I’ve never tried building a ceiling base before but that sounds like something I wouldn’t mind trying out ![]()
Ceiling bases are great and but easier to break with explosive arrows so while you are immune to gods, treb, and explosive jars, you need to figure out how to avoid the arrows.
If you’re asking me I have to idea. I know it’s possible to get them to stand like, one inch from each other and permanently stay there through relogs and over any number of sessions. I would guess (because we’re forced to guess at this point) that if you place them one at a time using the placement limits simply, then it doesn’t matter their arrangement pattern.
Stacking thralls basically going against limit bond it’s like shoving 10 thralls in 1 by 1 room.
Wait, what??? How can you not understand their logic here? You want the rules not to apply to you because you think you’re breaking them within reasonable limits or have somehow otherwise justified it? Ummm…
one technique I always liked was under ice storage and ontop of the ice workshop, you can use pillars in such a way that its grippy, very hard to raid as you cant place a bomb or shoot it from under water, the water itself is freezing cold, and they have to contest with breathing underwater.
to comfortably use that kind of storage you really need to get a helm of the nordheimers and riptide.
as for roofs my current technique is the same as my walls, might not be perfect but it goes wall ramp wall then a ceiling ontop with a cap at the very top, then outside supporting pillars, it makes it very hard to knock down because it gains stability throughout the ramps and pillars and it is pretty thick
with the vaulted ceilings angled correctly you have to destroy the ceiling before you can the ramp
and if you knock right through to the pillar it all still stands making for easy replacement and repair

Arguably this is against tos. It’s me being sarcastic but unfortunately serious at the same time
Because you still aren’t seeing it…let me go another way.
You are wanting a speed limit when the actual charge is reckless driving. You can only show examples of what reckless driving is and each officer is going to have a different take on when they see someone driving. Will their be false convictions? Yes but it’s the price we pay to ensure the exploiters are dealt with which we all were begging for. Too late for buyer’s remorse now.
Then I don’t even understand the TOS at this point, its not stacking or any kind of manipulation of the building system.
Guess foundation on top of foundation only allowed lol.
And this! This is the reason why they want to avoid these calls for specifics and why I have been trying to avoid reacting to what is being said in a manner that goes off into the weeds of defining what is meant vs just taking what was said at face value.
I like my new analogy on the whole thing. The enforcements are about reckless driving. Sure a speed limit would reduce the amounts of offenses of reckless driving but that would severely limit our play and they have flat out said they will not put a speed limit up. So when playing and building, remember that you are sharing the game with others and play responsibly. For your layering, yes very nice but I can see that getting out of hand really quick on someone that isn’t disciplined. So the onus is on you when you build something. If you are noticing your foundational footprint is 6000 and it’s only protecting a 4X4X4 cube worth of actual space…you are probably overdoing it and need to cull that back some.
in reality this is a flaw in the game design with transfers, and yeah people can get carried away no matter how they build but the question is why?.
What people want is buildings thicker and stronger than ever, at a time when it is discouraged because someone can transfer with a ten man clan with 5k DP at any point with zero chance to strike back in any meaningful way, so people want to be prepared to at least endure an attack long enough to at least mount some kind of defence.
if you cant build a 2 wall thick wall with a ramp and pillar, what’s the point in building at all may as well build sandstone with windows or play another game…
Essentially but not to much! Also since you are forced to make smaller bases this in turn means less thralls because if you accidentally put one to close to another that’s against tos as well… sorry just a bunch of fubar
Ummm…what are you talking about? They are improved beehives that I’m placing in a roof space on an 8x4 block base. No land claim around me.
???
It would be nice to get some feedback from FC on their intent on the game as far as PVP goes. If their vision is high turn over of alpha spots with lots of explosions and damage, then this is the way it will go down as clans come and go and if you want any sort of permanence then play either PVE modes. I can see that direction but it would be nice to hear if that is the actual intent so its not just us guessing.
that I want to know to, what is “intended play” and their vision of it.
Honestly I think the whole server transfer thing was server cost motivated as the game cycles down, and these are unintentional side effects of the cuts, you would say its short sightedness but the playerbase was highly vocal on what would happen and it did.
I dont disagree with the servers being trimmed either mind you, is what it is, game has ran its course it seems, rather unfortunately.
Don’t ask me because I was perfectly fine with stacking in the game. It helped solos just as much as it helped bigger clans. The whole land claim thing I can get behind but now it’s just way to complicated.
yeah the land claim thing I kinda get especially with the foundation webbing, the stacking didnt really bother me, ive used it when in clans but prefer a stealth style to my base designs, but once again it feels like it could be designed around instead of penalized.
for instance a land claim flag, a little development goes a long way and saves on admin costs.
Only time I have wanted admin intervention is with, speedhackers, Dupers, max statters and undermeshers.
to me its weird we had years of slow response (months) and no action against the above, and now its like “you built wrong /2 weeks ban”.
Foundation stacking is an exploit that is intentionally not being fixed. That sentiment has changed.
I already started to build within code. I like some of the ideas written here about how to get higher hp on walls/blocks.
For the record, this has been reported Officially as a Bug. The last response from Funcom was “acknowledged.” Therefore the jury is still out on whether these are exploits.
Furthermore, my question about “quarter-leveling” building pieces is pertinent. This way of building gives us great flexibility, but is placing pieces based on 1/4-height of a block considered stacking? This is why I stated I will stop building inventively. ![]()
The way to do it is simple, you can theoritically place all your thrallsnin one spot. This causes issues as they are occupying data in one area and all try8ngbto detect collision with each other. I mean i once had 5 level 20 dalinsias in on spot, spear mace ax bow and hammer. YmIf you werent paying attentuon they all attacked at once and you went from player vs thrall to ambush.

