Battle pass feedback

As a collector of many collectables, re-releasing items will make things worthless for a collector.

Would be less likely buying a battle pass if I know they re-release it later on (there wouldn’t be that feeling of missing out at all), what’s the point of having it a little early? This doesn’t sound like supporting a live service.

I hope I made myself a little bit understandable, its hard to explain for me in English.

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Fair point and I forgot that aspect. Still think it makes more fiscal sense to put these out there at a later date and the battle pass is more about cost savings that online support but you are right…it’s is online support to a game you love regardless of if you complete or not.

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Until I see the cost, I will have to deem such a conclusion as premature.

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It seems crystal clear to me that the amount of content we would see in a typical $10 DLC will now be spread throughout the Battle Pass and the Item Shop, and likely cost over $50 to get it all, because it will be piecemeal at $1+ per item. If all you wanted from a full DLC was one single sword skin, you win! If you want most/all, you lose big time!

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im not really for the idea of Battle Passes. But if the battlepass is purely comestic, i dont mind it at all. Now what im afraid of is if they are completely doing away with DLC. Man that would be a bummer for sure. Im happy with paying 10 bucks for Culture packs. Today i said to myself if they made a second part to " Imperial East" i would buy it right away. If they made a 3rd , 4th, 5th etc i would buy it quickly as well. I hope the battle pass isnt a substitute for dlc. i wouldnt stop playing Conan Exiles because of it , but i know personally i wouldnt bother with battle pass only items. But thats just me. My brother on the other hand loves the fortnite battle pass thing and he loves when he meets the requirements and gets the skins and characters for his hard work. i just hope they remember people like me is all. im not angry at Funcom in anyway, just concerned.

I don’t think the tactics are predatory AT ALL - that’s a bunch of nonsense! But at the same time I do think BP items should be made available on the store after the BP expires.

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Gratitude for the clarification.

How is it determined which character on an account would get the consumable?
Is it the character who is active when the threshold is reached or is it redeemed deliberately at a time of the player’s choosing?

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The Battle Pass and Bazaar stores can only be accessed ingame (from a tab in the same window as feats, attributes, etc).
So the one time use items would be sent to the character you’re accessing the Battle Pass/Bazaar from and claiming those items with.

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5k hours in game. Made an account to get stuck into 3.0 discussions.

As a server admin the battlepass is actually kinda exciting, because I’m hoping it’ll get players out in the world where they can encounter each other and find conflict or RP.

As a player - well, we all know that these sorts of monetisation are never done because they’re what the players want. Players don’t choose this, corporate decisionmakers do.

I think the pain point for me is that the previous business model was very honest and very ethical. Here’s some DLC, if you want it then hand over £9 and it’s yours, that’s the end of it. No FOMO, no psychological tricks, nothing shady. Just an honest exchange of money for (virtual) goods. I know some people complained about the price of the DLCs but I’ve dabbled in 3D art, I know how much work it is to make assets like that. The prices were fine and I bought all of them a long time ago. I don’t feel that I was ripped off.

The battle pass doesn’t look too bad, but the overton window on what is and isn’t acceptable in terms of microtransactions has shifted a lot in the last few years and it would likely have been unacceptable at the time of the game’s release. Coming out with it in the wake of Diablo Immortal means it’s pretty hard for Funcom to look greedy though. I just want it to be an honest exchange with none of the shady manipulative sales tactics that are so common in the industry now.

Something I’d be interested in hearing - if the battle pass does well enough, would Funcom consider opening up the Isle of Siptah to all players? It’s pretty much an unspoken rule currently among RP players that a server can’t be successful if it runs on Isle of Siptah because the DLC paywall excludes too many players for it to ever gain a sustainable population. That’s a shame because it’s a really cool map that a lot of players have never seen. The Siptah DLC could still be required for Stormglass and whatever else.

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As long as the battle pass does not have an expiry date like they did on Halo I would be more than happy to buy them and play them at my own pace.

PLEASE respect your playerbase time. I cannot grind every freaking time restricted battle pass on the games that I play, therefore I completely dropped any games that use that mechanic, if it’s time restricted I don’t touch it. Respect my time and I will be more than glad to buy them.

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How it will work with second account on PlayStation? At the moment I owned all dlc and I am able to use them in the second account too. I done that while I had a server and don’t want to use my account for admin work. So I created a new one and buy Conan on disc a second time…
After this I saw that I don’t need the second game and also it even dont work with digital copy on one and disc on the other account.

So I played both from the disc and I saw that all owned dlc where also available at my second account. Will it be the same? One bp for all accounts on one PlayStation? When I buy new building peaces will it work for all accounts?


Edit:
Do I pay via psn?

Okay I’ll say it to be with the positive-sided folks here:

I think the battlepass and shop are fine. I would only tweak one thing:

Bring the items from the pass back into the shop rotation after some time.

Otherwise they really seemed like they made the pass as fair as possible. You need 2 play sessions a week of 1 hour each to complete the challenges in time (other games afford much more effort to complete the battle pass) and do what you normally would. That’s super fair and you can even miss out on 4 days of playing since the challenges will be stacked. If you cant complete something because you’re not able to do that challenge you can just reroll up to 3 times a day.

I rather have the choice to buy a battle pass containing only cosmetics instead of being forced to buy major updates like 3.0 as an DLC.

I think that was an idea they had. But Dennis said that the marketing guy said that’s not a good idea.

And here I have a problem.
When siptah was released on PlayStation my server was unplayable… Never ending loading screen… After they fixed this problem I was waiting for some better performance… I don’t want buy it when I can’t use it. After an half year I was fine with what I saw and I decided to buy siptah and the nemedian dlc.

In future i will miss this things when I can not play or i am forced to buy it even if I can not play on my server.

So for example I miss one item… Funcom don’t get my money. Or I would pay it even if I can not play and that would not happen. But I am sure this kind of Fomo will get other people to buy it even if they have problems with the current game state and are unable to play.

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And the marketing guy is right.

What’s the point of buying a battle pass when its gonna get re-released in the shop or as dlc later on?
What will it benefit the player who bought the pass? Having the items a little bit early? Cheaper?

Conan Exiles is a live service game, giving unique items via battle pass supports the strategy. Adding the items later to the shop doesn’t cause there will be zero feeling of missing out, so why buy a battle pass?

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Well i kinda get the problem with fomo but i also think that people having this problem (like really having it not just using a fancy word to cry about something you dont like like 50% of the people in this forum) have to work on themselves rather than blaming a company to use a marketing strategy to keep their business going and as i said i rather have a battle pass than having to pay for DLC’s which bring sorcery or whatever fancy updates coming in the future into the game because listening to them yesterday that was the other option they had monetization wise. If culture pack and sales of the game arent enough anymore there needs to be something else to keep the game we love going. If the battle-pass is the price we pay (which is also refinanced after finishing the pass) so be it. Its designed in the fairest way possible anyways.

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Exactly it will make income more consistent

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Well i personally see it like this:

I just said remove the time restriction because yeah it doesnt have to be black and white. That would be my way of meeting the people who dont like the current version of the passes halfway.

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Exactly why a battle Pass and don’t only a ingame shop with prices at the items?

I know that the marketing guy is right how to get the most money. Of course that’s the best strategie.

Its the same when the festival marketing guy say let’s sell the waterbottles for 10 euros and don’t allow to bring your own water to the festival.
He is right so you made more money but its not a good thing.

It’s not that bad in this case. They don’t selling things you realy need like water but that’s the Strategie everywhere with everything.

I know where there where Festivals where the owner want to make legendery festivals where people have fun and talk about it. The people where proud of their work. And now I have the feeling they only want your money because of those marketing guys…

I think the same you think as a game developer… You want to make some think people love and talk about. But I also understand that then came the marketing guy and say ah nice work but we need more money (maybe that’s not the sentence of the marketing guy but of the guy who calls the marketing guy)

I had the feeling that Dennis wasn’t realy happy about that. And I am sure he would make it better if he could.
As designer or developer I would love to see that people can get my work all the time not only for the battle Pass time.

In these cases I am realy happy to be a b2b developer and both sides has these marketing guys :joy:

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Still if you have a “tight budget” for entertainment you have to choose wisely where to spend it.

Also a pass takes like what 60-90 days? If 10-15 euro do not fit in your budget within those 3 months it wont fit into your budget 6 months later as well probably. And if it does then and you have serious issues because you missed out on that one forsaken pass you really need to work on something else anyways.

Dont get me wrong i stuggle with money since im a student and i also struggle with mental illnesses (where you could include fomo) but its on ME to work on that. Not a company trying to get their business going.

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I think it should be MUCH more expensive than that! I think it should be $30 or $40 something like that. Talent is expensive and I want a lot of things from FC. Hundreds of not thousands of bug fixes, new maps, new armors & weapons, new creatures, new playable content, and so on. $15 bucks for a BP every 3 months from 6 or 8 thousand players ain’t gonna do much.

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