I have been saying this for year since it went beta. We need a clan building restriction not so much for server but for other players. I suggested a clan size toward a building Max count. Like its impressive to see some builds but If you give unlimited. Player are not gonna learn how to build correctly. Thus break creativity but if you limit the building count. Then players will think correctly in how to build a proper base.
Such as no more this ugly ā ā ā Square but rather āOk, lets try building this but in a castle formationā. Or they can give a clan A large claim area but that it no more then one spot on the server.
many private server already Adopted the One clan base rules because it was breaking server and was not working for a healthy PVP scene.
So please Funcom come up with a item to craft that can lay a land-claim sizable area and get rid of decay system or least make every building pieces within that land-claim to be Immune from decay and make every place-able that is not in land-claim to have a decay system. This would prevent the unwanted building decay but also prevent clan from building everywhere on the server.
Limit this item to one but make it to where you cannot place another one until you dismantle the other one. Let me be clear on this Dismantling/destroying this item Should render your base unable to be rebuilt and decay start counting down until you have build this back up but each item has a 24/hr cool-down before you can place-down a new one.
In a PvP setting this should be the most protected item, should this get destroyed during a raid mean that you cannot rebuild the base so you will have to be on defensive with active members constantly repairing and fighting off the Raiders. Now 24/hr cool-down may seem a little extreme but this just the start and maybe we can talk about improvement to be balance in PVP.
Also this could be a good way for Purge to be fixed as well like oh look there is a base item there lets get to it.