Balancing Crit Chance and Crit Power when levelling glyphs

Your crit power number doesn’t look right, 140.4% is 2.404 times base damage. So it adds 12.74%.

It’s probably easier to just compare the 3 stat setups to get your comparison, not try to look at individual factors.

  1. no glyph in that slot. 28% crit, 140% crit damage, 95% chance to hit:
    0.95 * (1 + 0.28 * 1.4) + 0.05 * (0.3) = 133.74% of ability damage
  2. use a hit glyph. 28% crit, 140% crit damage, 100% chance to hit:
    (1 + 0.28 * 1.4) = 139.2% of ability damage
  3. use a crit glyph. 33.3% crit, 140% crit damage, 95% chance to hit:
    0.95 * (1 + .333 * 1.4) + 0.05 * 0.3 = 140.79% of ability damage

So you gain 1.6% absolute by using the crit glyph, but then lose some percent of your energy. In relative terms the hit glyph adds 4% of dps and the crit glyph adds 5.2%.

I’m not absolutely sure glances reduce crit chance in this way, though, I have a vague memory that glance and crit are opposed in the math, so it skims off the top first (meaning 5% glance = 5% less chance to crit). Should be easy to test, just take off all hit glyphs and fight an E10 monster with your normal 30% crit chance, it should drop it to 0.

Shouldn’t hit passives keep it above zero?