Now I have been dipping into another survival game and they have this base move function that is really awesome where you have a base heart and you set up a relocation heart and link them. Then you place the critical base benches that you had in your previous base along with all the storage units and set up the “travel bags” storage unit and your benches and storage units switch to the new location and the entire base deconstructs and all mats are put into the travel bags. I got to say that this was exceptionally awesome and I think wouldn’t be that hard to do for CE. Just saying it’s a good development QOL change.
Do you really want CE to have a function where the game can automatically dismantle your base? I get that it sounds like there are several steps/safeguards, but would you really want to rely on it not going wrong? This is a game where, historically, seemingly minor changes can lead to everything on shelves disappearing, or everything built on a particular foundation type. Adding a way for the game to dismantle entire bases sounds like a recipe for disaster.
Hate to say it, but @DanQuixote is right… also, I see PvP players exploiting this to avoid getting raided… just relocating their base in a hurry. If this were a PvE-only thing and there were a way to guarantee its success, yeah, it sounds great. I’ve relocated my entire base numerous times over the years and it would definitely make that process much easier. Currently, I rebuild my base elsewhere with extra materials and set up a transport, then go back and forth moving stuff and breaking down the old base, until I’ve collected everything… then I take the last bit and travel on foot or horse.
The move can be done (or redone) with the transporter stone. You can slow slow walk it if necessary.
Yeah there are lots of cons and of course is dangerous, totally agree on this. BUT I think it’s something that might be needed.
Not really to move your own base inside a server, but … well, I’d like to see some server-merging to put together various servers so that more player can play together without having to restart from 0 with no guarantees that the new server won’t get abandoned as well.
I mean, it’s an idea.
I went through the server merge. There were about ~230 slots in inventory for the merge, which means to sort into inventory, before the merge, of things you need most.
Maybe a zendesk ticket can be used to request a merge of two servers. Maybe just post it here (in continuation, sometime), like two servers in the same timezone where you are playing.
Well of course with actual conditions that was the only solution. But if we had base moving function one could transfer his whole base.
If the terrain is different underneath each base spot then it won’t be trivial. It’s a guess if a foundation should be moved by height to adjust for the difference.
I’m curious, was that function an original concept that was built into the game from Day 1, or was it something they added later.
The reason I’m asking is that it seems extremely hard to get it right unless it was built in to the original concept right from the beginning. Trying to add something like this to Conan, this far into the games life, would be a complete nightmare for both devs and players.
It’s appealing as a concept, but I really don’t believe it could be pulled off here at this stage of this game.
I can’t speak much about the early access but initial launch 1.0 on console had this. There are significant differences in how each does bases but the basics are still the same (foundations and walls/ceilings associated with these that made from materials that are connected into one base). I thought it was going to be a nightmare but it was very easy…like OMG this is just simple that maybe able to be applied in other games.
Have often pondered on how cool it would be to be able to ‘transport’ a base from official to existing single-player game. Have pylons that you could place around your base and everything inside the pylon area could be saved and imported to single player. Would be a neat way to save some really cool builds.
I think it could work, but they’d actually have to set a build limit. (I’d imagine.)
Kind of like how 76 has a designated camp area.
Yeah the game I’m referring has a “heart” building piece that dictates your base location.
It’d have to take the terrain into account (enough supporting foundations touching the ground), and the bases would need to have strict size and building piece limits.
Game would benefit from building piece limit anyway on official servers (and would encourage different types of creativity) and turning the limit off should be an option on private or in SP.
I’ve seen this function in Once Human, alibiet, a much simpler process as the footprint for a base is predefined, no matter the size.
But the process you are describing is intriguing. It would be nice to transfer the contents of a base and dismantle the old base in one fell swoop.
A ideia parece ser boa porém não creio que desmontar uma base completa seria a melhor forma para o jogo de Conan Exiles, não é uma boa ideia por que se houver algum erro a chance de perder toda a base será inevitável.
Espero que isso nunca seja incluso ao jogo de conan por parecer fácil de mais para evitar wipe de um raid ou até mesmo perder tudo com algum bug
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Funcom would not know the QUALITY part of Quality of Life (QoL) if it hit them in the head.
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It is already incredibly easy to relocate bases as it is right now. Especially if you put all of the points into Expertise where you can carry your base on your back, encumbered style.
Oof… I even felt the pain in that comment.
Beyound the impacts on PvP…
This one would like this idea, as a level of sorcery after the teleporter.
One would just fold their base thru the teleporter to the target teleporter, incurring the full corruption of the move and having the tainted condition for… Say… 30 minutes, leaving one basically at 90% uncleansable corruption for half an hour.
Let’s also eat a named sorcerer thrall to invoke it, like a true name from an Altar.
In concept, great, in implementation, this one would prefer it not to be spamable and also have a cost to at least softly prevent roaming land claim griefing.
The question I have in all this is where does your base go? Surely with placeables and all, you’ll likely be beyond max inventory. Is it placed into some sort of magic chest with unlimited space? Also, what do you do with all your followers? You’ll still be going back and forth to get them, possibly one at a time depending on your build.