, if your stack is showing up on their server reports, it needs to be dealt with.

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Ooops I did it again, somehow with your posts I feel more and more like Britney Spears :rofl::rofl::rofl:, it is I guess my second time in this mistake, my apologies again m8

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While I understand their position on it, I’m also of the opinion that managing the server health shouldn’t be the job of the players. That topic, however, is in no way relevant to the OP here, or the thread as a whole. I’m glad we can discuss it civilly, however. You’re a good egg and all around snappy dresser, @erjoh.

On topic, the only real way of designing a strong roof is the use part of the map as your ceiling/floor. Unbreakable structures are the best method, limiting the amount of breach points into your base. “Ceiling” bases are great! Can’t place bombs from above, can’t easily bomb out the floor. Shoot, if you build your base under the Bridge of the Betrayer in exiled lands, raiders also have to contend with the cold too.

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I’m actually curious about why no one has recommended putting vaults on the roof? I have done it in the past for Flame of the North bases with great success. (crafting area was actually going down and I could cap it at the bottom right at water level so so the only way in was to go through the vaults) Worked fine until some clan realized how easy it was to farm explosives on Siptah and just blew it up with the hundreds of dragon powder they had.)

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Well, @Boobie did. :smiley:

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Huh…sorry @Boobie , I must have lost your post in all of that.

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Thralls being placed too close together too? Are we talking about multiple in a row, or just two set side by side using the new emotes they added to set a scene?

too much in the weeds. We all know we can position our thralls in very tight spaces that normally prevent placement so close. So what is being said is don’t make your base look like an underground rave party.