Bomb range placement

Like are we even all playing the same game!! Burn damage was increased !!!

Yeah, i was thinking along dev logic tbh. Since the pieces that get fire damage record burn ticks, it would be easier to add a blueprint check that blocked repair if damage is ticking. And there is a precedent code already…climbing is blocked if you are taking damage. So use that logic in the repair check. And use the old removed weapon/armor logic where a broken piece could not be repaired by repair kits. Adding a damage threshold level that replicates “broken” state.

ai was watching it not tick fast during a recent raid. So maybe a big issue then??? Then reduce it some to balance the “perk” of no repair.

Back when, I had three wheel allotments for bombs. As I placed I immediately triggered the creating of the next and then go to my next wheel spot and repeat. The wait, while not rapid, wasn’t a snail either.

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.