Balancing and PVP changes coming with the release of The Isle of Siptah - Feedback thread

Hey everybody,

Alex, our Conan Exiles Lead Designer wrote a few lines about the upcoming PVP servers and how we’re going to adjust them based on your feedback:

We are adjusting our plans for server settings on official PvP servers.
Building Damage will be enabled on:

  • Friday
  • Saturday
  • Sunday
  • Monday

We are reducing the total number of days during which your buildings can be damaged on PvP servers, giving players time during the week where they do not need to protect their buildings and can engage with other activities during prime time.
Dynamic Building Damage will be disabled on official PvP servers. Private servers will be able to use and evaluate this feature, based on its popularity and telemetry we will reevaluate the setting for official PvP servers later.

@therryy & @Wikkyd Yeah you are both right about the “revenge” suggestion it does have allot of ways some one could exploit if not done right. My understanding of it would be built into the game rather than an admin granting it.

I would love to hear your feedback on my 1st post changes. What do you think of those 5 points rather than ORP?

“Now onto how I would solve the problem leaning towards the base builder and hoping the community could provide ideas to this. (Long Term)…” - Balancing and PVP changes coming with the release of The Isle of Siptah - Feedback thread

Well hey,

this kinda needs more clarification for me. SO Monday, Friday, Saturday and Sunday will have normal raid rimes from 17-23h and on the other days raid is off? I really felt like your idea was great with the offline raid protection and the possibity to raid basically all the time if the opponent is online. Think the voices against it just were screaming more.

@Ignasi Yes, could you please clarify further.

From what i read of the latest update you have changed the settings in favor of people not wanting to be raided online or offline except for Friday, Saturday, Sunday & Monday 24\4.

I feel its a step in the wrong direction as well if you cannot raid all the time if a player is online.

@Wikkyd
“The more they overthink the plumbing, the easier it is to stop up the drain” ~ Scotty from Star Trek

I agree with the quote and feel its best for the ORP Restrictions to go away all together as its trying to fix a problem so many people have different opinions on. What i would suggest is balancing the time it takes to farm explosives, then you dont need ORP because you cant get the amount explosives to offline some one then just slowly buff that if you feel no one can get raided until you strike a happy balance.

Just 3 days with basically full raid protection if online or offline feels too much for me. I would rather try the dynamic system and i dont know why it gets changed before people even tried it. There was alot of crying about other stuff too which hasnt been changed and wont be changed.

my feedback can you pls make 1 server of 50+ uhave for normal ppl that have normal raid time now and add u cant raid any one offline this will make our life easyer too raid and have fun problem with conan why many leav and and there is alot of emty server because of offline raid. it like 90% of raid is offline

just give us a 1-2 server with normal raid time and + no offline raid cant be harder then this … we want rly play pvp in normal for normal ppl and give hardcore pvp player a full pvp setting

He speaks for himself yes. But also have the same opinion as many others.

They change stuff that no one actually complained about. Meanwhile they leaving stuff to be that has been complained about.

After ~3 years of playing I can easily say this is the worst update/balanceupdate in the history of conan.

For an example It’s obvious that the devs dont have experience with PVP with these changes. Imagine, horse/rhino give u bleed and u need to stand still to remove the bleed. It’s starting to get so stupid that im really losing all hope for the game from the PVP point of view.

I can imagine this is cool changes for Roleplayers and such. But c’mon this game was announced as a open world PVP game in the beginning. Lately it’s not been that way.

@Ignasi

Thank you for this thread. A few questions I have in regards to some upcoming changes:
As a vet player, I have 3.5K Hours logged with Conan. Whats pushing the decision to modify PVP Servers so drastically?

When I originally saw that Dynamic Building was going to be implemented, I wont lie and said why the hell. This is opening a can of exploitable opportunities.
Changing PVP back to the original on Friday and Saturday didn’t make logical sense either.
Seeing it Friday-Monday I think is a bad decision itself as well…

What about the folks who work non-standard Monday to Friday? The player base in Conan Exiles PVP is already small enough. Why are we changing things so drastically? I personally thought the Raid window in Conan was already small however, keeping as is would be sufficient. 18 Hours a day No building Damage, 6 Hours… More than sufficient.

The real problem is Body vaults and other issues. If body vaulting was removed, I guarantee a ton of people would immediately come back. Kind of hard to defeat clans/players who wipe servers with 10K Dragon Power vaulted… Nothing to lose, more to gain.

Making all these unrequired changes, in my opinion, will do nothing but harm the current community and alienate the player base. Splitting an already small community is one thing (with the hopes of gaining new players), but we’ve saw this move by countless of Dev Teams. Player base will pick up for 2+ months and then once again, the old vets will leave once again…

Please dont take this post as negative feedback. Perhaps the new map will spark interest and people will retain with the community. Unless, we try something, we’ll never know. But keep it at this. All the other unrequired changes are not necessary.

As a final question:

  • Armor Changes with the Weather System - Instead of simplifying the system as we’re already doing, why not add an option to MOD the current Armor (Add a Heat Pack / Cold Pack) instead of dummy proofing armor?

The reason I am calling it Dummy proof, 9/10 times the way its about to be setup, You can just wear Cold Armor now with no impact. Unless you go Volcano, Cold Armor will be the way to go. If you want people to wear what they want to wear, allow us to modify the armors to make it a Cold Armor or Heat Armor if were going to take this route. Dont over simplify the game.

The offline raid protection needs to be Friday and Saturday so that anyone who might want to have a social life can do so. The current raid hours and mechanics there of should remain unchanged Sunday through Thursday as these are the nights when the majority will be home chillin because the most of them will have to work the next day whereas Friday and Saturday nights one could possibly have a date or other social engagement scheduled. It’s my opinion that the base raiding mechanics of this game were the one single thing that was not broken so I guess I understand the devs need to “fix it” coz that’s just what they do.

There should be some kind of purge mechanic incorporated into raiding meaning for example “clan k” has initiated a purge against “clan y” so that if clan k just spent 2 hours blasting through doors gates and walls then clan y cannot just start spamming foundations into the breaches. This is a cheap deplorable tactic and the raiding party really has no way to keep up with it. This could be just an option with a second purge meter to fill per se. that way the raiding could raid normally without activating the function and the defender could spam building blocks normally or the raiding party could have met the requirements to activate an official purge during which time the defender will not be able to simply spam building blocks.

Max clan size should be reduced to 5 and thrall limits modified as such: 50 base , +10 more per member for clans. So 50 total if you’re an untamed solo, 50 +10 if you wanna if you want to be a solo with a clan tag + 10 more per member.

Thralls raid-time behavior should be 24/7, not 6 hours a night. PvP is full time, like or not thralls are a huge part of PvP. Archers should function properly full time, interior and exterior guards should function properly full time as well.

Hate to say it but there really needs to be some kind of cap on the amount of land a single clan can claim because what happens is a string clan will come to a lax server and claim and build in every good base location leaving only indefensible build spots for anyone else who might want to come to that server and build up and play the game. I’m not referring to excessive land claim , I’m talking about, for example, when a single clan will lay claim to The Crevice, Deserters Gutter, Tyros, the glacier cave and every other viable spot like ALL the jungle temples, etc. This is deplorable.

I don’t remember saying anything about abuse or pretending, you make no sense.
The point that I was making, and it flew over your head, was that not all of us have 6 hours of gaming a day and we want to pvp.
Your solution with the pve, pve-conflict server is the same as a tier 1 darfari fighter screaming at me when I pass them running.

I am not a fan of offline raiding, so don´t get me wrong. But sometimes its the only chance small clans or sp gamers have to fight a group especially when they are massively abusing because their is no other option too fight back as going dirty too. Even if you report players to Funcom. It takes them weeks to react, if they do anything at all. Until then your server and the next 2 official ones they bunnyhop on are completly whiped out.

The whole pvp situation as is right now is deeply fu…ed. But with the new system they had planned they would have given the official servers the last death blow. There are too many things you could abuse with this system in place.

In regards to toggles post: I refuse to call out the loop holes and abuses in this forum, because I know what happens if people read it. There is already enough abuse out there. I will not give people more ammunition into their hands to kill the servers. But everyone who is playing pvp in this game for more then 5 minutes and has a basic understanding off how things work can imagine what can be done with the new system. There are a lot of things that can be done that would really help the game. Limiting the numbers of players a group can have to begin with and making it way harder to craft explosives. Its so cheap and easy to make its a breeze. There a tons of weapons you can craft and get in this game. Why do people don´t bother to do real fighting then? Simply because its easier and cheaper and more profitable to bomb everything away, grab all the stuff the oponent has and call it a day.

And its not, that Funcom would be unable to change it or that they don´t know it for years now whats going on on their official servers. They just play death ear and hope the problems go away by themselfs.

may be it’s something to keep for the launch, to let all new players build a little bit, and then after may be come back to previous rule, more aggresive, and if possible a rule that don’t give advantage to offline raid, so more in link with dynamic building damage, but well it’s really tricky and not easy to modify pvp rule established for so long time. i would not like to be a charge for that :slight_smile:

also may be there can be different rule of pvp between conan exiles and isle. my understanding but may be i am wrong is conan exiles is more friendly with solo player and small tribe, and isle more to be dominated by large clan.

all conan is pve bro u farm 90% and when yours enemy go offline u go raid them … we want something STOP oflfine raid!

Take a look at all the comments its clear the vast majority of players dont want this. The use of the word nobody was a wrong use of language. Im sure you knew exactly what I was trying to say.

“We” or you? Funcom has made it so easy for even solos to just body vault all the important things in your base, granted it can be inconvenient to have to pack it all up every night, but nonetheless most of the important things like purge thralls, kits, mats etc. can be secured if you take the necessary precautions and do so. If you take away offline raiding then there’s nothing stopping clans, and even solos, from maintaining multiple bases across multiple servers. And as mentioned by another poster offline raiding is sometimes the only chance a smaller clan has to get an edge over the bigger “alpha” type clan who is most likely not even active on that server but just greedily maintaining a presence by simply logging on for a few minutes from time to time just to reset decay timers.

If you don’t want to get offline raided then be online for most of raid hours. It’s not the communities problem that you want to go play Minecraft or Halo and don’t want anyone to be able to raid your stuff while you do it.

you are probably right on the healing crom, for my part i just need to experience a pvp fight in real situation to estimate if it make game better or worst. only thing i can say, is than in past the fact to be able to heal during pvp withtout being slowed was very important and giving very good fight when people had experience, because hard to kill, and difficulty make interest. for horse the change seem good to me, no healing on horse, food only, horse are so unbalanced… also it is important to keep diversity of food an their effect :slight_smile:

i have play the game 10khours i dont need some tips how too defance my stuff no one have ever had chance offline raid me or online. when i hade no work but nowe all we friends are back too work and we have more life now . in my exp 90% of all raid is offline even if it big clan they come for offline. we are grow now we cant play like we did befor we have a jobe now. every1 that go schol can play MANy hours we many ppl dont ask change pvp server we want they add a server for ppl dont like be offline raided and make 1 server for ppl want RUSt setting 24/7 raid time … we dont ask for change for every one so ppl dont need get mad and say go play PV:C or pve server we asking of 100x server make 1-2 for other setting why need all pvp server be just same so ppl can have choice if want go all in or more safe pvp or normal pvp ecT

Well then it’s time to downsize maybe? Or find new friends? Life happens. I’m primarily a solo player so I can sympathize but I don’t expect the game to change just accommodate what I want. I only wish they’d quit “fixing” it

there need be more server for every one and i dont want hear yours TRA^^^^^^ drama im SOLO wow cool for u then keep play on that server setting that we have now

we ask for new server setting need be add for other ppl . when they make that server that sut us then dont come play there, and stay on yours hardcore one and get wipe all day and cry in ingame pls dont wipe me im solo pls i can farm for u we have hear this alot when we was raid ppl