I know this has been addressed many times, and i heard from the developers it was meant to be like this because they wanted to balance the amount of armors resistances, stats and weights.
As i see it, there is a wide variety of armors in the game, both from main game and many others from the DLCs. how possible would it be to change their climate protections?
Is a fact that they make no sense at all, as for their regions and the protection they offer. for example, the dogs of the desert faction uses hyena armor, that is medium armor, and offer survivability, has cold protection and as a player using it causes heatstrokes in the region where it is mainly used or the Reptile armor has cold protection too and it’s used in the volcano.
Turan armor has cold protections, when turan is a desert, pictish armor has heat protection when they are all covered in furs implying they are meant for cold climates. lemurian, from the jungle, cold protection, guardian armor, goes almost naked, cold protection, etc, etc.
what do you guys think? would you like to have a change about it?
And what about the general climate of the map?
In my opinion, is kind of weird, running with full set of +30 heat protection in the highlinds and soothing or hot is the most i get, makes me wonder why the nordheimers wear cold armors. I would make the map more harsh about the climate, it used to be, as i remember from the EA.