I can see not reclassifying existing armors that are already being worn, however they could still take an approach like what they did with the Sword of Crom. By that I mean: grandfather armors already in play, and then change the recipes for all newly made armors to actually correspond to lore.
In this way, players wouldn’t suddenly find themselves dead (or screwed) upon login (i.e. logout in volcano wearing cooling armor, wake up wearing insulating armor), but we could start to have a bit better lore relevance/accuracy going forward. If the attribute bonuses on the armor remained as they are now, then PvP players would still have the visual cues they need to assess an opponent’s build before engaging them. In this way, we could have our cake and eat it too.
There are plenty of sets out now to cover all bases, so balance should be easily achievable.
why cant they do it so we can attach what temp defense we want on any armor? kinda like weapon and tool upgrades.
i think this was mentioned before and i forget why they dont do it like this , but does it really break balance? i kinda get the lore stuff, but , in a game…more choices please.
if i feel pretty in dafari armor top and pants on the bottom , and feel like taking a long journey up north, why cant i just slap some cold armor stats on it all ?
cause i have seen some of the cold armor , and its not at all nice looking .( too me )
anyway thats my thoughts for the day, now i need a nap
I have a feeling that the devs have coded the feature in a way, then they describe it in a different way for some reason and then players understand it yet in another way.