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Like are we even all playing the same game!! Burn damage was increased !!!
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Like are we even all playing the same game!! Burn damage was increased !!!
Yeah, i was thinking along dev logic tbh. Since the pieces that get fire damage record burn ticks, it would be easier to add a blueprint check that blocked repair if damage is ticking. And there is a precedent code already…climbing is blocked if you are taking damage. So use that logic in the repair check. And use the old removed weapon/armor logic where a broken piece could not be repaired by repair kits. Adding a damage threshold level that replicates “broken” state.
ai was watching it not tick fast during a recent raid. So maybe a big issue then??? Then reduce it some to balance the “perk” of no repair.
Back when, I had three wheel allotments for bombs. As I placed I immediately triggered the creating of the next and then go to my next wheel spot and repeat. The wait, while not rapid, wasn’t a snail either.
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