Im guessing you’re talking from a pure pvp perspective? cos one of the core characteristics of mmorpgs in a PVE context is to refine your character troughout years of progress. The usual formula helping new players catch up is to heavily nerf the old content. Tho this doesnt work in a game where new content never comes.
funcom should have split the weekly shards amount and added it to diffrent things like dungeons, raids, raidfinder, pvp to give the game life across the board of activites. All new players are just gravitizing towards raidfinder and staying there (and only there) untill they uninstall the game.
If you are talking about saga from a pvp standpoint then that could be fun, but wouldnt it be better if they by now scrapped all pvp progression like gear and AA on live server? In this current pvp landscape it should be evened out for sure to make it more competetive.